Blast Chamber
PlayStation Review from the Net
Okay, we've seen the ads for Blast Chamber. Basically, your in a rotating cube -- a cube which might have platforms, power-ups, obstacles, etc. -- with a bomb strapped to your back. Hitting blinking arrows on the sides of the cube makes the cube rotate 90%, and makes everyone fall to the new floor. You also have a little crystal thingie you need to get. There are three modes of play. One is just single-player, which has 40 special "cubes". This is a "puzzle-mode". In this mode, you must find the crystal and bring it back to your "generator". Throw the crystal in there, and you move on to the next cube. Of course, there are obstacles that can blow you up, and a timer for that bomb: it goes down to 0, and you explode. Oh, and you have a limited number of lives. The first few cubes went fast, but I'm stuck on (I think) the ninth (it's called "the lab": anyone have any hints?). You get to save your place every 5 cubes. Right now, I'm having fun with this, but I'm concerned that I might lose interest after a while. The other two modes can have anywhere from 1 player to 4 players (with multi-tap). I haven't tried multi-player mode: instead, I've had the computer control the other players. In these modes, each player has a "generator" in their color (each player is color-coded). Plop the crystal in your generator and you add time before your bomb goes off. Plop the crystal in an opponent's generator, and they lose time before their bomb goes off. When a player has the crystal, they glow a little bit. There are three ways to get the crystal from the player: "push" them, rotate the cube, or wait until they put the crystal in a generator (it then appears at a random spot). The multi-player modes have 20 "multi-player" cubes. The first is straight elimination: try to be the last one standing. The second has a timer going, and everyone gets regenerated after blowing up: the object is, after the timer runs out, to see who died the least number of times. My only problem with this mode is that I can't seem to find a way to "block" when another player comes after me and I have the crystal. There is the "where's my guy?" confusion, but that's not a big deal. I heard some people comment that it was difficult to see some of the details. The camera views the entire cube, and their is no "zoom". I'm playing on a 27-inch TV and I'm using s-video, and I've had no problems with detail. I imagine things would look waay to tiny on small screens, though. The gameplay moves fast, and it seems like fun. I can already sense that things might start getting repetetive. It looks like there's a lot of room for multi-player strategy, though. I kinda like the "cleanliness" of the design. There are only a handful of things to understand before playing, and it goes from there. My only real complaint: the "story" in the manual. This is supposed to get our blood pumping, get us ready and enthusiastic to play. It describes how we're specially bred to be super-athletes. All our lives, we've been living in "stables", preparing for something called "the game". Then, we discover the truth. What we call "the game" is called "Blast Chamber" to everyone else, and we're to play it with bombs strapped to our back. Our lives are meaninless to the audience, and the owner of the "stable" views us as just cattle. Whoa, bummer! COME ON, GUYS! A little more positive a set-up, please???? - Animesh Karna
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