Hardware Specifications
Thus dids't the Playstation come forth from the dark alleys of Tokyo...
This is one serious gaming machine. SNES, Megadrive, 32X, Jaguar
and 3DO all pale besides this monster.
The PSX has 5 processors running concurrently, similar to the
Atari Jaguar. Then main processor is the powerful LSI R3000A 32
bit RISC processor (licensed from SGI), running at 33.8 Mhz.
In addition to it, there
is a 66 MIPS High-speed Matrix Processor for calculating 3D
polygons, there is a graphics processor for displaying sprites
(2D) at 60 frames a second, a sound processor for doing CD
quality sound and a 80 MIPS Data Expansion Engine for
decompressing graphics and sound data from the CD-ROM.
What does it all mean? Well, this machine is built for 3D! And since that
is where the games are going, we're all set. (In all fairness it
should be mentioned that the Sega Saturn is on par with, if not
better than, the PSX on 2D scrolling games, note 2D only.
However, this is not a problem since these machines are
lightyears ahead of the competition anyways!)
CPU
- R3000A 32bit RISC chip @ 33.8mhz - Manufactured by LSI Logic Corp.
- Clearing capacity: 30 MIPS
- Bus bandwidth: 132 Mb/sec
As stated above, a very kuel CPU, slamming the 68000 in the Jaguar and
the ARM 60 in the 3DO, even the Hitachis in the Saturn! A high bus
bandwith is important when using lots of colors in fast moving
animations! (Like Tohshinden)
3D Geometry
Engine
- High speed matrix calculator
- Clearing capacity: 66 MIPS
- 1.5 million flat-shaded polygons/sec
- 500,000 texture-mapped and light-sourced polygons/sec
Ahhh, the key to the ultimate 3D performance. Note, however that the
above specs are rather optimistic. There is a slight difference between
displaying random polygons on screen and calculating whether or not a
polygon will be visible or not as the arm is lifted in defense, then
shown according to the position it is in. Toshinden achieves 80.000 of
the latter polygons, a very impressive number for such an early game.
Expect this to increase as the programmers really get to know the
hardware. Luckily the Playstation development setup is hailed as being
among the best in the industry.
Data Engine
(MDEC)
- Clearing capacity: 80 MIPS
- CPU, direct bus connection
- Also compatible with JPEG, H.261 files
A very important player. It even helps cutting down load time, since the
data can be loaded from the CD in compressed form, then
uncompressed on the fly by this baby! Note the support for
industry formats, not just proprietary.
Sound
- ADPCM, 24 channels
- Sampling frequency: 44.1 Khz
CD quality sound! What more could you ask for... Well, since you ask,
it would have been nice if it had a little bit better sound support.
By all means, it is great for using sound of the CD, but more or less
incapable of producing sound on its own. Oh well, you won't notice it!
Graphics
- 16.7 million colors
- Resolution: 256x224 - 740x480
- Sprite/BG drawing
- Adjustable frame buffer
- No line restriction
- Unlimited CLUTs (Color Look-Up Tables)
- 4,000 8x8 pixel sprites with individual scaling and rotation
- Simultaneous backgrounds (Parallax scrolling)
- 360,000 polygons/sec
Why do people question these specs? OK, so the Saturn might be a bit
better on 2D, but read the specs again. Parodius has some
slowdown, NOT because of lacking hardware, but due to
programmers not used to the system. Raiden has less slowdown,
i.e. more experienced programmers. So in 6-9 months we should
see no more slowdowns in 2D scrolling games. Relax, the
hardware CAN handle it!
Memory
- Main RAM: 2 Megabytes
- VRAM: 1 Megabyte
- Sound RAM: 512 K
- CD-ROM buffer: 32K
- Operating System ROM: 512K
- RAM cards for data save: 128K EEprom
Hey, it's more RAM than many other consoles out there! Stuff can be stored
in RAM in compressed form, then uncompressed on the fly during
gameplay. So don't expect that this will limit its performance.
(You just can't compare how much RAM the PSX has vs. a PC. It
is a totally different concept!)
CD-ROM
- Double speed
- XA compliant
It's faster than most other CD systems out there! And they
sometimes even let you play games while you are waiting. (We're
talking 6-7 seconds.....)
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