Net Yaroze
Frequently Asked Questions

                             Net Yaroze FAQ
                             ==============
                             V 1.0 (970117)

          (c)1997 Sony Computer Entertainment America (SCEA)

          Compiled by: Bill Rehbock, John Phua, Don Thomas,
                       Brian Dawson, Greg LaBrec, Mike Fulton,
                       Peter Alau, Sarah Lodge and Molly Smith.

          Information herein applies to North America only. Any
          tradenames used within this document are trademarks or
          registered trademarks of their owning companies.

             ===============================================

          NOTE: MOST COMMON QUESTION OF ALL...
                How do I register my interest in Net Yaroze?

                E-Mail: YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
                               (U.S. and Canada only)
                        PS_YAROZE@INTERACTIVE.SONY.COM
                               (All of Europe and Australia
                                including France, Germany, Norway,
                                Switzerland and U.K.)
                        NY-INFO@SCEI.CO.JP
                               (Japan)


               Sections
               --------
            I. HOW, WHAT, WHEN, WHERE
           II. COST, PAYMENTS, CONDITIONS
          III. TECHNICAL
           IV. COMPLETED WORK
            V. WHERE DO I SIGN-UP?


                        I. HOW, WHAT, WHEN, WHERE
                           ----------------------

          Q. What does Net Yaroze mean? How is it pronounced?

          A. YAROZE (yarozei), or phonetically (ya row zey) vb. means
             "let's do it together" or "let's work together" in
             Japanese origin. The term embraces the Net Yaroze concept
             of getting members to work together and share their work
             to reach meaningful objectives in what they do.

          Q. When will Net Yaroze be available in the U.S. and Canada?

          A. Net Yaroze is currently targeted for release within the
             U.S. and Canada by late March 1997. It is possible this
             may change. Interested persons should make certain they
             register their interest so that they are automatically
             updated when news becomes available.

          Q. Is Net Yaroze planned for Mexico?

          A. We want to support and service programmers in Mexico,
             however, plans to do so are not in place at this time.

          Q. Can I license the U.S. version of Net Yaroze to be
             shipped outside of the U.S. or Canada?

          A. Sony Computer Entertainment America will not accept
             international transactions. Interested persons outside of
             North America will be referred to other Sony facilities
             for support if they exist for that region. See the answer
             to the most popular question of all at the top of this
             document.

          Q. What is the difference between Net Yaroze and a
             professional developers' program?

          A. SCEA's professional developers' program is much more
             intensive. The commercial package includes higher level
             hardware/software tools, hardware with greater RAM
             capacity, an in-depth array of on-site assistance and
             on-call technical help.

          Q. How will the Net Yaroze system differ from the Japanese
             version?

          A. All the basic elements provided in the Net Yaroze program
             are universal with the exception of translated text
             within support materials and the Internet address where
             members go for support.

          Q. Hardware-wise, how is the Net Yaroze unit different from
             the North American PlayStation which is sold in stores?

          A. The retail (grey) North American PlayStation hardware
             unit can only read commercially developed PlayStation
             game titles from licensed PlayStation developers and
             publishers. The Yaroze hardware offers no territorial
             lock-out, which means that that it can play both PAL
             (Europe) and NTSC (Japan, U.S.) PlayStation discs.
             However, the user will need a multi-format TV to do this
             properly.

          Q. Will Net Yaroze be available in stores?

          A. Net Yaroze is an extension of the services provided by
             SCEA's Research & Development department. In many ways,
             Net Yaroze members become a part of SCEA's R&D
             activities. This unique relationship with Sony on a
             developer level will not be available from any
             independent retailer to insure members get support direct
             from SCEA and no where else. In short, Net Yaroze is not
             a commercial product and will not be available from
             retailers.

          Q. Where can I get support while a member of Net Yaroze?

          A. Net Yaroze integrates a World Wide Web Site with support
             areas, file download areas, message areas and more. No
             live telephone support is available as part of the Net
             Yaroze program. Access to the Web Site is limited to one
             year and renewable for a modest fee.

