Blast Chamber
PlayStation Review from the Net
If you are in any way an action game fan, and if you haven't seen or played Blast Chamber yet, you should give this game a try. The game is fairly simple in concept, but, like all great multiplayer action games, subtleties creep in that make you want to keep coming back for more. As an example, there are 20 different arenas for multiplayer death matches, but 5 alone would have sufficed because there are so many different strategies to employ. That these strategies must be thought up extremely fast goes witout saying. I won't bother summarizing the game. Check www.nuke.com for plenty of comments by the designers themselves. After playing the game for about 2 hours (I know, the novelty hasn't had time to wear off yet...) here are my impressions: Graphics: Very nice. Well-detailed but not busy. I feel that lots of games try to impress with graphics but fail to give an eye-pleasing balance that keeps you playing. As an example, contrast Twisted Metal with Super Mario Kart. Both games are great fun, but I got the feeling that TM's artists were trying too hard to impress. Blast Chamber's graphics are impressive, but not distracting. My only problem here is that the little guys are a bit too little. But, change their size and you change the whole game. I think ATD (Attention To Detail, the makers of the game) made the right choice to reduce the size of the guys. Explosions are very nice, with transparent-type effects. Also, the players "blend in" well with the backgrounds. Animation: Smooth. The players actually seem to be interacting with the environment, something that is missing in lots of sport and action games (where feet move faster than the ground, for example). With the fast and furious action, it can be easy to get lost... but practice will fix this. I was afraid that the turning of the chamber, a vital part of the game, might look choppy or cause slowdown, but I've seen NO slowdown and the chamber turns smoothly. Everything is animated nicely and this gives the game a thrilling feel. Wait until you see your bomb-pack start to smoke and you'll know what I mean! Sound: Good, bassy explosions. Also, the archetypal "future soothing female voice" is well-employed. The coolest thing about the sound, though? Sometimes, when you jump, you sound like Homer Simpson. Funny to contrast that "humor" with the fact that you've got a bomb strapped to your back. Control: Pretty good. Never noticed any major problems, but lots of times the game disintegrates into a small jumble of guys all fighting for the crystal in about three square inches of screen space. This doesn't happen too often, but sometimes it's hard to tell exactly WHY the green guy just lost the crystal, for example. AI: Amazing! I can't believe the things these computer guys think of doing with the rotating cube and the spring-boxes! Final rating after 2 hours of play: 8.9/10.0 Where Super Mario Kart is about the only 10 in my book (love that game). Projected rating with four human players: 9.9/10.0 Note: you can play w/ 4 contestants w/out the multitap, but 2 must be computers. I played for a while 1 on 1 against my girlfriend (no comp. opponents), and it was lots of fun! Question: Is the sony $50 multitap the only one available in the US? It seems overpriced, especially since I'll NEVER use the extra memory ports. Is there a reasonably priced multitap w/out the unnecessary memory ports? Check Blast Chamber out! -Zach Smolinski
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