Soul Blade
PSX Secrets FAQ


Soul Edge/Soul Blade PSX "Secrets" FAQ v2.1                     07 MAY 97
--------------------------------------------              Richard Uyeyama
http://www.best.com/~ruyeyama/psx/hiawa.html            ruyeyama@best.com


Document formatting, organization, and wording Copyright 1997 by Richard 
Uyeyama and Justin Pierce.

SoulBlade is trademarked and Copyright 1995, 1996 by Namco, Ltd.  All 
rights reserved.


A note from Richard:

Due to increasing time demands from other sources, Justin (Pierce) no 
longer has the amount of free time he feels should properly be devoted to 
this SE/SB Secrets FAQ.  Thus, he has passed the upkeep duty to me.  Given 
his apparent confidence in me, I'll do my best not to let him down.  Or any 
of you.  =)

In any case, since the FAQ has now officially changed hands, please do not 
bother Justin with any further e-mail pertaining to the FAQ!  He'll just 
have to forward them over to me.  Rather, all such e-mailings should go to 
me (Richard Uyeyama) at: ruyeyama@best.com   Thanks.  And now, a few words 
from Justin...


A few words from Justin:

The purpose of this document is simple: to clear up any and all of the 
random questions being posted to Usenet about the "secrets" in Soul Edge 
for the Sony PlayStation.  Too many times have I seen incorrect postings 
and the same questions asked over and over again.  I figure this should 
shut you all up for a while. :)

As a side note, please read the entire manual for the game.  A lot of 
general information that answers many of the questions posted to Usenet can 
be found there.  Actually, you should read the manual for every game you 
buy.  :)


Contents
--------------------------------------------------------------------------

0.    Document History
I.    Secret Characters
        a)  Siegfried!
        b)  Sophitia!
        c)  Sophitia!!
        d)  Soul Edge
        e)  Seung Han Myong
II.   Edge Master Mode
        a)  The Eighth Weapon
        b)  Winning Requirements
                1.  Air Combos
                2.  Critical Edge
                3.  Disarm Your Opponent
                4.  Throw Technique
        c)  Text Zoom
        d)  Weapon/Character Examination
III.  Alternate Endings
IV.   Miscellany
        a)  Character Outfits & Colors
        b)  Sophitia, ummm, Supplementary Color Codes
        c)  Winning Poses & Quotes
        d)  The Replay Camera
        e)  Vs. Mode / Team Battle Mode Stage Cycle
        f)  The "Namco" Opening Voice
        g)  The "Soul Edge" Title Screen Voice (Japanese Ver. Only)
        h)  Logging Time
        i)  Reversals
        j)  Missing Attacks

--------------------------------------------------------------------------

0. Document History
--------------------------------------------------------------------------

v2.1 - Character examination commands added to EMM section
     - Sophie codes added to Miscellany section
     - Some quotes and rough translations added to Winning Poses section
     - Vs./Team Battle Mode stage cycle info added to Miscellany section
     - Less wear-intensive method for logging time added to Miscellany
     - Reversals section added
     - Taki unlisted move added (backflip)
     - Minor editing to various sections

v2.0 - FAQ changes hands from Justin Pierce to Richard Uyeyama
     - Method for getting Han Myong clarified
     - Sophitia alternate ending addition
     - Mitsurugi ending command addition and clarifications
     - Seung Mina ending command addition
     - Li Long ending command quantified
     - Voldo default ending addition
     - Outfit color clarification (P1 vs P2)
     - Winning pose clarification

v1.9 - "Soul Edge" Title Screen Voice added to Miscellany section
     - Weapon Examination added to Edge Master section
     - Undocumented attack for Taki found
     - Clarifications on winning poses made
     - Clarifications on the game timer made
     - Rumored method to get Han Myong disproved
     - Rumored method to get eighth weapon confirmed (!)

