LICENCE:
* We have signed the rights for the PlayStation to do the official
1996 Formula One licence - Licensed by FOCA to Fuji Television. This
means we will be representing all 13 teams taken from the 1995 season,
with the 35 drivers that raced during the year. All 17 circuits will
be available to race.
ACCURACY:
* We are working with a leading Formula One team to assist with the
game dynamics, ensuring the game is accurate as well as playable.
* Tracks have been precisely modelled from the official surveyor’s
track maps, which give us accurate dimensions and heights for the
circuits. Tracks (ranging from 3.3 to 7km in length) have 60,000 to
90,000 polygons and 256 colour backdrops.
* All surrounding scenery - buildings, hoardings, grandstands, trees -
have all been accurately added from carefully studying site
photographs and over 100 hours of live video footage.
* All 26 cars are uniquely modelled from team diagrams, photographs
and video footage - all official logos and sponsors (except for
tobacco sponsors) are included in both car and circuit models
ARTIFICIAL INTELLIGENCE:
* All drivers in the game follow an intellegent, realistic race
strategy, and are constantly monitoring the situation around their
cars. They are competitive but fair - back markers will pull aside to
let the faster cars through.
* The drivers each have unique ‘personality’ factors, modelled on the
drivers themselves. They are therefore not infallible, and can
misjudge a situation like the rest of us!
RACE MODES:
* For the Arcade racer, this option allows you to get in the car and
race - no need to worry about set-ups or technicalities. Choose to
race against the other cars, head-to-head, or against the clock.
Handling will be responsive, intuitive and fun!
* Grand Prix mode for the advanced driver, with realistic car
handling, is based on telemetry data taken from Formula One cars.
Options include race strategy, tyre and refuelling stops, car set-up
options, etc.
* On either mode, choose to practice, quick race or go for the whole
championship. Select whether you want collision damage, qualifying,
statistically accurate, dynamic weather conditions...
SOUND:
* Commentary for the UK version is being provided by the voice of UK
F1 - Murray Walker. Voice-Overs are also being recorded in German,
French, Spanish and Italian. Over 20 pages of script, are linked to
avoid repetition, covering every happening in a variety of ways.
* The rock soundtrack includes licensed titles from Joe Satriani and
Steve Vai, as well as 12 specially produced tracks from ‘Overdrive’.
* In-car sound effects are taken from a DAT recorder physically
strapped to a drivers body. External track-side and pit lane sounds
are also included. Dynamic calculated Doppler effects for TV cameras,
overtaking and in car to give the game a very realistic feel.
* Music and sound effects in a choice of mono, stereo, Dolby Surround
or 'Q-Sound' - an effect which simulates surround sound through a 2
speaker stereo system
IN-GAME FEATURES:
* Record the race, your best laps or practice sessions and use the
replay mode to view the whole thing (including all other cars) from
one of the camera modes.
* Select to view (or race!) from in-cockpit, behind the car,
‘helicopter’ view, overhead, beside the car, the official TV camera
positions (pan and zoom) or the frightening ‘nose-camera’!
* Two-player link option - or 1 player and TV coverage mode! (More
details to be announced about further multi-player options should they
come to fruition)
* Controllers - Standard, NeGcom and new Mad Catz analogue steering
wheel and pedals combo. Memory card support - for best times, season
details, car set-up and replays
* Game runs at 30 frames per second
BIZARRE CREATIONS:
* Bizarre Creations is headed by Psygnosis' long standing developer,
Martyn Chudley. Martyn has been developing software for Psygnosis for
several years, producing titles such as ‘The Killing Game Show’,
‘Fatal Rewind’ and ‘Wiz 'n' Liz’, as well as assisting with many other
projects both in and out of house. However, Formula One is undoubtedly
their most ambitions project to date.
RELEASE INFORMATION:
Publisher: Sony Psygnosis
Developer: Bizarre Creations
Release Date: July - Europe. USA - Date TBC
Formats: PlayStation (initially)
Languages: English, French, German, Spanish and Italian
Release: World-wide (initially excluding Japan)
If you have questions, or if you have comments about the info,
email us at
Webmaster@vidgames.com.