Carnage Heart
Review from the Net
Here's a BRIEF overview of Carnage Heart (including programming the chipset): 1. There are 2 CDs with the game. One is the game itself and one is a fairly impressive almost 30 minute non-interactive walkthrough of the game's menus and such. 2. There are 2 manuals with the game. One is the game manual with all the menus and options explained and the other is a programming strategy guide (Yeah, there is a lot of flexibility to the programming...but it's not that hard to do...just hard to do well) 3. The basic idea of the game is to design a mech (called an overkill engine or OKE for short) to battle a corporate conglomerate's mechs on the moons of Jupiter (The reason for this is explained in the manual and FMV intro to the game). The design involves choosing a body type (There are 4 basic body types and 3 variations of each body trype for a total of 12 types of mechs), equipping your mech with a main and a sub weapon, picking from various types of armor, choosing an engine, a gas tank and a CPU (there's more...but you get the idea) 4. The programming is icon based and fairly straightforward. It is easy to program the mech, but not so easy to program it well. There are many icons available (40 to start and more are added as you negotiate and invest in better stuff) and most of them are variable in that you can change the parameters (using a sliding scale). You are programming the chipset to tell the mech how it is to react during an encounter with an enemy mech (or mechs). Everything from checking the location of the enemy, your own internal temperature (you don't want to overheat), damage taken, available ammo, location of friendly units (don't want to shoot the good guys!), obstacles, and the enemy's incoming missles, lasers, etc are all able to be programmed in the chipset. 5. Once the chipset is "done", you get to test out the program on a test battlefield. You can watch the program's flow with a little chart that is in the corner of the screen as the test runs. Fairly easy to spot a loop or see where the program is not working and go and tweak the chipset to get better results. 6. After you have fully tested and approved your mech...then you can actually go play the game!! The game involves both tactics and strategy as you have to take enemy bases, run a production line (You have to manufacture both your mech designs and ammo), negotiate with one of 6 arms dealers (who have new body types, weapons, information about the enemy, etc), form and deploy new units, and generally manage your armies. 7. Everything is selectable with a mouse-like arrow that is easily controlled with the standard Sony controller. When you actually encounter an enemy on the screen, your chipset will take effect and you just watch the results (although you can switch views and camera angles as the battle rages on). If you want a game where you abng the buttons to fire and duck, you will not like Carnage Heart...but don't underestimate the fun of watching a realtime 3D battle with your creations battling those evil mechs...it IS fun (and doesn't look like it will boring). I'd highly recommend this game for any strategy lovers out there. - N. Brown
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