v1.8 - Clarifications on the Critical Edge made
     - Rumored method to get Han Myong added
     - Rumored method to get the eighth Edge Master weapon added
     - Edge Master book zoom section added (II.c)

v1.7 - Spelling errors fixed
     - Clarifications on "!" characters made
     - Second method to get eighth weapon added
     - Clarifications to air combos made
     - Throwing added to Edge Master section
     - Missing Attacks added to Miscellany section

v1.5 - How to get alternate endings
     - How to choose winning poses
     - Opening "Namco" voice
     - Controlling the replay camera
     - Section IV, "Miscellany", added to cover all this crud
     - Information originally in section III moved to IV
     - Credits added
     - This update actually came out on the same day as v1.2  8P

v1.2 - Alternate method to obtain Soul Edge confirmed

v1.1 - New canned-combo added to Soul Edge's moves list

v1.0 - Launch version

--------------------------------------------------------------------------

I. Secret Characters
--------------------------------------------------------------------------

I.a)  Siegfried!
--------------------------------------------------------------------------

Siegfried! is an alternate version of the normal character, this one decked 
out in the "Evil Bad Guy" (tm) armor of Siegfried's "bad" ending, lugging 
the Soul Edge.  The weapon performs no differently than his original.  
Siegfried! cannot use the Edge Master weapons.

To get Siegfried!, simply obtain all of his weapons in the Edge Master 
mode.  He will be selectable in all modes other than Edge Master by moving 
the cursor past the edge of the character list.

I.b) Sophitia!
--------------------------------------------------------------------------

Sophitia! is an alternate version of the normal character, taken from the 
beginning of her arcade mode ending.  She wears no armor over her clothing.  
Sophitia! performs no differently than Sophitia, although she cannot use 
the Edge Master weapons.

To get Sophitia!, simply obtain all of her weapons in the Edge Master mode.  
She will be selectable in all modes other than Edge Master by moving the 
cursor past the edge of the character list.

I.c) Sophitia!!
--------------------------------------------------------------------------

Sophitia!! is another alternate version of Sophitia.  She is wearing the 
white swimsuit from her alternate Arcade mode ending (as well as the US 
Soul Blade intro CG animation).  Sophitia!! performs no differently than 
Sophitia, although she cannot use the Edge Master weapons.

To get Sophitia!!, simply obtain all 70 of the weapons in the Edge Master 
mode.  She will be selectable in all modes other than Edge Master by moving 
the cursor past the edge of the character list.

I.d) Soul Edge
--------------------------------------------------------------------------

Soul Edge, the Demon Sparkplug, and the last character in the game, will 
become accessible after finishing the game at least once with each of the 
10 standard characters.  His icon will appear between Mitsurugi and 
Siegfried on the character list.

Also, for those who are too lazy to finish the game with every character, 
Soul Edge will become playable after 20 hours of game time have been 
logged.  You can check your logged time in the upper left-hand corner when 
viewing the records section (the one selected from the title screen, not 
the one with the swords on it).

Soul Edge has the same moves as Cervantes with the following additions:

Command        Level       Damage        WDamage   Rec

f+B,B,d+A       MML       15,15,40        7,7,7    SSC
A+B,B,B         MMM    28+28(56),19,54  3+3(6),6,7 SSS
A+B,B,d+A       MML    28+28(56),19,30  3+3(6),6,7 SSC
b+A+B            M           44             8       8    
b,f              -           --             -       S
b,f,K            L           33             0       S
A+B+K            M     25+15+15+15(70)      20      S
  d,d/f,f+A+B+K  -     10+24+30+30(164)     -       S

I.e) Seung Han Myong
--------------------------------------------------------------------------

There has been much speculation over the true method to release Seung Han 
Myong as a playable character.  I believe I've found an accurate assessment 
of the conditions necessary.  Here it is:

     If at any time after SoulEdge becomes available as a playable 
     character, the game is completed (Arcade Mode) with Seung Mina, 
     immediately after having been completed with Hwang, Han Myong will 
     become available as a playable character.

So from a clean slate, you can actually release Han Myong by playing 
through the game a mere 11 times (I've done this), so long as your 10th 
time through (which releases SoulEdge) is with Hwang.  (And then, as 
stipulated above, follow that immediately with Seung Mina...)

Of course, if you release SoulEdge by logging 20 hours on your game (see 
the SoulEdge section, above), then you only have to play through the game 
twice to release Han Myong (I've verified this).  Once with Hwang, then 
once with Mina (immediately after Hwang).  Of course, I personally think 
playing through the game 9 or 10 times is more time-efficient than waiting 
20 hours, but...

