Extreme Pinball
Review from the Net
One of the first computer games I played Pinball Construction Set. It was a work of art. While the 'game' itself was fun, making your own pinball machines was simply a blast. Sadly, video pinball never again reached that level, although the hardware surpassed it greatly. There were Alien Crush, and Devil's crush (Dragon's Fury for Genesis owners). All were fun, lively games, that took pinball a little further (with bonus 'rooms') There was even a pinball constuction-style game for the Genesis, but that lacked something. (it even had a gore mode with blood and screaming) On the SNES front there was a ho-hum pinball game marketed by Nintendo, Behind the Mask, nothing specacular and a lesser game than The Crushes. As you probably figured out by now, I love pinball and when I saw Extreme Pinball for my Playstation, at $36.99, I jumped at the chance. The Electronic Arts game boasts "SGI Artwork", "4 machines" and "a CD soundtrack". I poped in into my Playstation. First thing I notice is about 4 interlaced title screens. They look nice, like a 3DO game. Then comes the "Loading Screen". I stare at it for a good minute (maybe more) Ok, here's the options screen. Again, interlaced, and looking very nice. Easy to figure out, too...I choose a machine...and then the wait comes... I'm not kidding, a full minute! I never waited so long for a Sony game before. I've played Viewpoint and I thought that had a long load time. Oh well I thought, once it's loaded, it stays loaded. I start a game. Man, I'm having trouble following the ball. You see the ball is always in the middle of the screen (vertically). Sometimes the screen moves pretty fast to simulate the ball moving around. The screen almost blurs. It's really hard to tell what the ball will collide off, and what it will pass through when it's moving so fast. I play on, regardless. Here's my review: Graphics: Well, not everything looks SGI rendered. I mean certain spinning things, like the guitar in one machine or the monkey head are obviously, but the tables look hand drawn for the most part. The ball is hard to follow because of the speed of the game. I do LOVE the re-creation of the dot-matrix screens, however. These give the game a real pinball feel. Sound and Music: Sound effects are great for the most part, esp. in the "urban Decay" table. Music is good, but is repetive. Replay: One thing I like about pinball is trying to beat my personal best. Taking risks to beat the high score. Now I don't understand why EA can't put an option in to save the High Score table to the Memory Card! C'mon it would only take a block!!! At least give the player the option. I HATE games that don't allow to use the card. Are you listening makers of Thunderstrike 2. I hate writing down passwords! That why Sony made the memory cards! My diagnosis: I like the game very much. The music, the table layouts look like a lot of work went into them. Sadly though, the game it not that much fun to play, because you can't see the ball. You can't react whether the ball is going to bounce or go through object on the screen. Maybe if you study the boards, but I never did this in real pinball, why should I in video pinball. I believe the type of video where the screen doen't scroll, would work here. Rent it before you but it! - later, Rob
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.