          Q. I have a Web Site and want to interview someone about
             Net Yaroze. Who should I contact?

          A. Contact Molly Smith by e-mail at:
             Molly_Smith@Interactive.Sony.COM

          Q. May I post this FAQ file on my web site?

          A. This document may be redistributed in whole in any
             environment that is supportive of Net Yaroze and Sony
             Computer Entertainment America.


                        II. COST, PAYMENTS, CONDITIONS
                            --------------------------

          Q. How much does Net Yaroze cost?

          A. Net Yaroze is anticipated to be made available for under
             $1,000 in North America plus applicable taxes and
             shipping. Other costs may be associated to using
             Net Yaroze if the developer does not have other tools
             that may be required such as a personal computer or,
             perhaps, a more robust C compiler than the one provided.

          Q. Can I save any money if I already own a PlayStation?

          A. The Net Yaroze black PlayStation is different from those
             sold in stores. It is not interchangeable for
             development purposes.

          Q. Can I purchase more than one Net Yaroze PlayStation?

          A. The unique PlayStation designed for the Net Yaroze
             program is not for sale. It is only available as a
             licensed tool from Sony Computer Entertainment America.
             It is possible for one individual to obtain more than one
             for unique applications, however each one must be
             registered separately and all terms and fees remain the
             same for each.

          Q. Can I purchase the Net Yaroze PlayStation for resale?

          A. Net Yaroze is a developers network available and serviced
             directly by Sony Computer Entertainment America. It will
             not be licensed to any party for the purpose of resale.

          Q. So, I can only sign-up for Net Yaroze from Sony Computer
             Entertainment America?

          A. Within the United States and Canada, yes. Members will
             demand and expect support tools which can only be made
             available under license directly from SCEA.

          Q. Why does Net Yaroze cost as much as it does?

          A. Net Yaroze is an economical version of professional
             packages which are licensed for many, many thousands of
             dollars. Net Yaroze includes all the essential elements
             of a comprehensive development package plus support tools
             have been streamlined to bring the price down to a level
             that dedicated enthusiasts and aspiring developers can
             afford. Net Yaroze is not a toy. It should be considered
             only by those people wishing to seriously engage in
             software development projects.

          Q. Will SCEA accept planned payments?

          A. Sony Computer Entertainment America will only ship
             Net Yaroze products when paid in full. SCEA will not have
             a financing program available.

          Q. What forms of payment will SCEA accept?

          A. It is anticipated that American Express, Discover, Visa
             and MasterCard may be used to pay the required licensing
             fees. Of course, money orders and cashier checks are
             always welcome.

          Q. Is Net Yaroze refundable if I don't like it?

          A. Net Yaroze is not a mass market consumer item and will
             not be available on any trial basis. SCEA will stand
             behind every unit from a manufacturing point of view,
             honoring any warranty (90 days) issue that may arise. On
             the other hand, Net Yaroze is a license. The black
             PlayStation is just one small part of the entire
             agreement to share information. It is not refundable and
             members are held accountable for their agreement to
             protect proprietary information shared with them. Those
             interested in Net Yaroze should consider their investment
             carefully in advance.


                        III. TECHNICAL
                             ---------

          Q. What else is required to develop software using
             Net Yaroze?

          A. A 486 DX2 66MHz IBM-compatible personal computer with one
             or more serial ports, 28.8 bps speed modem, an Internet
             connection, 2X CD-ROM, 10MB of hard disk space, 4MB of
             RAM, mouse and an SVGA monitor is minimally required for
             Net Yaroze. In addition, members will need to be familiar
             with the operation of such a computer as well as a basic
             background using the C programming language and the
             ability to access the Internet and the World Wide Web.
             SCEA does not offer any training for using a computer or
             the use of the programming language.