Okay, things which (as far as I can tell) are *not* conditions: Release or 
use of Special Weapons (one does not need to release any Special Weapons; 
though one can probably use any weapon(s) one pleases, if any Special 
Weapons are available for use).  Use of alternate endings (standard endings 
can be used; the endings can even be cut off with the START button, and 
that's still okay).  Use of Continues.  Game settings (set the game as easy 
(or hard) as you want!).

There has been a rumor going around Usenet that Han Myong will become 
playable after logging 30 hours on the game.  This rumor is NOT true.  
Sorry, but you'll have to fight it out.  :)

Han Myong has the same moves as Hwang with the following additions:

Command        Level       Damage        WDamage   Rec   

d/b+B            M           15             0       S
b,f+B            M           35             0       S
K,K,K           HMH       26,35,35        0,0,0    SSS
K,K,d+K         HML       26,35,16        0,0,0    SSC
f+K,A            HH         26,56          0,9      SS
f+K,B            HM         26,46          0,9      SS
b+K,d+K          HL         40,24          0,0      SC
f,F+A+B,B        MM         75,49          9,3      SS
u/f+B+K          MH       30+20(50)       2+2(4)    S
b+B+K            U        60+55(115)        -       S
A+B+K            M     28+20+15+14(77)      20      S 
  HCF+B+K              18+15+10+18(138)     -       S

--------------------------------------------------------------------------

II. Edge Master Mode
--------------------------------------------------------------------------

II.a) The Eighth Weapons
--------------------------------------------------------------------------

There is a concrete method to earning the eighth weapon for each character.  
I (Justin) have posted this to Usenet several times, though for some reason 
it seems to get ignored.

To get the eighth weapon:

After you finish off Soul Edge and Cervantes, the eighth weapon can be 
found at one of the stages adjacent to Spain (Italy is almost always one of 
them).  Go there and fight.  Win.  If you win and you did NOT get the 
weapon, it is at the other country adjacent to Spain.  If you lose and your 
character does his/her "time over" animation (on the map), the weapon was 
there, but because you lost, it moved.  It will always move to another 
adjacent country, but never back to Spain.  If you lose and your character 
just stands there, it was at the other country.  The weapon will not move 
(I think -- I still have to check this) if you lose at a location it is not 
at.

If chasing the ultimate weapon all over the map doesn't appeal to you 
(personally, I prefer it), it is possible to just save and if you lose, 
press Start + Select to reset the game, then reload and try again.  This 
way, the weapon won't go more than one space away from Spain.  The reason I 
do not advocate this is that generally, the further you get from Spain, the 
easier your opponents are to defeat.

A third method has recently appeared on Usenet.  If you travel back to one 
of the first episodes, save your game, and then exit, when you come back to 
the Edge Master mode, the eighth weapon will be one space away from where 
you saved.  In most cases, this is the second episode.  This method has 
been confirmed to work, making it the easiest of the three.

II.b) Winning Requirements
--------------------------------------------------------------------------

This section serves simply to clarify some Edge Master concepts people seem 
to have difficulty understanding.

        1. Air Combos:
           This does NOT mean that you have to hit your opponent when they 
           jump.  Find an attack that lifts your opponent off of the ground 
           (d/f+B works for most) and THEN hit them as many times as you 
           can (A,A,A works for most).  The more hits, the more damage.  
           Note that some weapons are heavier than others, and thus may 
           make you too slow to connect with certain air combos... so when 
           in doubt, use a lighter weapon.  =)

           NOTE: You are not limited to df+B for air combos.  Some 
           characters have other attacks which can accomplish the same.  
           Some examples: Misurugi's d+K,B will give air combo credit for 
           the second hit, as will Han Myong/Hwang/Seung Mina's f,F+K,K,K.  
           You may want to check Dave Connoy's combo list (at 
           http://absolut.sites.uiuc.edu/~japierce, FAQs section) for some 
           more "creative" air combos for each character (other than Voldo, 
           cuz he hates Voldo; you can use A,A,B or d+B,B for him in a 
           pinch).

