Doom
Review from the Net
My friend and I spent 5 hours over the weekend playing Co-op doom for PS. One thing I think people have neglected to mention regarding this mode on a PS vs. on a PC over a modem, is the ablility to talk. Like for example, We had the TV's set up next to one another so we could both see each others screen. So when we would come up to a door I would say something like "O.K. you take the left side while I take the right, or You nail the imps while I chainsaw the rhinos." It made it much more realistic as compared to running over a modem where you would have to type out chat commands. ( unless you have 2 phone lines). It was so much fun, sometimes we would split up and he would enter a room filled with baddies, while I was safe somewhere else. He would start screaming for help while I would be laughing my ass off trying to find the room he was in so I could help. What a game! Sean ======== Tried PSX Doom with the link-up cable last night. Initial impressions: Runs very smooth, as smooth as one-playe mode. No slowdown at all. Both players are green. No red/brown/green/blue. Simply green. I found the new music sort of inappropriate for Deathmatch. All of the creepy tunes didn't add to the fun of the hunt. They actually served to kill any jovial mood we had. So, in Deathmatch, we simply shut off the Doom music, changed the reciever to CD, and listened to livlier tunes. Also, no monsters in Deathmatch. No option exists to include monsters in Deathmatch. And something I've never noticed in Doom before - when your man explodes after being hit with a rocket of a BFG blast, the little face in the center of the stat screen explodes as well. Quite bloody. Co-op mode lets you choose the level, 1 to 55. The new music is appropriate here, as you're playing the game proper, monsters and all. You want that atmosphere of dread. --fiend-- "I got to feeling like a machine; baby, that's no way to feel." John Shaft
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