Destruction Derby 2
PlayStation Review from the Net
1 Player
Memory Card(1 block)
Kids to Adult
Destruction Derby became one of the big hits for the PSX last year.
Before DD, never did a home console game offer the three R’s of driving
-- racin’, ‘recking, and road-hogging! The game became an instant hit
-- players immediately felt in love with the metal-twisting, chaotic
carnage, full blown crashes of the game, and with link capability,
the game ensured long lasting gameplay for life.
Jump a year later, and players are treat with DD2: a much improves
version that in some points of the game, it leaves the original DD in
the dust. However, not all of DD2 will satisfy fans of the game. For
one, DD2 is not ‘Linkable’. No longer will you be able to race in a
duel match with a friend. No team pairs, no tags or seek and destroy
races with friends. (A mayor bummer!) The original DD offered the
players several playable views to help you specially play the game in
wrecking racing. In DD2, you have only two views, greatly reducing the
options for Wrecking Racing. Furthermore, the contenders you race
no longer have a personality in DD2: no more one liners from your
opponents when you smashed against them, for example, "You’ll pay for
that!" Variations of the tracks in Championship Mode are nonexistent.
And the last comparison, the 360 degree signs no longer flashes across
the screen when your opponent totally wipes out and spinning. Oh, and
one more point, DD2 failed to offer the dangerous cross intersections
that made the Original a blast to play. DD2 has crossovers, but they're
not dangerous: still, all these being said, DD2 is baaack! So round up
your friends, crank it up real loud AND GET WRECKED...
The game that taught you not to drive by the book is back and with a
vengeance. The new updated version feels totally like a whole new game
on its own, rarely do we see this happen to a game, there’s so much
work put into this game I feel awkward calling it a sequel. First,
let’s bring up front some amenities:
20 contenders
2 views
3 levels of play (Rookie, Amateur, and Professional)
7 tracks(SCA Ultimate Destruction, SCA Motorplex, Caprio County, Pine
Hills, Liberty City, Black Sail Valley, and Chalk Canyon)
4 Destruction Derby Bowls
TECH TALK:
Full gourad lighting on all cars
3D impact dynamics(spins, rolls, flips)
30 frames per second
Control via standard joypad, Negcon, or Madcats steering wheel.
What this Sequel offers...this game offers in BIG ways. It throws the
best of the original with new twists that have covered some of the
original complaints of the first DD. To begin with, the tracks in DD2
are now wider, with grass on the sides on some tracks to really put
your foot on the pedal brake. The high performance continues with seven
tracks that are eight times longer than its predecessor, mix with high
class jumps (a la Wipeout), hills, and tunnels. To continue the
madness, now you get 5 bowls of shredded steel and iron with each
having its particular shape and size. What white-knuckle, red-hot
madness!!!
The Main Menu:
Once the game loads you will be introduce with the main menu screen.
Race: Allows you to choose between Wrecking, Stock Car Racing and the
infamous Destruction Derby.
Car: Here you have three choices, from Rookie, Amateur and Pro.
Track: choose between the first four available tracks. Three additional
tracks are accessible by choosing the Championship mode.
Memory Card Management: Load and Save.
Information: Accesses the information Menu Screen where you can view a
selection of statistics.
Configuration: Fine tune the controls to your desire. Here you can
tinker with the volume and generally make essential adjustments like
ensuring your screen is centred. If you have an analog controller this
detects and shows up on the screen when you’re in the "Select
Controller". CD Audio Player: Use this to play the CD track of your
choice.
Go: This will take you directly to the game and start the race.
The race Mode Menu: There is 3 styles of race action to choose from,
each with its own particular rules and tactics. Decide between,
Wrecking Racing: Takes place on a variety of circuits and drivers are
award points for damaging other vehicles while racing to complete a
fixed number of laps. Here, coming first does not matter, the more
points you get, the better high ranking you’ll receive.
Stock Car Racing: Here, it's a flat out race to the finish line with no
points awarded for smashing other drivers. Destruction Derby is not for
the faint at heart. A battle of smash wrecking, survive the bowl by
scoring BIG points when crashing other vehicles, while trying to stay
alive.
Race Type Menu: These include Championship, Race Practice, time Trials,
and Multi Player options. In Championship Mode, the tracks will be auto
selected for you in a full race season. If you qualify, you can open up
three additional race tracks.
Other extras include: music, sound effects, view results, view league,
view replay, card options, statistics, save replay, etc.
Graphics!