        2. Critical Edge:
           Many people wonder why their critical edge doesn't kill.  The 
           answer is that you have to EXTEND your critical edge (i.e. 
           Critical Edge Combo).  The extension for each character is done 
           between the 3rd and 4th hits of the A+B+K attack.  Consult a 
           moves list (you can call one up during the battle by pressing 
           the START button and selecting from the menu) for specific 
           motions.

           NOTE: The critical edge saps about one third of your weapon's 
           energy meter.  This means you have three or fewer chances to hit 
           your opponent AND kill him or her.  Make each one count.

        3. Disarm Your Opponent:
           All this means is to knock your opponent's weapon away.  This 
           means he must block your attacks.  Using a weapon with a high 
           Strength stat should also help.  When his weapon flies away (his 
           sword meter is expended), he will lose all of his life and you 
           will win.

        4. Throw Technique:
           This should be fairly obvious, but certain characters have other 
           attacks that you may not normally consider a throw.  These 
           include:
               Rock's ground throw (d/f+G+A)
               Siegfried's d/b+B,b+B (second hit only)
                Li Long's Slide Tackle (run+K)
                Any reversal attacks
           You can also check moves in Practice Mode.  If Practice Mode 
           considers it a throw, odds are that EMM will, too...

Other winning requirements have been omitted until they prove that 
clarification is required.

--------------------------------------------------------------------------

II.c) Text Zoom
--------------------------------------------------------------------------

This is a very convenient undocumented feature.  It is possible to zoom in 
on the text in the Edge Master book using the shoulder buttons on the PSX 
pad.  The following key tells what each button does:

L1 - Zoom to the upper left-hand corner
L2 - Zoom to the lower left-hand corner
R1 - Zoom to the upper right-hand corner
R2 - Zoom to the lower right-hand corner

Also, while holding down any zoom button, you can scroll the book in any 
direction using the direction buttons.

--------------------------------------------------------------------------

II.d) Weapon Examination
--------------------------------------------------------------------------

When in the Weapon Room (game mode from the title screen) and when 
selecting your weapon in Edge Master Mode, it is possible to examine your 
weapons by zooming in, rotating, etc.  The following are the commands to 
manipulate the weapons in each mode:

Weapons Room:
        R1 - rotates clockwise around X-axis
        L1 - rotates counter-clockwise around X-axis
        R2 - rotates clockwise around Y-axis
        L2 - rotates counter-clockwise around Y-axis
        A, B, or K - Zoom in/Zoom out on current weapon

Edge Master Mode:
        R1 - rotates clockwise around X-axis
        L1 - rotates counter-clockwise around X-axis
        R2 - rotates clockwise around Y-axis
        L2 - rotates counter-clockwise around Y-axis
        Left, Right - Zoom in/Zoom out on current weapon
        A or B - Test weapon

Character Rotation (EMM only):
        When testing a weapon, if you press left or right on the d-pad, you 
can rotate your character around the vertical axis.  I assume this is so 
that you can examine your weapon being used from different angles, but it 
can also be useful if you want to examine the characters' different outfits 
outside of the constraints of combat or replay...

--------------------------------------------------------------------------

III. Alternate Endings
--------------------------------------------------------------------------

As you may (or may not) have heard, each character has two endings.  For 
most characters, the first ending, this being the one which requires no 
user intervention, is not a happy one.  The second is almost always more 
"pleasant".

To get these endings, you must press a certain button sequence at a certain 
time during each character's normal ending.  To know when to input the 
command, pay attention to the top and bottom of the screen.  There, you 
will see a small black letterbox.  When this letterbox recedes, letting the 
action take up the full screen, input the command.  Letterbox mode will 
return when you enter a successful command (exception: Li Long (see 
below)).  This should reveal the second ending.

The only exception to the above process is for Mitsurugi's alternate 
ending, which will be explained later...

