Arcade's Greatest Hits: The Atari Collection Vol.1
PlayStation Review from the Net
I've come to the conclusion that the only games I'll keep until I get rid of my PlayStation are the arcade/classics compilations. This collection of some of Atari's greatest arcade games superbly represents why. Almost perfectly emulated are six nostalgic, benchmark, innovative titles from the archives of the now dead Atari company: Centipede, Battlezone, Tempest, Missile Command, Super Breakout and Asteroids. The operative term is "emulated", here. These are not "remakes" or "approximations" of the original games, these are directly sourced from the original code by a company called Digital Eclipse, the company who also designed emulation for the Williams Arcade's Greatest Hits that came out earlier in 1996 for PlayStation. INTERFACE: Perhaps the weakest part of the game is still not all that bad. On the main selection screen, you must scroll through a ring of stand-up arcade machines via short spurts of full-motion-video. I found the whole process intrusive and annoying. Presumedly, the 3D rendered arcade machines and video segments were thrown in to sate Sony's demand that all PlayStation titles reflect on the system's 3D and processing capabilities. I would have preferred a 2D interface that reflected the hardware limitations of the early-80's. I'm just a sucker for good vectory design. HISTORY: As if the collection of games itself wasn't enough, Midway has thrown in a whole narrated documentary with video interviews with three of Atari's classic game designers. Each is quoted invidually and as a group talking about design procedures, strange problems and intra-Atari gags and pranks. While none of the designers were quite as passionate and entertaining as Eugene Jarvis on the Williams collection, their mere presence enhances the collection tremendously. My only complaint is that the "slideshows" that accompanied the female narration didn't synchronise at all. While she was talking about "Tempest", for instance, "Missile Command" was being shown on the screen. Another popular series of "collection/emulation" games is Namco's Museum, which is already up to volume 4 in Japan. On those discs, which feature games like Pac-Man, Galaga and Pole Position, there is an emphasis on the design artwork, game cases and intricate variations of the coin-ops that I would have very much liked to have seen more of on this Atari compilation. As detailed as the interviews are, I was left wanting to see more. Perhaps a companion book is in order. EMULATION: The games are arcade-perfect and, despite the conversion problems from vector to raster for Asteroids, Tempest and Battlezone, and the screen-size problems (some of the games were meant to be played on a tall, not wide, screen), stayed very true to the appearance of the originals. The only game that fell short was Battlezone, whose colours and lines would blend into a muddy goop when the tanks were far away. Another hurdle emulators had to overcome was translating the odd controls for the games. In the arcade, Battlezone used two joysticks to control the movement of the tank's treads. On this PlayStation version, I was unable to find a joypad configuration that allowed for easy tank movement. I found myself instinctively trying the Twisted Metal-esque turn-and-thrust. Fortunately, the game supports use of the double-joystick that's available for PlayStation. So, if you have one of those monsters, you're set. Both Centipede and Missile Command used a trackball in the arcade but translate almost seamlessly to the PlayStation. I never realised how nerve-racking Missile Command can be...woof! Centipede could have easily been a joystick game in the first place, so that was a no-brainer translation. I was worried about Tempest, which had a paddle in the arcade (made a cool whiz! sound too), which is translated to joypad by making one direction clockwise and the other counter-clockwise. It takes some getting used to, for sure, but it's about the best way to emulate the paddle. I'm not sure how the other Tempest game out for PlayStation handles it (Tempest X3) or if the "original" emulation they have is the same as this. Asteroids' controls are instanteous. OVERVIEW: I'm so happy to see all of these arcade emulators coming out, I'll probably buy all of them eventually. This Atari collection is among the best, with a good mix of game history and intuitive emulation and control-translation. I think they all need to work on their overlay interfaces, though... and throw in some more detailed interactive history and trivia info like Namco does. If you're an 80's game fan, you'll simply have to beg/borrow/steal this Atari disc. Religiously playing this one. Eagerly awaiting volume two. - Ed Stastny http://www.expanse.com/reviews.html
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