Castlevania: Symphony of the Night
PlayStation Review from the Net
Castlevania: Symphony of the Night demonstrates that a title does
not have to use 3D to be great. Great graphics, sound and gameplay
make the combination 2D side scroller/RPG a hit!
The Story: After a brief flashback to Richter Belmont's final
confrontation with Dracula you assume the role of Dracula's son,
Alucard. Father/son conflicts seem to be very popular in Japanese
RPG's and C:SotN is no exception. The plot develops through brief
encounters with other characters which give the game depth without
jarring interruptions. For example, at the start Death steals all
your good equipment making it a pleasure to later exact revenge on
him and eventually recover all your original items.
Gameplay: C:SotN takes the old 2D side scroller and adds role
playing elements (gold, items and experience) and combination moves
a la Street Fighter. Play is non-linear as different areas of the
castle can be explored first and as power-ups give you access to
new areas you will end up visiting each area several times. Saving
is done via save locations which are sprinkled liberally around the
map. The game itself isn't so much about winning as it is about
finding everything there is to find. Three endings are available
depending on how much you have figured out. Unfortunately the
endings don't provide you feedback as to how well you did and it is
possible to finish the game having seen less than half of what is
available. Saved games indicate percent complete - so far I'm up to
200.4% but I'm sure there are a couple of things I haven't figured
out. Another complaint is that some of the puzzles must be solved
through sheer luck as there aren't clues that I could find for some
of the trickiest things. Then again it is nice to know that there
is probably more depth to the game than you'll ever find. Mapping
is done for you and you'll need it as the castle is large with many
secret areas. There are teleport sites to help you get around once
you've done the initial exploring.
Graphics: Gorgeous. The backgrounds are beautiful and varied,
employing layers to give a sense of depth to outdoor scenes. Weather
conditions change in some parts of the castle shrouding you in fog
at times. The monsters are also visually pleasing especially some of
the bosses although Dracula himself is a bit overdone.
Sound: Great and awful. The soundtrack is so good that after a
particularly long session the music kept running through my head
when I tried to go to sleep. Aside from one electric guitar track
that needs some work the music provides an excellent accompaniment.
Each area has its own theme which sets the tone nicely. The voice
acting is atrocious, however, second only to the voice writing in
awfulness. Dracula himself is especially terrible. Fortunately the
Start> button skips these painful interludes.
Controls: The combo moves are difficult to master which is good as
some of them are too powerful to be readily accessible. Since most
aren't documented serendipity is required to find them all. Some
require special timing and seem impossible to find without a spoiler.
This is another area where it is fun to know that you may unwittingly
discover some cool new thing late in the game. The game can be
enjoyed without figuring out every move and in some cases there is
more than one way to get around. As the game progresses you get
access to new forms, each of which have their own secrets to learn.
Even some items have their own combinations to discover.
Difficulty: On the easy side. I happen to like this aspect as I often
don't have the patience to bother with learning the exact tricky
sequence required to defeat a particular enemy. C:SotN gives you lots
of ways to get the job done and leaves it to you to decide how to do
it. The later game gets a bit too easy as various items make you more
or less invulnerable. I would have appreciated some tougher bosses later in
the game as I never had to use any of the many one-time
items. When I got around to facing Dracula it was trivially easy but
I also had most of the cool items by then. Some interesting parts of
the game require some tedium like having to grab a particular bag of
money 200+ times in order to get enough cash to buy a cool toy.
Overall: This is a winner. There isn't much replay value once you get
tired of searching for secrets but the first 20 hours are a lot of
fun. The graphics and sound are great but the voice acting is
gut-wrenching. The game has a lot to offer: the real challenge isn't
winning but getting the highest percentage complete on the block.
I give it a 9.
-James
james@nwcs.net
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