By far, the graphics are second-generation with double the polygon
count. The nicely rendered tracks this time are more colorful and eve
inspiring than the original -- they're breath-taking! The light
sourcing in the background is mind boggling to say the least. A
nice touch is the sun’s reflection beaming on the screen. A very cool
reflection effect the original lacks. The first 1-6 tracks are nicely
detail. The stadiums are great looking, with people standing near the
side of the road, they too well animated. Also the buildings and
billboards' scale smoothly into the foreground like butter, with the
terrain littered with shrubs, trees, etc. The vehicles have a high
resolution-rate, no longer do they look like a blob in the very far
distance. Incredible! Also, you can often see white smoke when
vehicles skid in front of you while turning corners, a nice touch. What
further separates this racer from others is the clear, vibrant colours
it displays at the same time. The colours shine and come to life with a
remarkable self-portrait, free of graininess that plagued most first
generation titles. Liberty City is really a joy to watch, with neon
billboards, and sprinkling lights of various colours flashing their
commercial status. Here, you can even see the building rooms lit, with
shadows of what’s lurking inside. It is remarkable how much power the
PSX continues to display. But what I found more amazing, with the PSX
pulling all this power, is the absence of mayor pop-up, if there’ any
is hardly noticeable, or takes place outside the track, far away. And
while the game speed is much faster than the original, there’s no trace
of slow-down. Incredible! None! Nada! Even when the screen is fill with
crashes, and vehicles smacking, there is none, a well job done by
Psygnosis. Unlike the original, the cars now show more body damage,
with cars losing wheels, hoods, trunks and fender dents. Note: lose
parts don’t stay long on the road, after a few seconds they disappear.
When vehicles collide, there’s more polygon break-up to simulate parts
flying out, and the crash effects sparkle with explosions, catching
fire while they swing to and fro as you watch them gaining their
composure. Orange sparks dazzled as you hit the side rails now, and
serious damaged cars explode in real-time. Graphically; the game looks
great, everything is realistic and so ‘smoooooth’, DD2 receives my
Crown of achievement for excellent on the fly special effects. Notice I
referred to tracks' 1-6, which leaves to track 7. Unfortunately, t
he 7th track suffers a bit from pop-up. There’s a scene where the whole
stadium on the left side suddenly appears into view. Is very noticeable
when you pass by it! But the biggest glitch of DD2, is the odd, white
jagged lines appearing on the surface of the road. This little forsaken
gremlin is visible on most racers, on all 32-bit platforms, and quite
frankly, gets annoying at times. DD2 is no exception. But these jagged
lines don’t happen frequently, and are thin and small. Thank God! So
this, IMO, doesn’t really bother me. The scenes of the tracks are so
beautiful you often don’t mind the break up, which is minute.
Control! Let it fly...
Immediately when I picked this game up, I was hoping the controls would
be identical to the original DD. But lo and behold, the controls have
change. Why? I have no idea? The original controls in DD were just
right. The control was tight enough to really master any vehicle; even
the most complicated and toughest to control, the PROFESSIONAL. With
DD2, the vehicles feel somewhat on air, the controls are looser, but
quite manageable. In fact, the only really vehicle I’m comfortable
racing is the Rookie vehicle because of its fine grip on the road. The
four-wheel suspension of the Rookie vehicle is much more balance.
Still, if you get hit on the right place, at the right speed, you lose
control and the game’s mechanics take over the steering. The Amateur
vehicle ranges in the medium difficulty, while the Professional ranks
Hard. The professional vehicle is the fastest of the three. But also
the lightest and has less grip, meaning smaller hits will incur
wipe-outs. Learning to ride this vehicle will take guts and a strong
sense of will, is that hard to master -- the more damage your vehicle
takes, the much harder it is to master. Over all, the three vehicles
give you a nice selection depending on how difficult you want to set
the game. Naturally choosing the Rookie vehicle will let you survive
crashes more frequently and stay on the road way, with the
Professional....Higher skilled drivers need only apply.
Gameplay! Let’s get ready to RUMMMMMBBBBLEEEE...
Although DD2 lacks linkability, the game still stands on its own with
extraordinary Stock Car Racing. One of the Hard knocks of the original
DD was the fact you could come in first place in Stock Car racing every
time. It was not hard at all, actually it was easy to beat any of the
short courses. But due to Psygnosis and having listened to gamers
critique, the game has mended the short-comings. Now the speed of the
game is 2-3 times faster with 19 contenders challenging you for every
lap you race. The contenders are aggressive, natural-born speedsters
who will try anything, including dirty shots, to knock you off the
race. Contenders as Skum always seem to play the dirtiest, so watch out
for him. For these reasons, Stock Car Racing has now become a frantic
race to the finish. Not only do you have to contend with 19 other
racers, but also jumps, banked corners, hills, small bumps on the road
that will often cause car flips, and grass on the side of the roads -
- we’re talking total motorized mayhem.
New to DD2, pit stops enable you to repair your car before it’s too
late. You only have five seconds to contend with by pounding the X
button and with the d-cursor choosing which part to repair. I found
this feature totally useless in Stock Car Racing since coming first is
all that counts. You lose precious time, and if you do decide to stop,
you will lose your place in the race. However, in wrecking racing it’s
highly useful, and you will find yourself often cruising through the
pit stops to continue the mayhem. Last word, the Stock Car Racing is
probably the main reason to buy this game, is very intense, and due to
the crashes and number of racers on the road, you don’t always come
first. So in this point, DD2 has improved by giant leaps.
