Burning Road
PlayStation Review from the Net
Just got my hands on Burning Road for the Playstation and thought I'd let ya all know about this absolute gem of a racer. After booting up using the safe swaptrick method I was treated to a rather bland looking menu screen, no FMV, no Galaga, no nothing on the way in, just straight to business. Four options are present from the menu screen: Practice: Choose one of the 3 initially available (I believe that there's a fourth hidden)tracks to practice, you can repeatedly play each track without any loading time between games(each track loads in about 7-8 seconds). Championship: The first 2 tracks are made up of 5laps, whilst the 3rd is made up of 4. To progress from the track to track, you need to complete the laps within an overall time, your finishing position doesn't matter as long as you are within this prealocated time. Also each track is split into check points where the time on your on -screen clock is boosted, and of course running out of time means you'rre out! This is one of the strangest things about the game, the aim of the game being to score points. At the end of each track asuming you beat the target time, you will be awarded points, based on your finishing position, the time it took you, the amount of car damage sustained and several other bonuses. One disapointing feature is that the game does not seem to support mem cards, so scores can not be saved. I am still not sure if I prefer this score system over the standard 'finish in the top three' aim of game championships, but it is definately novel. Link Mode; Yes! Hopefully I should be doing a little linking on this baby in the next couple of weeks! Options: Pretty sparse. Level change between easy, medium and hard. It defaults to easy, but I've made a point of playing at medium from the outset. Pad, change the brake and accelerator buttons. You cannot change the configuration of the shoulder buttons for some reason, R1 + R2 change gears(unless you choose Automatic transmission at the car selection), L1 + L2 toggle between one of four ingame views. You can also alter the sound levels here. On starting a race, whether in practice or championship modes, you are given a choice of one of four different cars. Basically the cars are a compromise between speed and grip. There are four levels of grip. With the slowest car having level 4 grip, the fastest having level1, with the other 2 being somewhere in between. After selecting a car you then are given the choice between either Manual or Automatic transmission. After about an 8 second or so loading spell, you are then presented with the game proper. Straight away one thing will strike you about this game, and that is SEGA, it has references to various SEGA games everywhere. The scanner on the right of the screen is straight out of Daytona, as are the various views. In the in-car view a medallion is hanging off the mirror(unfortunately you don't get to see this mirror) with the creaters(Toka) logo upon it, just like the Sonic doll in Rad Mobile. Alot of the textures throught the 3 levels look like they have been ripped off of Rally, as does one or two parts of the tracks, most notably the jumps on the first level. There are loads of other references , too many too list, and I'm sure there's many that I have yet to spot. After the initial surprise of seeing a SEGA game running on a playstation(Virtua-lly), the next thing to hit you are the GFX, and my do they hit *hard*. The game is running at a cool 30fps, with a high level of scenery detail thoughout the game that wizzes by at a phenomenal speed, fast than even RRR when used with the Devil or Angel boss cars for pure speed stakes. All the textures used throughout the game are excellent, being both well drawn and colourfull. The game is crammed full of interesting visual effects, the water on the waterfall flows, it is snowing on one part of the 2nd track with a most excellent representation of snow acompying things here, along with rain on a part of the 3rd track(Rad mobile springs to mind once again). There are crows that fly across the screen, helicoptors that fly above you, stunt planes doing tricks, big 747's taking off, water that splashes out of yours' and oponents tyres, rain that bounces off your bonet, the list is endless. The scenery and background detail is truely excellent. Also, the game has some shadow affects, when driving under bridges, overhangs and through tunnels, the bonet of your car will darken, along with the other cars infront of you, a small touch, but significant nonetheless. Yet another neat touch is the fact that as the race progresses your car starts to show signs of dmage, dents and bends start to appear all over the car, and most notably yourr rear axle ocassionally bend, leaving the wheels spinning at a 45degree angle! I'm still not certain whether this is just cosmetic or not.Overall the GFX are absolutely amazing! The Speed at which everything moves is truely awesome! Combined with the excellent visuall effects and beautifully drawn textures and backgrounds produce an absolute visual feast. I