What to press for each character:
---------------------------------

Hwang      - A
Rock       - B
Taki       - G
Sophitia   - Right
Mitsurugi  - Defeat Tanegashima (see below)
Siegfried  - B
Seung Mina - Down, Up  or  Right+G
Li Long    - 20 (minimum) attack commands (see below)
Voldo      - Up, Down (repeatedly, quickly)
Cervantes  - B

Exceptions, explanations, and extras (SPOILERS):
-----------------------------------------------

Mitsurugi - To get Mitsurugi's second ending, you must defeat a character
            named Tanegashima in battle.  This is not like a normal battle.  
            The battle is first person view from Mitsurugi's perspective, 
            and there are only four actions you can take:
               Left - dodge left
               Right - dodge right
               Up - step towards Tanegashima (6 steps to reach him)
               A, B, or K - vertical slash (also steps forward)
            Here's a method for beating Tanegashima that seems to work a 
            good amount of the time: As soon as you are able, dodge right 
            twice (your second dodge should avoid Tanegashima's first 
            shot).  Then, tap up rapidly to close in fast.  When close 
            enough (Mitsurugi must take 6 steps towards Tanegashima), press 
            A, B, or K to finish him off.  If you are not fast enough, you 
            may have to dodge twice or more.

Li Long   - To get Li Long's alternate ending, you have to hit, at minimum,
            20 attack commands during the non-letterbox sequence.  Unlike 
            for the other characters' alternate endings, Li Long's non- 
            letterbox sequence will not go away upon successful completion 
            of the alternate ending command, but will always run its full 
            course in time.  Also, as it turns out, the programmable two- 
            and three-button commands only count as a single attack 
            (instead of 2 or 3) for the 20 tally; be aware that doing any 
            of these commands manually might also count only as a single 
            attack here...  Anyway, here's a list of the commands I've 
            found that will work:
               A, B, K, A+B, A+K, B+K, A+B+K, A+G, B+G
            Hitting any of those will count as 1 attack for the 20 tally...  
            So you can hit the same command 20 times, or a combination of 
            different ones adding up to 20 (or more)...  Whatever works for 
            you.  =)

Sophitia  - In Sophitia's secondary ending, there is a second place where
            the letterbox recedes.  There is no third ending, but rather, 
            as a (still more fan service, alas) "extra", by repeatedly 
            hitting any buttons at this point, one can temporarily (if you 
            stop, the mist comes back) clear the mist which otherwise 
            obscures our view of Sophitia...

Voldo     - In Voldo's primary ending, there is a second place where the
            letterbox recedes.  There is no third ending, but rather, as a 
            little "extra", one can switch the camera view from Voldo to 
            Vercci (his master), and back and forth, by hitting the B 
            button.


IV. Miscellany
--------------------------------------------------------------------------
IV.a) Character Colors & Outfits
--------------------------------------------------------------------------

I (Justin) have only included this because I am sick of seeing posts that 
reference the PlayStation buttons instead of the arcade buttons.  This 
totally ignores anyone with a custom joypad/joystick setup.  The following 
reference the combinations according to the arcade button names:

        G - Guard               A - Horizontal Attack
        B - Vertical Attack     K - Kick

      Player 1:                                Player 2:
Original Outfit, Color 1       A       Secondary Outfit, Color 1
Original Outfit, Color 2       B       Secondary Outfit, Color 2
Secondary Outfit, Color 1     G+A      Original Outfit, Color 1
Secondary Outfit, Color 2     G+B      Original Outfit, Color 2
PSX-Specific Outfit         K or G+K   PSX-Specific Outfit
  (only 1 color)                         (only 1 color)

Do note that the Player 2 costume defaults are the *secondary* versions, 
and it is to get the *original* versions that one will have to hold down 
the Guard button...

Oh, the above difference also applies when choosing characters in Practice 
Mode... so if you're using the Player 2 controller, when choosing your own 
character, the player 2 rules apply; but when choosing your practice 
opponent (who would be on the player 1 side), the player 1 rules will 
apply... which could be kind of confusing if you didn't know that's what 
was going on...

IV.b) Sophitia, ummm, Supplementary Color Codes
--------------------------------------------------------------------------

As it turns out, after choosing Sophitia's costume, you may also select the 
color of the panties she wears with it.  Alas, yet more fan service...  
Anyway, here are the codes and colors:

   After you've selected your character (Sophitia), press and hold one of
   the following while the next (i.e. first) level is loading up:

   Original outfit:         Secondary outfit:        PSX outfit:
      A   - light purple       A   - white              A   - pink
      B   - grey               B   - aqua               B   - purplish-blue
      K   - brown              K   - brown              K   - green
     A+B  - green             A+B  - light purple      A+B  - grey
     B+K  - aqua              B+K  - yellow            B+K  - yellow
     A+K  - yellow            A+K  - green             A+K  - aqua
    A+B+K - purplish-blue    A+B+K - grey             A+B+K - brown
   (default = white/pink)   (default = brown/blue)   (default = white)

