Formula 1 Championship Edition
Review from the Net
Formula 1:Championship Edition is out and it has been well worth the wait. Well...Somewhat. Game reviews are a dime a dozen on the internet with some being more informative than others. Some peoples reviews read just like their previews(Absolute Playstation) and thus offer no real information. No doubt, there will be many game reviews for this title as well as this game is practically flying off the shelves. Therefore, I won't go into the details trying to describe the game's features and whatnot. If you've played the original Formula 1 by Bizarre, you know the foundation on which this game is based. After playing the game for about a week, I have been able to draw my own conclusions about this title. Keep in mind that the following points refer only to the Grand Prix(simulation) mode as I have not played the Arcade mode much at all, although many will carry over to the arcade mode as well. I am sure more points will come up as I continue to play this otherwise excellent game. You may even have some to add. The following are my praises and gripes for F1:Championship Edition with some added comments: What I do Like About F1:Championship Edition 1. Plenty of Eye Candy. The car details are great(glowing brake discs, smoke, fire, damaged wings, cockpit views, etc.) The tracks and background look as good as the first game. The intro is very nice. Some racing footage would have been nice. Can someone show me what high-resolution is? Dynamic Draw-in...Locked...Huh? 2. Game is Still Fast. One thing I always liked about F1 was the sense of speed. But after 180 MPH, it's all the same. Glad to see the frame rate is still 30fps. 3. Menu System and Options. The menu system has been improved and is very easy to maneuver your way around the menu selections. The default race setup is Practice, Qualify, Race. But you can skip the Practice and Qualify sessions if your feeling confident, but I don't recommend it. 4. Car Setup. This is your chance to fine tune your car to your specifications and driving technique. Select transmission type, tires, tire compound, suspension, Brake disc size and bias, and separate front and rear down-force. Practice + tweaking + practice + practice + luck = Good race results. 5. Damage, Failures, Weather, Tire Wear, Fuel Consumption, Flags, Lens Glare. All of the characteristics make for one realistic simulation. You also aren't smoking the tires at every chicane. Sim-Heads will love the pit strategy involved. However, nothing will piss you off more than completing 70 of 72 laps and having your engine blow or some jack-boot crash you. 6. Damage repair time is directly proportional to damage you have. A problem with the first game. If you elected to "fix" your front or rear wings, "Working" would show for at least 10 seconds whether you had damage or not. With this game, the less damage you have, the faster your pit stop. 7. 20 Car Setup Save Slots. If you're a Sim-Head like me, you will still need the notebook, but one just not as thick, thanks to this feature. Have a car setup slot for each track and adjust each individually. Very Nice. Back-up that memory card though. 8. More Racing Views. Includes the cockpit view and the longer nose view. The cockpit view shows the drivers hands struggling with the wheel. 9. Commentary. Murray's back along with Martin Brundle, ex-driver. Set it up to give as little or as much information as you want. After awhile, you will most likely go back to Murray's statistical commentating. 10. Collisions. Completely absent from the first game. Gives that extra touch of realism. Barely touching the dirt won't cause you to spin-out as easily as the first game, but the spin-outs are still cool. Just as in real racing, contact with other cars can end your day. One of the best moments was when I was rounding the corner at 125mph, two cars were sideways in the middle of the road and I had to swerve fast to miss them. Great job. 11. Game Manual is Better. It's still not perfect, but it gives you the basics. Anything is better than last years manual. I will still be looking for Klaus Timmermans' FAQ on this game. You may be thinking, "Oh, this is great. I'm going to get that game right now". But wait! There is more than meets the eye. This title also has its' own share of flubs and flaws; some of which have no excuse for even existing. Read on... What I do not like about F1:Championship Edition 1. No link Mode. Throw out the useless crap and leave in the link mode. Thank you Sony, for remembering the link capabilities of the playstation with CART World Series. 2. No full grid in two-player mode. This is utterly unacceptable, At least NASCAR 98 gave you six other cars to race. 3. No two-player championship season mode. Am I the only one who wants the ability to compete against a friend in a championship season with each person practicing and setting up their car on their own and linking-up on Sunday to qualify and race while saving this season on a memory card? 4. Cockpit view wastes ¼ of your TV screen with the timing box. They could have gotten the angle a little better with this view. 5. Useless telemetry readout that doesn't allow you to compare laps. What the hell is this for anyway? Excuse me for not working for McClaren, but how do you interpret this thing? 6. Being black-flagged for actions that were clearly not your fault.(getting hit from behind, getting caught in someone else's mess of a wreck, being unlucky) 7. Trying to pit with the steering assist on pulls your car into the wall toward the track. This sucks big time because at some point, it will cost you a race. 8. Inability to change anything in pits but tire types. (slicks, wets, monsoons). To be fair, at least now, fuel input is measured in laps. Step on the gas when you've got enough. 9. No options for configuring your analogue wheel. Madcatz setting doesn't use the shifter. 10. Timing is still not completely accurate. Tag Hauer would not be proud. Last years game had a problem when linked-up. One player would never be able to qualify good even if the both ran identically perfect laps. Psygnosis solved that problem this year...no Link Mode! 11. "Tear Offs" feature is completely useless. Did someone ask for this feature? 12. Driver name editing feature flawed. Doesn't allow for blank spaces or deleting extra letters in a drivers name longer than yours. Murray still calls you by the old name, but what else would you expect? I would have fallen out of my chair had he called out my last name during a race. 13. No create-a-driver feature. Most other sports games have it. 14. No hard rock sound-track. Fewer music track selections. No Overdrive, Joe Satriani, or Steve Via. Normally this would be a major gripe, but with the improved commentary system, I don't listen to the music while racing. The song played in the menu section is actually very good. 15. With steering assist off, your car drifts all over the track and you have to jerk it around just to stay on the track even on straights. This is very annoying and forces you to make a choice between crashing around on the track with steering-assist off, or crashing around the pits with the steering assist on. Since you spent 99% on the track, I think you know which one is obvious. 16. Gears don't catch very good coming off the corners and you have to manually downshift with the button even when driving an automatic. 17. Race Length Setting. I actually enjoyed using the percentage scale to set the race length. I could set the race as long as I wanted it to be. With F1:CE, you have short(3), medium(5), long(10), half, and full. I guess the full race lengths are the same as the last game. Maybe someone can confirm this. Is the FAQ still useful? 18. No performance attributes meter for car setup ala' NASCAR 98. This would be a valuable tool to aid in car set up. Oh Well, Adjust...Practice...Adjust...Practice..... 19. No Replay Feature Whatsoever. Couldn't use it with the wheel on the last game so I never really got use to it, but I know some people will miss it. 20. This space reserved for more gripes. Don't get the wrong idea. It is not my intention to bash the creators of this game. But with all of the feedback gathered from the last game, I believe they could have done a better job. Bizarre/Psygnosis took everything that was good about the last game and left it out of the sequel. Is this what we asked for? We wanted the bugs fixed, more realism, more strategy. I didn't here anyone say sacrifice the Link mode. It's like they were trying to correct problems that did not exist. Why would you better the graphics with a high-resolution mode when the graphics of the first game received rave reviews? Could it be that people expect it in a sequel? Well...people expect two-player racing with extra computer competition in a racing game too. At least I do. Thankfully, these is no shortage of racing games being released this fall. There is no doubt that this game will enjoy a long stay in my game stable, but as with the last game, I am left wanting more. Damn! We gamers are hard to please. Brandon Lawson 10-7-98 lawsonb@dms.state.fl.us
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