Armored Core
Review from the Net
Armored Core Review This is a great game, and I'm not just saying that because there are blisters on my hand from playing this game almost non-stop the last three days. Armored Core offers a plethora of game-playing options to satisfy not only action gamers with sore thumbs like myself but also simulation and strategy freaks who need a little more after that Mechwarrior rush died out. I don't know about you, but I've always been interested in playing video games where I get to pilot a 10 ton robot and walk around blowing things away with machine guns and/or guided missiles. This is my life-long dream in real life too. Unfortunately, I never got into Mechwarrior on the Playstation or the PC because it was just too danged difficult to synchronize all the movements and weapons at the same time. In short, too complicated. Me, I'm a shoot first, ask questions during office hours kind of guy. A Doom/Duke gamer from the heart. However, I do like my strategy too (but not that Axis and Allies kind of crap though). Armored Core offers the best blend yet action with elements of strategy and preparation. This strategy is evident in two prime portions of the game, namely adding weapons and equipment for your mech to fit various missions, and choosing your plan of action during those missions. The game puts you in the role of a devil-may-care free-lance no-holds-barred mercenary playing for keeps between giant corporations in the future. No, Microsoft isn't one of them. You are offered missions to complete, and upon finishing one, you are rewarded with bourbon and hookers. No seriously, you get cold-hard cash (which you will exchange for bourbon and hookers, knowing you). There are over 40 missions to complete, and the game offers some non-linearity by changing missions depending on whose side you fight for more. Also, although you are usually offered three or four missions to choose from at a time (less $reward == less difficult), sometimes there will be a mission that is a bottleneck in the storyline you must fight through to complete the game. (Like the $@#%'ing Air Cleaner mission; heaven forfend they should make that one a little more clear cut!! But I digress.) Before each mission you get to suit up in your mech and choose what you want to outfit it with. Choices include a head, the core (upper torso), the legs, arms, arm weapons, shoulder-mounted weapons, the fire control system (radar locking), and booster. Elements of role-playing are evident here as you must consider the consequences of buying the wrong equipment for the mission you are going to embark on. For instance, it would be inappropriate to arm your mech with powerful but slow-firing rifles when you'll most likely be facing swift flying adversaries. Also, when facing bio-organic creatures, you're going to be needing a head that is equipped with bio sensors so your weapons can lock on. During the course of the mission, you can't just charge headlong with guns blazing. Some missions do require just quick reflexes, but others will need some careful strategy and composure. You'll need to know your environment and plan accordingly. The 3-D map is invaluable in this respect. The graphics are wonderful in this game. All I ever wanted for Christmas was a fast frame rate, and I got it in this game. The mechs are superbly drawn, as are the playing arenas. Some missions involve very expansive environments that will have you wandering here and there. The details are great too, such as the trails of smoke from fired missiles. The sound is good, but the techno music is sometimes inappropriate; when a mech is hunting you down, I expect more dramatic and scary music. The adversary AI varies in this game. I've found that the smaller the enemy is, the more stupid it is. The game also offers fierce two-player action via link or split screen. Unfortunately, you only get to choose between five available battle fields. This is my only major gripe in this game. All in all, a great game. I need to stop typing this. My thumbs are hurtiing...
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