Arcade's Greatest Hits
Review from the Net
Review by Mike Wilkens Arcade's Greatest Hits Digital Eclipse Williams Entertainment Back in 1980, when video games fit in 100 KB and "megs" was a radio term for megahertz, Williams released Defender. Initial response seemed bad. At the AMOA, no one wanted to play it. In test locations at the arcade, players didn't realize they could reverse and thrust, and died miserably. None of the game's programmers thought that anyone would ever get past level five. The game, William's first video game, sold 60,000 units within 6 months, and Eugene Jarvis, lead programmer, knew of at least one guy who quit work to play Defender full time. Luckily for players who played for days at a time on one quarter, every million points (the game rolls over at one million), between 990000 and 1000000, there was a period in the game where spare ships could be easily racked up, allowing players to leave the game for a few minutes, and attend to essential buisiness. AGH consists of six Williams arcade games from 1980 to 1983 or so. Each game runs under emulation, which means that all the special features of each game are preserved. The problem with this product is that in Joust and Defender, every 10th raster line is removed from the screen image. They had trouble fitting the games on TV screens, so instead of lopping off the bottom or top lines, they deleted every 10th one. This creates distracting effects when sprites move vertically, because the sprite deforms around the missing horizontal raster line. It makes the games ugly and distracting to play. Joust is the most affected, Defender second, Stargate (renamed Defender II after manufacturing of the original game stopped) third, and Robotron is a distant fourth, having detectable deletions that don't make much difference when you play. As mentioned, the raster lines were deleted in order to fit the games on television screens, but unfortunately, they forget to include an option to turn it off so you can play the actual pixel-perfect game. They also didn't include an option to adjust the vertical offset for the game (as was done with Raiden Project), so that the user can maximize the usage of screen space. But they should have at least included an option to show the full image, so that those of us who can adjust the overscan on our TVs don't have to put up with this flaw. Bubbles does not seem to have any rasters missing, as far as I can tell. Sinistar, a vertical game in the arcade, is emulated extremely well. Interlace mode is used to get 480 or so scan lines so you play at the correct aspect ratio, with the full resolution, without having to turn your TV on its side. This works really well, and Sinistar keeps a 60 field-per-second interlaced screen update. All the controls in all the games are completely configurable, and your configuration can be saved to a memory card. Your configuration (hi scores and controls) is loaded automatically when the emulator for each game boots. The games: Defender - Williams's first video game, a horizontal scrolling shooter. Save your humans and prevent them from becoming mutants. The manual doesn't explicitly mention it, but you can use the original Defender controls - reverse and thrust - in the Controls option screen. Left and right movement controls were not present on the arcade game, just reverse and thrust (with the up-down stick). This game's graphics are marred by missing raster lines in both the scanner and playfield. See above. The manual explains how to get the secret operator's screen with L2 + SELECT, but doesn't explain how to change entries, which is done with L2 + START. Press L2 + SELECT to select an option and eventually get back to the attract mode. Press L2 + START to cycle through the values for the option. It'll probably take a while to get the hang of the control, during which time the game will be frustrating to play. But it's worth it. Robotron - Third after Stargate if I remember correctly, Robotron is a fast-paced overhead shooter, with large numbers of enemies coming from all sides. Save the last human family. You owe it to yourself to build a two-joystick controller for this one. On the control pad, diagonal shooting is accomplished by holding down two buttons at once. This game is immediately enjoyable but it probably will be a bit hard to play in the upper levels without a real two-joystick controller. Stargate - (Defender II) More enemies, more buttons. Warp through the stargate when carrying humans. Inviso shields you temporarily. Missing raster lines cause bits of your ship and bits of landers to disappear (landers are most noticeable because they tend to move horizontally right over a missing raster). Like Defender, this game should be* played with the original controls, but it'll take a bit of time to get used to them. *Just my opinion Joust - Fly your ostrich. Missing rasters just destroy this game. The pterodactyl still sounds frightening. Very interesting sound effects when you get a top score. Sinistar - Mine crystals to make bombs, used to destroy the large juggernaut enemy. Excellent conversion of the vertical game, using interlace mode. Correct aspect ratio is achieved without turning the TV on its side. Bubbles - Scoot around in a sink, avoiding baddies. An interesting change of pace after Robotron... All game emulators are set for free play, which means no coin insertion is necessary. You can still insert coins* however, just to hear the nifty sound effects that result. *Not for real but there's a button Using the operator's screen, you can change difficulty settings and features of the various games. Use L2 + START (on Defender at least) to change settings. There are text articles about each game, which are well written and interesting. There are also video clips with the various game designers. Mike W.
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