Descent
Review from the Net
Descent for PlayStation $43.99, Best Buy, Brooklyn Center, MN Overall:8.3 Trying to get EVERYONE to blow chunks in 3-D, Interplay releases Descent for PSX (and Macintosh, and a sequel for DOS/Win/Win95 users). For those who havenıt played Descent: imagine taking an accurate, complex (at first) flight simulator, adding some major weapons, and dropping it into the middle of a big, nasty Doom dungeon. Then, imagine that dungeon having rooms of different sizes, connected by doors & tunnels; except that instead of the basic door in front of you & to the sides, thereıs more doors on the CEILING, and a couple more in the floor! THATıS what they mean by ³True 3-D². Graphics: 9 Outstanding. The textures are good nı dingy, the detail is high, and the lighting effects are gorgeous. Firing a laser down a hall never looked so good! Animation: 8 The scrolling & movement are top notch, but the enemies & doors seem to have lost something. The look jerkier. Maybe Iım just used to other PSX games, like Kingıs Field. To keep pace with other titles on the PlayStation, Interplay wisely added some F.M.V. intros & cut scenes. The first time my ship blew out of the exit, beer came out my nose; I was shocked at the quality. After a few more, though, it looses a little (but just a little) impact. Sound: 7 Pure DOS/SoundBlaster, but still good. The music is OK, but gets a little annoying if you leave it blaring at full-volume. Control: 9 Oooo, controversial score there! The thing is, Descent offers SO MUCH control of itıs ship. Pitch, yaw, forward, back, slide left & right, slide up & down, and thatıs just MOVEMENT. Factor in two weapons systems with firing & selection on each, plus map access and more, and that PlayStation controller gets mighty crowded! Interplay left out NOTHING from the PC versions, and kudos to them! So, for those who donıt like the control, just keep trying different configurations til you have one you can live with. Personally, I did without the yaw (twist, I think; Iım no pilot!) and instead added slide up & down. This made all the difference. Iım sure the analog joystick would help even more, but Iım not planning on that investment quite yet. Gameplay: 9 Once the controls are mastered, its completely engrossing. Although the polygon-modeled enemies donıt have the personality of an Imp (Doom) or Pfor (Marathon), they make up for it with cunning and intelligence. The way they cower behind a corner is downright spooky sometimes... Level Design: 8 The levels are MASSIVE, possibly the largest of any first-person shooter. Personally, I prefer a little more symmetry in my levels, but the twisting tunnels and jagged rooms just add to the ³mine shaft² theme, I guess. Misc.: The end of Level 6 (actually, its now level 7) is still too tough. That big, yellow, teleporting asshole is just too well armed. Even on easy I burned through 3 lives (hadnıt lost ONE till then!). Oh well; I made it through finally, so now Iım happy again. Personally, I loved the PC version, but I never got the full effect on a 66-mhz 486. This Sony version is both smoother and faster at full screen than my PC at half screen, low detail! All in all, this is probably the best version of Descent available, once you find the perfect control setup. Iıd really be curious, though, to know how it compares to: a: A Pentium running the DOS version b: A Pentium running the Win95 version c: A PowerMac with a QuickDraw 3-D card This is Interplayıs second Sony winner for me, and another hit in their cumulative history. Loaded was great, while Lost Vikings, Rock & Roll Racing & Clayfighters will always be three of my favorite SNES games. I am a little wary of PSX Cyberia; Iıve got enough flight simulators (Warhawk, Air Combat), and Iım more curious about W.C. III. However, if Interplay keeps up this kind of quality in their VR Sports series, weıll never miss Electronic Arts on the PSX platform! Happy Hurling! -EA (Erik Anderson, e-mail at erikandr@winternet.com)
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