Ghost in the Shell
Review from the Net
Ghost in the Shell is an tank based shooter (with a LOT of twists) based on the world back drop of the critically acclaimed movie and Manga (Japanese comic's, ahem, "serial artwork") by Shirow Masamune. The game was developed by Exact, the crew that bought us the off beat hit "Jumping Flash". The rumor mill has it that Shirow himself was the force behind getting Exact to do the game. Shirow, to the best of my knowledge, has a PlayStation by the way... But enough, background! On to the game! In GitS, you pilot a spider like tank called a "Fuchikoma" (FOO-CHEE- COE-MAH). You pilot your Fuchikoma through 12 missions in tracking down terrorists that have bombed a cyber-body factory. The Fuchikoma's are intelligent, one person tanks that, like the GitS world portrays them, are true spiders. They can walk around, jump, climb walls, AND walk on ceilings. The speed that one can slide around allows for interesting ways of finding cover. Crawling up the side of a wall, and sliding to walk on the ceiling to avoid a "ground fire only" robot gun is the norm. The game itself offers "do-able" challenge - that is, there is enough intensity to keep you interested without too much to stump you. Along the way are shield power ups, and extra grenades to keep you going. And the obligatory "Boss" at the end of the level. For an extra challenge, there is a "training grounds" mini-game that allows you to sharpen up your targeting skills without any enemies shooting back (for the most part...). However, I think that this sub- game can be a real challenge on its own due to the fact that you are on a time limit to complete each area in the training grounds. And there is not much extra time to spare - no goofing around here! Doing better rewards you with different animated congratulation cinemas. Even if you are hot on the trigger and manage to get "A" ratings all the time, it is actually worth it to do *poorly* so you can see the other cinemas! The plot of the game is outlined in fully animated cut scenes. I must take a moment here to say that the cinema hardware of the PlayStation continues to amaze! Nice and sharp. The style, by the way, is from the original character designs by Shirow - no Major "Eternally Blank Look/Woman of Ice" Kusanagi movie character designs here. The animated scenes, for GitS movie/Manga fans, almost should sell the game on their own - they are VERY good. Some money was spent here! Supposedly 10 full minutes of theater quality animation is in the game. I will also say the humorous side of the Fuchikoma's comes out quite frequently in the cut scenes, and is not to be missed. GitS is definitely from the Exact development team. There are A LOT of interface similarities from the Jumping Flash saga - good things. Examples: * Like Jumping Flash, you have access to inter-level cinemas from the options menu is available, up to the mission you have successfully completed. (Gosh I wish FF7 did this!) * The control is just like our favorite "robo-bunny". * The memory card saving setup is familiar as well (it would also appear that Exact must have a trick up their sleeve, or Sony has updated the development libraries - memory card access seems quite fast to me). GitS for PlayStation is a great game with high production values (you hear this phrase all the time, but I *really* mean it). The simple but mesmerizing effects of the options menu at the start of the game are quite cool. The use of 3D sound effects are just plain spooky. The sound sensation makes you walk around the room putting your hands around a spot of empty space thinking to yourself, "that sound is coming from right about here..." Summary: GitS Manga fans should jump on it to see a well animated Motoko Kusanagi with the original character designs. Shooter fans should try it because the mobility of the Fuchikoma's makes for a very different set of sniper tactics not seen elsewhere. Some naysayers will say, "Heck, it's just Jumping Flash 3!". I beg to differ, but fans of "Da' Bunny Game" will be right at home with GitS. GitS has something for everyone! - Jeffrey Schrab
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