The above codes work for all modes of the game, though when you have to 
input them may be slightly different (for Team Battle, for example, input 
code before *Sophie's* first battle, which may or may not be the first 
battle... and I think for EMM (I haven't checked this exactly), the input 
time is while the map screen is loading for the first time).  The G button 
doesn't seem to do anything for any of the codes.  But if anybody finds 
anything further, please send me e-mail.  Oh, btw, these codes do *not* 
work for either Sophitia! or Sophitia!!...

Note that (as far as I've been able to tell) in Vs. Mode, the above codes 
will only work the *first* consecutive time you select the Sophie costume 
you've chosen.  So if you select Sophie for the second (or third...) time 
in a row, the above codes won't work (you're stuck with what you selected 
the first time)... unless you also change her costume.

Oddly enough, in Arcade Mode (and in Time Attack Mode), the game reloads 
Sophie's panties at the beginning of the SoulEdge stage... so you can 
simply do nothing and let them return to their default color, or use one of 
the above codes as the stage is loading.

IV.c) Winning Poses & Quotes
--------------------------------------------------------------------------

Each character has four different win poses (this does not include special 
poses for "Time Over" or a win without your weapon).  You can control which 
one you see by holding the following after you win:

Win Pose 1 - G
Win Pose 2 - A
Win Pose 3 - B
Win Pose 4 - K

Since I've seen some curiosity on the Net about the Japanese win quotes in 
the U/C version of the game, here are the ones I've been able to catch, and 
some rough translations.  Once again, note that these are *rough* 
translations, and should not be looked at as canon, dogma, or any other 
such thing...

Anyway, here's what I've been able to catch so far...  Long vowels are 
denoted by a : following the vowel...  Oh, and the "SE" quote is the quote 
used by the character when he/she defeats SoulEdge in Arcade Mode...

Hwang
  G - Yuruse, taigi no tame da.
      Forgive me.  I do this for the greater good.
  A - Sono inochi, ore ga azukaro:.
      It looks like this victory is mine.
  B - (no dialogue)
  K - Kono sho:ri o, sokoku no tame ni.
      I fight for the sake of my country.
  SE - (same as K)

Taki
  G - Tayasui aite da.
      What a simple opponent.
  A - (no dialogue)
  B - Yo: wa sunda ka?
      Have you finished your business with me?
  K - Kiena!
      Begone!
  SE - Fu:ma kanryo:! (B pose)
       "The deed is done!"

Mitsurugi
  G - Denaoshitekoi!
      Come back when you're ready!
  A - ??
  B - Sho:shi senban!
      How truly pathetic!
  K - (no dialogue)
  SE - (same as A)

Seung Mina
  G - (no dialogue)
  A - ??
  B - Kantan ni wa katage agenai wa!
      You won't defeat me that easily!
  K - Namenaide yo ne!
      Don't underestimate me!
  SE - Yatta wa, oto:sama! (B pose)
       I did it, Father!

Li Long
  G - Akkenai yatsu!
      You're too easy!
  A - Ore o uramuna yo!
      Don't hate me for beating you!
  B - (no dialogue)
  K - Nakanaka yaru na!
      You're pretty good.
  SE - Ore o uramuna--ungh! (starts like A pose)
       Don't hate me for--ungh!

Han Myong
  G - Motto shugyo: ga hitsuyo: da!
      You require more training!
  A - Sore de owari ka?
      Is that all?
  B - Waga ryu:gi, omoishitta, ka?
      Now do you see the strength of my technique?
  K - Wakai mono ni wa makenu.
      I don't lose to younglings.
  SE - (same as K)

Well, hope that helps.  Oh, and if anybody is able to decipher the Japanese 
(transcribe, not necessarily translate) for the missing quotes (Mitsurugi A 
and Mina A quotes), send me some e-mail... thanks.

