Colony Wars
Review from the Net
After seeing some stellar previews, screen shots, and PSM Online's review of CW, (and since I had $60 in Geoffrey Money lying around), I RAN to TRU last night after work to look for CW. Judging from what I had seen and heard, I just couldn't wait the 2-3 weeks it would take my Blockbuster to get this game to rent it first. So far I am not disappointed! I got to play for about 2-3 hours last night, and look forward to some serious flight-time tonight and this weekend. INTRO/PLOT/FMVs I won't go into too much detail, it's been mentioned a lot. The intro/cut scenes are your standard FMV, nothing too flashy or amazing. And the plot, while it adds to the gameplay, is pretty much a rip off of the Star-Wars plot. Unimaginative? Yes. Boring? No. Rating 7/10 GRAPHICS HEY NOW!! Simply amazing...the best visuals since Wipeout XL. No pop-up or seams, huge suns, galaxys, and other stuff in the backgrounds. When flying directly towards a sun, you almost need sunglasses! And if you're chasing an enemy towards a sun, all you can see is the shadow outline of his ship...very realistic! Lasers and missles have great lighting and explosion effects. Ships range from small simple fightercrafts to huge transports and prisons. Explosions simply rock! When you destroy a fighter..not that big of a deal, however my first time through I was not doing so well, and some large vessels that I was supposed to be defending, well, they didn't quite make it. WOW! I jumped out of my comfy recliner! When the large vessels are destroyed, the entire screen will flash white, with a THUNDEROUS BOOM! sound effect, the vessel explodes nto 5-6 smaller pieces, then these pieces will all explode (not with the same intensy of the first) independantly of one another. Fantastic, I was jumping or joy each time one of my friendly's went down...just because it was so cool. The ultimate stoner game! Rating.. a no-brainer.. 10/10 SOUND Equally as impressive as the graphics, I just need to adjust the levels to my liking. The background music is nice and sets a good mood, but it is often overshadowed by engine hum and laser fire. The explosion sounds are intense. Wingman cheers and offers praise when you take a baddy down. Nice touch. Sound won't make or break a game, but good music and sound effects like these never hurt! Rating 10/10 GAMEPLAY Let's get down to the nitty-gritty! Eye-candy is nice, but this is where it's at. I am using the DAP, CW offers several configurations for it. Control is tight and responsive, but I'm still pretty low on the learning curve, it'll take some time to get used to. Also, I find the radar confusing and have problems locating enemies and friendly's. I am sure as time goes on, these 'problems' will be resolved. There are 3 views to use, in cockpit, first person, and third person just behind your ship. L1 is reverse thrust, R1 foward thrust, L2 roll left, R2 roll right (I haven't found any usefulness to rolling yet either... if anyone does..let me know). Depressing L2 & R2 will switch to a rear view. IMPORTANT TIP! I actually read the manual, if you get a message that says INCOMING, quickly press L2 & R2 to switch view, and then O to release a mine that will attract the incoming missle. You will need quick reflexes to accomplish this, I was peppered by several missles, wondering how the hell was I supposed to shake 'em in such little time, and then I read the manual. X fires your primary weapon (lasers), O changes it. Square fires your secondary weapon (missles), and Triangle changes it. So far missions have been basic, either a) destory this or b) protect that. It's early, I'm sure more involved and varying missions await me. I like the concept of Anti-shield (AS) weapons and standard 'damage' (for lack of a better word) weapons. You need to use AS lasers and missles to remove the target's shield before your weapons will damage the craft. Several missle types, all with different pros/cons, and efffectiveness on different targets. Chasing targets is not easy, I am still getting the hang of it. When you release either thrust button you will soon come to a stand-still, in the heat of battle I sometimes stop thrusting which is usually bad. Again, I think I just need more time. Large targets are not sitting ducks, they fire lasers at you from all directions, so you need to fly-by and attack and repeat. The EMF weapon will disable it's defense systems, so it's good to use first, it makes things easier. If your craft is destroyed, you escape via your escape pod to saftey and continue to the next mission. Your path through the story depends on the outcome of the missions, I managed to F-up enough times to reach a 'bad' ending where the League loses the battle. At which point I was offered a screen showing the branches of the story that I had come across and which path I ended up taking. The game packaging says there are 70+ missions, you will not complete them all in one path, however by showing the branches, you can go back so you can complete all of them and see the different outcomes. This adds to replayability. Saving can only be accomplished after each 'act' consisting of 3-4 missions. You can save anytime, but you will start back at the beginning of the act you saved on. Rating 9/10 (a 9 only because at this early point, control is difficult to master, and missions are somewhat repetetive) Do yourself a favor, rent this game, even if you hate these type of games, just to check out the great graphics. If you like Wing Commander, Ace Combat, or similar you will probably LOVE this game. Two thumbs up to Psygnosis! -- \\ Murph .............. "Forward all my calls to the penalty box!" // // e-mail: MURPH017@WoRLDNET.ATT.NET \\ \\ NY Yankees ['96 WORLD CHAMPS!], NY Islanders, NY Jets // // 311, R.A.T.M., Bob Marley, Helmet, Cypress Hill, B- Boys \\
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