In Wrecking Racing (crashing vehicles to earn points and win) I had mix
feelings. Due to the new pit stops, the suspense of dying during the
race no longer causes you to squirm in fear. When your vehicle is
somewhat damage beyond repair, stopping at the pit stop and fixing the
dents and bruises solves all your dilemma. Of course this helps the
race to lengthen in time, earning more points and destroying more
vehicles along the way. (A favorable feature) One short coming,
however, is the lack of views. With the original DD, the numerous
camera angles let you step back, in order to see more of the track and
who, if any, were coming behind you. This greatly helped in Wrecking
Racing, allowing you time to bang your vehicle against a contender as
soon he/she tried passing you. In DD2, you no longer have the freedom
with only two view angles. No longer, can you set back the cam
era to view further behind you. And due to the speed of the game, most
contenders just fly pass you. Because of these two problems I found it
more difficult scoring-wise. Also the missing voice liners from your
competition I sorely miss. These added depth and spice to the game, as
well the missing 360 degree sign twisting across the screen when you
wipeout drivers. All said and done, Wrecking Racing is the weakest
point in DD2 -- one main reason to keep the Original. Note: You can
attempt unconventional driving by racing the track backwards, watch
your score triple, quadruple as you meet the competition head-on. Bang
Bang Bang, thank you Man! Vehicles will fly into the sky high. Life is
great!
The Destruction Derby Mode, this time packs a punch with five (count
‘em) five bowls to battle for supremacy. Here the drivers are lunatics;
madmen who’s only goal is seeing your windshield rip and blows the seat
off your (__|__). Everybody seems to be haunting you for every which
way you go, ramming and bashing themselves against you like Japanese
Kamikaze pilots. It's relentless, and if you like this type of action,
you’re in heaven. Contenders will be aiming at you at great speeds,
while the aim of the game is surviving as long as possible, scoring
points in the process for the biggest maniacal Bowl seeker. The
contender with the highest points wins. Say, do you have nine lives?
One more point, in order to proceed to the next bowl, you must beat and
win the first bowl.
Sounds, FX!
Here’s another weak point in DD2, everything about the music tracks
smells average. This time, the music has a heavy metal edge (A complete
turn around from the original DD), with crunching lead & elec. guitars
pulsing its riffs with indiscriminate distortion. The riffs have a cool
resonating sound, but they all sound familiar for every track. The
tunes themselves lack originality with over the top self-indulgent
guitar riffs ripping away uninspired short tunes. The tracks are short,
and therefore constantly are looping. Also even though the game plays
three times faster, the only fast audio track is call, "pushed Away",
found in SCA Motorplex. But several other faster tunes are found only
in the DD Bowl Mode. The guitar riffs solos over a weak non-existent
beat are basically the same instrument, there’s some variation in tone,
but that same crunch sound you will hear all throughout the various
races. Only one track has a nice combination of a heavy drum beat
and guitar fills that really gets you pumped up, and has a nice groove.
Over all, the music is average, and the mellow flow is not fast enough
when compare to the speed of the game. In fact, I think the music of
the original DD would have match and mesh perfectly with DD2. Well, if
you like Heavy Metal (few of us do) you might just like this new style
in DD2. I personally loved the synthesizer/pop music from DD, it was
very original, and each track offered a distinctive groove with great
phrases. Sad to say, but DD2’s music is a major low-down. One more
note, the theme music of the title screen suffers from some bad
samples, I detected some noise and hiss that is very noticeable to the
ear.
The FX comes in a mix bag. Psygnosis used DAT recorders to record some
of the sound FX inside a real race car, which explains the grating
crunching sound when cars collide. The motor sounds are still good, and
the extra sound of a motor can be pick up by the ear as it will let you
know a vehicle is up-close behind you. The crowd noise will pop up when
you pass the stadiums, and the car bumps are all recorded nicely. This
time around, Psygnosis used the official Indy 500 commentator Paul
Page, and several of his lines are pretty good, but nowhere does he
beat the original commentator from DD for his unique style. Paul’s
voice sounds mediocre; it lacks flair. Furthermore, there’s hiss in his
recording.
Bottom Line: DD2 would have been the perfect racer if it had included
linkability and a few more camera views. But still, DD2 packs a punch
with seven frantic race tracks for any racing fanatic, including five
bowls. With its own short-comings, the original DD still warrants a
purchase with linkability, great outstanding music, and better wrecking
racing. DD2 packs its own punch with better Stock Car Racing, and
Bowls. Either way you look at it, if you have these two games for your
library, you’ll have the best of the two. 89%
Graphics 9---> Would have scored higher, but track 7 suffers from
pop-up. Jagged odd lines appear in every track.
Music Fx 7---> Music is inferior to DD. Lacks originality!
Control 8---> Would have scored higher, but the Ameteur and
Proffessional vehicles lose grip easily on track.
Funfactor 8
ReplayValue 8---> Would have scored higher, but lacks link option.
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