have it running infront of me as I speak, it's amazing! There are a couple of minor anoyances here, firstly the cars are very square, with the wheels being particularly cubish. Also polygon popup is apparent, although to no great extent, it has a similiar Z-axis depth as Wipeout I guess. Polygon breakup is ever so *slightly* noticeable, but nowhere near the extent of RRR polygon breaking. None of these little anoyances detract from the overall look of the game, which is quite frankly, STUNNING! Toka haven't ignored things in the sound department either. Although the music is not to my tastes, being mostly American rock, it suits the game very well indeed, sounding very similiar to some of the tunes heard in Daytona. The sound FX throughout the game are again very SEGA-esque, and are of a high quality. Also you there's the now standard guy who screams abuse at you, and his English is absolutely terrible. There are lots of errors in grammar throughtout the game. After finishing a track for instance, instead of being presented with "You finished 1st", you get "You played 1st"!. Now I've saved the best to last. Gameplay. This game is an absolute dream to play! It is very unusual in this respect also. Firstly whatever car you decide to choose will not only handle different from the other cars, but also handles very differently depending on what surface you are driving on, and with the surface of the tracks changing almost at every corner, it's about the most exciting racer I've ever come across. During the snow on the second track, most of the cars respond just like the Toyata in Rally only with a tad less grip. On the concrete Road on the last track Daytona, with a splash of Ridge Racer comes to mind. With mud sections, rain sections all being somewhere in between, and each representing their own different challenge. The tracks also have there fair share of jumps, being handled by the driver in a the same way they should be in Rally(and indeed one jump in particular is ripped straight out of Rally). Of the views available the game is far more enjoyable with the incar view, here the bonnet of your car bounces up and down the screen with absolute agression after hitting bumps and jumps, the effect really does add to the 'feel' of the game, and 'feel' is where this game scores so highly The bumper view is also quite nice. You also have two-outside views which I haven't used, I never use outside views. After finishing a track a complete replay of the race is shown. The game alternates between in-game views and some pretty artistic camera shots, Fly by shots, pans, zoom ins, Scorsese would be proud, It's a rather nice feature, that definately helps you get to grips with things whilst learning tracks, it is a pity you have no control over the camera though. I've now had the game for little over a day and I'm still learning to play it, it's tough, but I'm learning The controls are absolutely excellent. At the moment I am using a pad, and it is extremely responsive. Unlike RRR, when retro steering in order to control fish-tailing, the response is smooth as silk. If you loose control in this game, it's your fault and you know it. The control system used in this game is nigh on perfect. I should pick up a wheel in the next couple of weeks, most likely the Mad Catz(anyone give me the lowdown on this??). IMO up till now the playstation hasn't had decent enough racers to warrant the additional purchase of a wheel (120$ minimum here in the UK), but all of this has just changed! The best way to describe this game is with one word and that word is SEGA. This has bits of all of SEGAs best racing games, Rally's in here, Daytona, Rad Mobile etc..Infact surprisingly it is Rad Mobile which this game reminds me of most. If a polygon version of RadMobile was released today it would like uncannily like this. Maybe if the GFX were cleaned up a *little*, this could be SEGA's most popular racer in the arcades right now. But, it's not made by SEGA, it's not an arcade game, it's made by Toka, produced by Funsoft, and made for the Sony Playstation. If you own a Playstation, buy this now! It's quite simply AWESOME, and without a doubt the best racer available for any home system currently available! BAH! Who needs Rally? 94% Rating I've now played the game for about 10 hours or so. I can now complete it on all levels beating the pre-set high score(some of the above was written much earlier today), although I've still yet to finish all 3 courses in first place. I think I'm gonna have to get used to the faster less controllable cars. Believe that 94% rating! I am still as impressed with this game now, as I was when I first booted it up yesterday. I love racers, and I know a good one when I see one, and this is without a doubt the very best! This is going to be so much FUN linked!!!!! To help you put the above into context: Wipeout:89% (UK version) Ridge Racer Revolution: 79% (Japanese version) SEGA Rally:90%(Japanese version) Seeya. Spencer. /Spencer Stapleton/ /Spencer@mail.bogo.co.uk/ /London, Great Britain/
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.