Arcade's Greatest Hits: Atari Coll. 2
PlayStation Review from the Net
I'm not much of a reviewer to begin with...my writing is too
disorganized. Combined with the fact that I don't know anyone unfamiliar with
any of these games, and I'm not going to give a blow-by-blow summary of these.
I'll just stick with my thoughts on the presentation, quality of translation,
etc.
First: General stuff. I have a Dual Analog Pad, and do better at the
trackball games than I ever did when they were in the arcade and had
trackballs. Likewise Paperboy and Roadblasters, though I was never much on
Paperboy in the first place. :) The opening CGI is decent, though it
would've been nice to actually see some characters (enemy or otherwise) in
the Gauntlet section, and where's Bentley in the Crystal Castles chunk? Minor
complaint, since the CGI is something I watch once and then skip anyway. And
I gotta ask, given that Crystal Castles, Millipede and Marble Madness are all
System 1 games, why did MM have to be ported when the other two could be
emulated? Gauntlet I can understand, since it has to be switchable from
version to version and because Gauntlet was IIRC a seriously odd machine (five
patents, according to the history gallery). But it seems that Marble Madness
should be emulatable. A couple notes: First, I don't believe in using MAME
drivers for games that're commercially available on compilations, so on the
four ported games (Marble Madness, Gauntlet, Paperboy and Roadblasters) all I
have to go on for comparison purposes is memories and, where applicable, NES
and/or Genesis ports.
The history gallery: Woohoo, they finally magnified the sell sheets so
I can read them! Man, but some of those bring back memories (in the early
80s, one of my uncles-now retired-worked for a company that did most of the
arcade distribution in Arkansas. Every year he went to the AMOA show and
brought me back duplicates of just about all the sheets. I still have the
"Archer and the Milipede" promo for (duh) Milipede and the Crystal Castles
Conversion Kit sheet somewhere). Since they fixed this, I have only one
complaint, and it's one I had with the Midway Collection 2; I really liked the
long, detailed text pieces from the original PC Williams Arcade Classics (I
don't own either of the Volume 1s for PS, since I had the PC equivalents (WAC
and Microsoft Arcade), but WAC 1 had a lot of nice text interviews that
would've made the necessary lack of FMV interviews completely reasonable.
Crystal Castles: Woo! This and Gauntlet are the reasons I bought this
package, and this has monopolized my time since yesterday morning when I
picked it up. For the most part, I've had no trouble with control, though in
one case I had problems with Bentley "drifting" when I took my thumb
completely off the analog stick; leaving the game to go to the menu and coming
back fixed it, though (no need to adjust the sensitivity, in other words).
Gauntlet: I can't comment on 4-player mode, due to the fact that Best
Buy wanted $43.99 for a 4-player tap. That's more than I paid for the GAME!
However, I have no real issues with the 2-player mode. It matches up pretty
well to my memories and my limited (I've never owned it, only borrowed it for
a couple weeks) experience with the Genesis version (you simply cannot compare
the NES version to any other version, since it's so ludicrously bad). The
only comments either way that I have are the (mentioned by others) somewhat
jerky color changing on the corner logo, and a remark that I don't recall the
arcade version's voice sounding so very much like a Speak-n-Spell.
Marble Madness: I don't actually remember playing this in the arcade.
All my memories stem from the NES version, which I thoroughly despised. No
real comments except that I like MM with analog pad a lot more than I ever
enjoyed the NES version. Haven't had an opportunity to try two-player mode,
but from what I hear I probably shouldn't bother since I have only one analog
pad. And dangit, that music from stage 2 is too catchy! I can't get it out of
my head.
Milipede: I can't really comment on this game, as I've played it least
frequently. Not that it's a *bad* game, but I've only had the disc for 36
hrs. (counting the bus ride home after I bought it) and Crystal Castles,
Roadblasters and Marble Madness have gotten more of my attention. Since it's
emulated, I can't say much save that it seems really odd that it doesn't work
in analog mode, whereas the other 3 tracballed games do.
Paperboy: Haven't spent much time with this one either, all I can say
is that it's *hard*. With the analog pad I can't even pass Wednesday on Easy
Street, and with the d-pad I can't even pass day one. Suffers from
Speak-n-Spell speech, but not as badly as Gauntlet.
Roadblasters: I don't get what people are complaining about. With the
analog controller I've had no trouble playing and doing well on this game (my
personal record for 3-continue mode is race 16, I don't recall the high
score), and I haven't noticed any choppiness. Nice touch, leaving in the
T-Shirt offer promo in attract mode. I wonder if beating race 50 will give me
a secret code in spite of the attract mode stating the offer has ended. :)
Overall, I don't see the reason for the complaints, though I admit to
being less choosy than some. I love the disc and five of the six games on it,
and found it well worth $40 and two hours on a Houston city bus. And since
everyone else is doing so, my picks for a theoretical volume 3 (combined
between Midway/Williams and Atari, since I can't think of a half dozen games
from either corporation that would be good compilation material): Rampage,
Xybots, Smash TV, I Robot, Xenophobe and either Gauntlet 2 (which I would've
rather seen than the original on Atari 2) or Escape from the Planet of the
Robot Monsters.
"Peas",
Zach
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