IV.d) The Replay Camera
--------------------------------------------------------------------------

As an interesting novelty, you have complete control over the replay camera 
after a fight ends.  The controls are as follows:

Up/Down    - Rotate the camera vertically up or down
Left/Right - Rotate the camera horizontally left or right
Button A   - Zoom in
Button B   - Zoom out

IV.e) Vs. Mode / Team Battle Mode Stage Cycle
--------------------------------------------------------------------------

The stages that Vs. Mode (and Team Battle Mode -- the stage marker seems to 
be shared by both) battles occur in are not determined by either of the 
participants, like in Arcade Mode.  Rather, the stages will cycle in a 
predictable pattern, which is as follows:

     Mitsurugi Stage
     Seung Mina Stage
     Taki Stage
     Li Long Stage
     Voldo Stage
     Sophitia Stage
     Siegfried Stage
     Rock Stage
     Hwang Stage
     Cervantes Stage
     Asia Stage (Han Myong Stage)
   * Collosseum Stage (Ring Size 20m only; see below)

If you look in the playable music tracks (BGM Test, via the Options Menu), 
you'll see that the above order is also the order the stage BGM is listed 
in, with SoulEdge and Collosseum Stage missing.  As it turns out, one can 
actually "insert" the Collosseum Stage into the stage order lineup simply 
by setting the Ring Size to 20m in the Game Settings.  The Collosseum Stage 
will appear, just like in the playable music tracks, right after the Asia 
Stage.  No similar trick has been found yet to "insert" SoulEdge's stage 
into the lineup (which would, as suggested by the music tracks, probably 
occur right after Cervantes' stage), but if anybody finds anything, do let 
me know...

Oh, there are actually two specific exceptions to the above stage order.  
The first is that any vs. battle between Hwang and Mina (i.e. Hwang vs. 
Mina, or Mina vs. Hwang) will, as far as I can tell, *always* be in Asia 
Stage, regardless of where in the vs. stage cycle you are.  Similarly, any 
vs. battle between Mitsurugi and Li Long will *always* be in Hwang Stage.  
These fixed stages will *replace* the normal stage in the stage cycle.

Interestingly enough, these fixed stages also apply in Practice Mode, in 
which the stage is usually determined by one's practice opponent...

Lastly, you can deviate from the cycle to a random stage by holding the 
SELECT button (either player... or both) as the stage loads (i.e. just 
before the matchup screen).  A random stage will be *inserted* 
(temporarily) before the next stage in the stage cycle.  And while you 
cannot change the stage for a fixed stage battle, inputting the random 
stage code will change it from a replacement to an insertion...

IV.f) The "Namco" Opening Voice
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You may have noticed that occasionally the opening "Namco" speech, which is 
usually the voice of the in-fight announcer, changes to that of Seung Mina.  
There was a rumor on Usenet that there is a method to control this.  All of 
my experience points to the opposite: there is no way to choose which voice 
speaks.  However, if anyone can prove me wrong, please mail me.

IV.g) The "Soul Edge" Title Screen Voice (Japanese Version Only)
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It is possible in the Japanese version of the PSX Soul Edge to change the 
way "Soul Edge" is said on the title screen.  The methods to control this 
are as follows:

To get the Announcer to say "Soul Edge":
        Press Select+Start.
To get Seung Mina to say "Souru Ejji":
        Hold up and press Select+Start+(L1, L2, R1, or R2).
To get a male voice to slowly say "Soul Edge":
        Hold down and press Select+Start+(L1, L2, R1, or R2).

IV.h) Logging Time
--------------------------------------------------------------------------

There's actually a method for logging time on the game without putting all 
that much wear on the CD unit's motor.  Load up the game as normal, then 
from the main menu enter the Options Menu.  Once you're in the Options 
Menu, if you hit the Eject button (opening the lid of your PSX), the motor 
will come to a halt and the CD will stop spinning... but since the game 
doesn't need to read from the CD for anything, the game will not crash.  At 
this point, you can safely remove your CD from the system and reclose the 
lid (to prevent dust or any other foreign objects from entering while 
you're logging time).

And that's pretty much it.  You can wander about anywhere in the Options 
area you want, and as long as you don't try to play any BGM tracks or exit 
to the Main Menu, the game will not need to read from the CD, and time will 
continue to build up (as you can watch in the Records section).  Of course, 
since wandering about the Options area doesn't trigger any of the Auto-Save 
points, you'll have to manually save at some point in order to preserve 
your time spent...