          Q. Why 66MHz? How about on slower systems?

          A. We recommend a minimum of 66MHz for optimum performance.
             Choosing any configuration other than the minimums
             recommended are at the developer's risk.

          Q. Can I use the Yaroze system on my Macintosh?

          A. Yes. The Net Yaroze system can run on an Apple Macintosh
             with the aid of a complete development environment called
             Code Warrior designed by Metroworks Software. More
             information will become available soon.

          Q. Can I use international CDs on a Net Yaroze PlayStation?

          A. One of the "bonus" features of the black Net Yaroze
             PlayStation is its ability to play software distributed
             anywhere in the world.

          Q. Can anyone with a PlayStation play the games I write?

          A. Net Yaroze applications are only capable of being
             executed by other Net Yaroze members who have a black
             developers' PlayStation; however, the use of Net Yaroze
             applications will be strictly subject to the terms of a
             license agreement. It will not be possible to develop,
             publish and distribute software created by Net Yaroze by
             circumventing SCEA's established quality guidelines
             applicable to commercial products that are sold through
             retailers.

          Q. How long does it take for a competent person to learn "C"
             as a programming language?

          A. That's very similar to asking how long it may take to
             learn to speak French (unless you already know it). It
             depends on your background, how good you want to be, how
             much time per day you allocate to the learning process
             and what learning skills you have. Please do not purchase
             Net Yaroze to learn C. You can learn the same C on a PC
             then consider applying your skills to dedicated platforms
             at a later time. There are no components of the
             Net Yaroze package to teach the use of C.

          Q. Why is "C" the development language on Net Yaroze instead
             of C++?

          A. C++ may be used, however, C is usually more efficient in
             a game programming environment where active programming
             space may be an important issue.

          Q. Is it true that the code for each Net Yaroze program
             developed cannot be greater than 3.5 MB?

          A. Primary RAM in Net Yaroze is 2 megabyte PLUS there are
             secondary RAM locations that grant programmers up to
             3.5 megabyte of working space. Game code, graphics,
             audio samples and run-time libraries are limited to
             3.5 megabyte because Net Yaroze drivers must be
             installed. There are many commercial PlayStation titles
             that are entirely RAM-resident and could have been
             developed with Net Yaroze while using the CD strictly to
             spool Red Book audio.

             Creative developers apply compression and run-time
             techniques that accomplish virtually anything they strive
             for. Again, Net Yaroze can be used as a professional
             tool, but it is not intended to be as robust as much more
             expensive machines.

          Q. How can Net Yaroze programs be made to run on a normal
             (grey) PlayStation?

          A. Net Yaroze participants can share their work with other
             Net Yaroze members throughout the world by posting that
             work on SCEA's designated server, Web Site or any other
             location authorized by SCEA. The standard consumer
             PlayStation is not designed to run Net Yaroze titles
             directly. All commercially available PlayStation
             titles are developed by "licensed developers" and
             published by "licensed publishers" using a specialized
             professional PlayStation development environment. Of
             course, Net Yaroze members can eventually apply to become
             a fully licensed commercial developer at later time.

          Q. What kind of software can I develop that is most likely
             to be published commercially?

          A. This is hard to answer. On one hand, there seem to
             be enough baseball games already. On the other hand
             someone will create a new baseball game like none other
             before. Successful games seem to be those that offer a
             high degree of immersion and virtual world interaction.
             Sports games need to be fast and lifelike. Fantasy and
             arcade games need to be visually stunning and full of
             surprises. Some developers start with a remake of an old
             favorite and hope they can acquire a license later or
             change it enough to be different such as Doom II or Duke
             Nuke 'em. Other developers begin with a premise that some
             completely new idea is marketable such as Tetris, Klax or
             Zoop.

          Q. Is the link cable supported in hardware and software?

          A. There are two links that may be referred to by this
             question. There is the serial link to the PC for the
             Net Yaroze package and there is the game link cable
             intended for head-to-head gaming between two different
             PlayStations. In either case, Net Yaroze does not include
             library functions to directly address either link
             described above, but determined Net Yaroze members may
             likely hack out solutions if they feel their applications
             would benefit.

