NCAA GameBreaker 98
PlayStation Review from the Net
GameBreaker 98 Review NFL GameBreaker 98 is the best console football game currently available period! No comparisons with Madden 98. GameBreaker 98 has been vastly improved over the original GameBreaker, and outdistances Madden 98 by 50 yards! The most noticeable improvement, of course, is new polygon characters. A unique feature is the analog cam which allows the ball carrier to view left or right. Several other improvements include real player performances; realistic animations such as wrap tackling, dragging tacklers, and pre-snap movements; dynamic camera; customizable CPU offensive and defensive strengths; and clearer sound effects. I have seen every football title out since 1991, so I hope that I can provide some insightful comments. A more detailed discussion is done below. -Graphics New for GameBreaker 98 are polygonal characters. Also included are more realistic animations including wrap tackling, quarterbacks throwing on the run, wide receivers tight roping the sidelines. Ball carriers now drag tacklers, break tackler's grasp, or switch the football to the opposite hand to block potential tacklers. Characters actually bend over to pick up the football from the field. Animations need to be added depicting chest, overhead, and knee level catches to make the game more believable. Pre-snap motions for quarterback audibles and defensive movements are also accurately shown. The touchdown celebrations are far too short. Uniforms are now more detailed with real helmet markings. Some stadiums have a working replay screen. Unfortunately, players still wear ugly 1950s black cleats which from a distance make their feet look as though they are cut off. I hope that GameBreaker 99 will include more realistic animations of defenders swatting at the football. Most people out-stretch their arms to lessen the impact when they fall back. The characters here instead simple fall back with their hands to the side making the fall look stiff and artificial. Necessary for next year is darker shading of characters. Defensive players celebrating after sacking the quarterback on crucial downs would also add personality to the game and enhance the excitement. -Sound The crowd now chants defense when the visiting team is on third down. Impact and character grunting noises during tackles are now clearer. The quarterback actually calls out the play signals. The crowd needs to however roar and stomp louder when the home team is in red zone, scores, or makes a big play. Boos from the crowd after the visiting team scores would also enhance the game's atmosphere. Commentary needs to be more descriptive to add more anticipation and excitement to the game. Madden 98 does a much better job at handling penalties with referees making the announcement and providing users with an accept or decline option. -Realism Left hand quarterbacks are also represented. Wide receivers sometime make catches under tight coverage, although way too few. All America receivers should possess the ability to time passes and out-leap their opponents. A problem that has haunted the GameDay series is that CPU controlled quarterbacks never run past the line of scrimmage. Quarterbacks as a result never gain rushing yardage as reflected in the stats. GameBreaker 98 has remedied this by introducing the college option play. It is far too easy to inadvertently pitch the ball away however. The CPU controlled team does not simply run clock out on 4th down when it is winning and 30 sec left in fourth quarter (CPU 2:00 minute drill needs to be improved). It instead punts or attempts a field goal. Blocked punts or kicks are mysteriously not allowed to be returned by the opposing team. The game's biggest shortcoming is that playing against the CPU does not feel exciting enough. The CPU needs to be able to execute more spectacular plays such as receivers making leaping vertical mid-air catches or one-hand catches. A CPU controlled running back should lower his shoulder to charge and break a tackle. -Camera A dynamic camera reminiscent of the original GameDay is back. It zooms in automatically and tracks the football as it is in play. The default position for the QB and Breaker Cams is zoomed in just behind the quarterback. After the snap, it zooms out to view receivers. If the ball is handed off or the quarterback runs with it, it immediately zooms back in to follow the ball. This quick zoom out and then in temporarily confuses users. A suggestion is to position the Cam default as already zoomed out prior to snap. This will eliminate the need to quickly zoom out and then in. Polygons are best viewed from a distance which makes motion capturing silky smooth. When viewed up close however, characters become unappealing blocks in motion. The new overhead view would have been perfect if it was not initially positioned so high above the field. It becomes very difficult to track the football during passing plays. What is needed here are manual views programmable to any angle and zoom. -Presentation I am not sure why extra point attempts are not replayable. It sure would be nice to study holes in the defense when attempting to block kicks. Small text underneath the ball carrier appear to be all that is needed to show possession as well as identify players. Large bright icons simple create on-screen distractions. -Game Play One nice feature is the ability to customize CPU pass and run offensive as well as defensive strengths. An in game overlay showing CPU defensive plays would allow beginners to study how plays unfold. The icon passing interface is one that was adopted from the Madden series. Although effective, it does not accurate yield the feeling of passing. The actions required to throw a ball to a specific location include being able to control distance first and secondly location. While the Total Control Passing used here allows location control, controlling distance is missing entirely. One suggestion is to introduce a new interface which controls distance based on how long or hard a specific button is pressed. Practice would be allowed in a new Quarterback Challenge mode. This mode would possess a visible marker showing where the football will actually land. The marker would have an on/off option to prevent revealing location when playing against other users. One receiver would be available to throw to in practice mode. This receiver, as all receivers in other modes, would run to the location at which the football will land. A kick meter based on this new passing interface would definitely work better than the current imprecise two directional kick meter. Receiver color designations for play diagrams seen in the original GameBreaker are missing here. At times this can be confusing when following receiver checkoff (i.e. primary, secondary, etc.). Another very important element missing is ability of users to make their receiver perform a mid air catch or leap just as the football approaches. My rating: 8-1/2 out of 10. Although no game is perfect, GameBreaker 98 continues to get better with each new release. This game improves upon the advances made by GameDay 98. It is certainly a much more improved game compared to the original GameBreaker.
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