Do be aware that although this method won't put much wear on the CD motor, 
the PSX unit itself will be no less succeptible to potential overheating 
through extended periods of use.  In other words, it's recommended that you 
not use this method for longer periods of time than you would normally use 
your game system.  So leaving your system on for 20 hours straight in order 
to release SoulEdge as a playable character (or whatever) may not be a good 
idea...

Oh, also be aware that since in using the above method, you'll be doing 
something Not In The Normal Scheme Of Things, you do so completely at your 
own risk, and any damage (to the system, the game, or anything/anybody 
else) that may result will, because of the presence of this warning, be 
completely your own responsibility.

Ahem.  Okay, now that we got that legal stuff outta the way... =)  Not that 
I think the above will cause any serious damage, of course.  I personally 
think it to be pretty much safe (i.e. no more dangerous than popping the 
lid while the CD's still spinning would normally be), having used it 
successfully myself.  I've even successfully released SoulEdge as a 
playable character in this manner (the game doesn't need to read from the 
CD in order to mark SoulEdge as being playable).

Do note, however, that if there's some future time-released event that 
*does* need to read from the CD when it's triggered, not having the CD 
present may have an undesirable effect (perhaps skipping over the event, or 
even crashing the game).  But then again, it may not.  Of course, I'm 
beginning to think that there may not be any more time-released events, 
but... (shrug)  And anyway, one can always put the CD back in just before a 
likely period of logged time...

IV.i) Reversals
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The manual isn't entirely clear on reversals, so I'm including this section 
in the FAQ.  Certain of the characters (only four of them (unless you count 
Sophie! and Sophie!!, that is...)), in addition to normal throw moves, also 
have reversals, which are throw moves which take advantage of your 
opponent's attack.  In other words, when your opponent attacks, you stop 
(or catch) that attack and immediately execute a counterattack.  To do a 
reversal (reversals are listed in the game-internal moves list, btw), 
simply press Back+A+G.  The timing is about the same as for a Guard Impact 
(Forward+G).  However, not all moves can be reversed.  Here's a list of 
what each character can reverse:

  Taki        K attacks
  Sophitia    B, K, and CE (Critial Edge) attacks
  Mitsurugi   B and CE attacks
  Li Long     K attacks

Reversals will not, as far as I know, work for low attacks.

IV.j) Missing Attacks
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Currently, there are four known moves that do not appear in the internal 
move lists for the PlayStation.  These are:

Sophitia:
        Hold G and press B - Stab, with same characteristics as her 
                             f+A stab

Rock:
        When your opponent is down with their legs toward you, 
        d/f+A+G will perform his ground throw.

Taki:
        Spinning axe kick: When back is turned to opponent, press B+K
        Backflip (like the one she does in the OP sequence): u/b,b

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Credits
--------------------------------------------------------------------------
All uncredited info from V1.9 and previous may be attributed to Justin 
Pierce; similarly, all uncredited info from V2.0 and onward may be 
attributed to Richard Uyeyama.

Big thanks to the following people for helping make this FAQ so huge:

jockej@kuai.se, for info on the alternate ending commands.

Donny Chan, for the helpful suggestions, Taki's undocumented attack 
(spinning axe kick), and forwarding several secrets to me (Justin).

Marc Rousere, for reminding me (Justin) to put the Edge Master book zoom in 
the FAQ.

Peter Albanese, for confirming the third method for getting the eighth Edge 
Master weapon.

Dragonmaster X, for disproving that goofy Han Myong rumor.

Mark Magdamit, for providing the commands to examine your weapons.

Dave Connoy, for some helpful comments.

Gregorio Diaz, for the EMM character rotation info.

and of course...
   Justin Pierce, for starting the whole thing.

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E-mail questions, comments, corrections, or additions to Richard Uyeyama at:
  ruyeyama@best.com
Updates to this FAQ can be found at Heroes in a Warlike Age:
  http://www.best.com/~ruyeyama/psx/hiawa.html

HomeIf you have questions, or if you have comments about the FAQ, please email the maintainer of this FAQ. For other questions, email us at Webmaster@vidgames.com.