          Q. Can I develop a networked application with the Yaroze?

          A. Creative and experienced developers will accomplish many
             things using Net Yaroze tools. Many things are possible.
             That's what makes a talented developer valuable.

          Q. We are mainly interested in applications of the Yaroze
             outside of games, mostly visualization applications using
             this technology. Is there any restriction on development
             outside of games?

          A. We hope the Net Yaroze program will allow a lot of
             freedom in creativity in regard to what content will be
             created. SCEA does not place restrictions on Net Yaroze
             members as to what kind of applications to develop.

          Q. Does Net Yaroze interface with any memory cards?

          A. The Net Yaroze package includes the tools needed to
             interface with PlayStation compatible Memory Cards which
             are used in the slots above the controller ports just as
             they are on the commercial versions of the game system.

          Q. Can we access the CD to play audio and/or video?

          A. During the boot-up of Net Yaroze, a special CD is
             required on the PlayStation that contains information for
             the system. After boot-up, the PlayStation CD may be used
             to play Red Book audio from a standard audio CD.

             It may be possible to control the CD-ROM on the PC,
             however, it would be up to the developer to devise such
             protocols if practical.


                        IV. COMPLETED WORK
                            --------------

          Q. Who owns the rights to software developed written using
             the Net Yaroze system?

          A. The original author retains legal ownership of all source
             code that he or she creates as part of Net Yaroze except
             as protected by applicable copyright law. For instance,
             users who create copies of Crash Bandicoot or Asteroids
             cannot assume rights to that work. Individual authors are
             legally responsible for the work in terms of infringement
             of copyright, etc.

             In particular, source code can be freely shared among
             Net Yaroze members as desired by its creators -- in
             accordance with their agreement with SCEA. Indeed, a
             cornerstone of Net Yaroze is the concept of members
             sharing their work and ideas, and participating in joint
             projects. Note that distributed code through the
             Net Yaroze program can only be downloaded by other
             Net Yaroze members throughout the world. To formally
             publish software for all PlayStation owners, Net Yaroze
             members will need to look at becoming licensed as
             commercial developers.

          Q. Will my software be published commercially?

          A. We hope to publish commercial products containing
             software developed through the Net Yaroze program;
             statiscally, however, it is not very likely that any one
             project will be published.

             Even a great number of projects which begin as commercial
             projects never make it    to store shelves. It would be
             misleading to promise a great likelihood, but many of the
             "big guys" do have modest beginnings. Bear in mind that
             commercial software must be compelling and not infringent
             on anyone else's copyrights.

          Q. Is there any interest by Sony in working with companies
             to develop specific applications?

          A. SCEA also offers a professional developer program.
             Serious developers should consider whether a hobbyist
             grade package really fits their needs. SCEA will not be
             looking to partner with development programs originating
             from the Net Yaroze program. When commercial grade work
             evolves from Net Yaroze members, SCEA will counsel with
             the developer on an individual basis.

          Q. Where should I start if I'm not a programmer?

          A. If you are not presently a programmer, Net Yaroze will
             probably not be for you right away. The best thing to do
             would be to purchase some books on programming and a
             BASIC or C programming package for development on the
             computer. You may wish to look into some local college
             courses that may be offered.


                        V. WHERE DO I SIGN-UP?
                           -------------------

          Q. Where can I go for more information?

          A. People interested in Net Yaroze can register their
             interest by e-mailing their name, address, phone number
             and email address to:

             YAROZEINFO_SCEA@INTERACTIVE.SONY.COM

             Sony Computer Entertainment America is also developing a
             Web Site in which users can obtain more information about
             Net Yaroze. The address of this site will be announced
             soon. See the top of this document for registering
             interest in other parts of the world.

          ### END OF FILE ###

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