Arcade's Greatest Hits: Atari Coll. 2
PlayStation Review from the Net


        I'm not much of a reviewer to begin with...my writing is too 
disorganized.  Combined with the fact that I don't know anyone unfamiliar with 
any of these games, and I'm not going to give a blow-by-blow summary of these. 
 I'll just stick with my thoughts on the presentation, quality of translation, 
etc.

        First: General stuff.  I have a Dual Analog Pad, and do better at the 
trackball games than I ever did when they were in the arcade and had 
trackballs.  Likewise Paperboy and Roadblasters, though I was never much on 
Paperboy in the first place.  :)  The opening CGI is decent, though it 
would've been nice to actually see some characters (enemy or otherwise) in 
the Gauntlet section, and where's Bentley in the Crystal Castles chunk?  Minor 
complaint, since the CGI is something I watch once and then skip anyway.  And 
I gotta ask, given that Crystal Castles, Millipede and Marble Madness are all 
System 1 games, why did MM have to be ported when the other two could be 
emulated?  Gauntlet I can understand, since it has to be switchable from 
version to version and because Gauntlet was IIRC a seriously odd machine (five 
patents, according to the history gallery).  But it seems that Marble Madness 
should be emulatable.  A couple notes: First, I don't believe in using MAME 
drivers for games that're commercially available on compilations, so on the 
four ported games (Marble Madness, Gauntlet, Paperboy and Roadblasters) all I 
have to go on for comparison purposes is memories and, where applicable, NES 
and/or Genesis ports.  

        The history gallery: Woohoo, they finally magnified the sell sheets so 
I can read them!  Man, but some of those bring back memories (in the early 
80s, one of my uncles-now retired-worked for a company that did most of the 
arcade distribution in Arkansas.  Every year he went to the AMOA show and 
brought me back duplicates of just about all the sheets.  I still have the 
"Archer and the Milipede" promo for (duh) Milipede and the Crystal Castles 
Conversion Kit sheet somewhere).  Since they fixed this, I have only one 
complaint, and it's one I had with the Midway Collection 2; I really liked the 
long, detailed text pieces from the original PC Williams Arcade Classics (I 
don't own either of the Volume 1s for PS, since I had the PC equivalents (WAC 
and Microsoft Arcade), but WAC 1 had a lot of nice text interviews that 
would've made the necessary lack of FMV interviews completely reasonable.

        Crystal Castles: Woo!  This and Gauntlet are the reasons I bought this 
package, and this has monopolized my time since yesterday morning when I 
picked it up.  For the most part, I've had no trouble with control, though in 
one case I had problems with Bentley "drifting" when I took my thumb 
completely off the analog stick; leaving the game to go to the menu and coming 
back fixed it, though (no need to adjust the sensitivity, in other words).

        Gauntlet: I can't comment on 4-player mode, due to the fact that Best 
Buy wanted $43.99 for a 4-player tap.  That's more than I paid for the GAME!
However, I have no real issues with the 2-player mode.  It matches up pretty 
well to my memories and my limited (I've never owned it, only borrowed it for 
a couple weeks) experience with the Genesis version (you simply cannot compare 
the NES version to any other version, since it's so ludicrously bad).  The 
only comments either way that I have are the (mentioned by others) somewhat 
jerky color changing on the corner logo, and a remark that I don't recall the 
arcade version's voice sounding so very much like a Speak-n-Spell.

        Marble Madness: I don't actually remember playing this in the arcade.  
All my memories stem from the NES version, which I thoroughly despised.  No 
real comments except that I like MM with analog pad a lot more than I ever 
enjoyed the NES version.  Haven't had an opportunity to try two-player mode, 
but from what I hear I probably shouldn't bother since I have only one analog 
pad.  And dangit, that music from stage 2 is too catchy! I can't get it out of 
my head.

        Milipede: I can't really comment on this game, as I've played it least 
frequently.  Not that it's a *bad* game, but I've only had the disc for 36 
hrs. (counting the bus ride home after I bought it) and Crystal Castles, 
Roadblasters and Marble Madness have gotten more of my attention.  Since it's 
emulated, I can't say much save that it seems really odd that it doesn't work 
in analog mode, whereas the other 3 tracballed games do.

        Paperboy: Haven't spent much time with this one either, all I can say 
is that it's *hard*.  With the analog pad I can't even pass Wednesday on Easy 
Street, and with the d-pad I can't even pass day one.  Suffers from 
Speak-n-Spell speech, but not as badly as Gauntlet.

        Roadblasters: I don't get what people are complaining about.  With the 
analog controller I've had no trouble playing and doing well on this game (my 
personal record for 3-continue mode is race 16, I don't recall the high 
score), and I haven't noticed any choppiness.  Nice touch, leaving in the 
T-Shirt offer promo in attract mode.  I wonder if beating race 50 will give me 
a secret code in spite of the attract mode stating the offer has ended. :)

        Overall, I don't see the reason for the complaints, though I admit to 
being less choosy than some.  I love the disc and five of the six games on it, 
and found it well worth $40 and two hours on a Houston city bus.  And since 
everyone else is doing so, my picks for a theoretical volume 3 (combined 
between Midway/Williams and Atari, since I can't think of a half dozen games 
from either corporation that would be good compilation material):  Rampage, 
Xybots, Smash TV, I Robot, Xenophobe and either Gauntlet 2 (which I would've 
rather seen than the original on Atari 2) or Escape from the Planet of the 
Robot Monsters.
        "Peas",
Zach

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