G-Police
Review from the Net
Psygnosis is on fire. Colony Wars is obviously an incredible game. This year's F1 is arguably still the best racing sim (although something must be done about the popup). And of course there's G-Police. This game was a must buy for me as it reminded me alot of Warhawk, which was one of my early favorites - and still one of the prettiest games ever made. You're Jeff Slater, out for vengeance for the death of your sister. As a G-Police pilot, you fly a "Havoc", which is sort of a mix between a Cobra copter and a Harrier, patrolling the domed cities of Callisto, using this cover to eventually avenge your sister's death. Psyg certainly is banking alot on this game, as I've seen more ads for it in mags and on TV than for any other game this side of FFVII and Gameday 98. Graphics. Of course, trendsetting graphics are expected in Psyg titles. G-Police is a great looking game. The gameplay takes place in various "domes" where, oddly, it seems every mission takes place at night. Missions 1-21 so far anyway. The domes are for the most part densely populated with buildings, bridges, roadways, etc. These structures are very detailed, with many of the buildings decorated with impressive lighted billboards. Sort of Blade Runnerish, and I must say, I'm impressed. The graphical detail and the amount of colors used is definitely a highlight in the game Unlike say the structures in Mechwarrior 2, which left me wondering how lazy some game programmers can be. Fly real close to the structures and the different vehicles, from trucks, to cars, to the various flying craft, and they still look good. OK, OK the buildings do get that polygonal "wash" look to them up close, but they're still impressive. The vehicles actually look even funkier up close. You'll notice that the "Havoc" craft you're flying is also very detailed - if you happen to choose an outside the cockpit view. Unfortunately, the most impressive view is 100% unplayable. Here it seems numerous cameras around the dome film your flight, switching from one perspective to another. In this view mode, move the Havoc up or down and watch it's engines rotate...very cool. The weapons fire is also impressive, especially the guided ones - although I still think the Tomahawks in Warhawk are the coolest looking weapons to date. The resulting explosions are as good as I've seen, yes even compared to Colony Wars. Unlike CW, which has explosions in space, G-Police explosions take place in an oxygen enriched atmosphere, thus resulting in traditional fiery orange bursts of flame. You have to see how cool a doomed craft looks spiraling to the earth in a fireball, shooting it's guns aimlessly all the way down. The only downside to the graphics is the dreaded draw-in that I'm sure you've heard about. It's definitely a problem that has to be addressed as it's prevalent enough to make me claustrophobic at times. Yes, the draw-in virtually eliminates any occurrence of popup, but the trade off is an incredibly short horizon that makes it impossible to see more than two seconds of flying into the distance. Ace Combat 2 also uses horizon draw-in, but it's actually realistic looking. In G-Police, it can be a nuisance. Even with this problem, though, the graphics still ooze tremendous quality. It's quite obvious that Psyg spent a lot of time putting this game together. The audio is also very good. Like Colony Wars, you get great audio/visual mission briefs. Also like CW, mission orders are provided via spoken directions from headquarters. After you take out a Nanosoft fighter you'll here something like, "Good work, now provide cover for our G-Police ground units," or, "head to waypoint 1." I like the music too. The game menu music contains serious militaristic beats, while the mission music is sorta funky, jazzy stuff, making G-Police one of the few games where I've actually turned the music up. The sound effects are even better. I especially like the sound of downed craft striking the ground. It's all available in Dolby Surround, which obviously requires a good sound system for best results. Control. This may be a sore point for some. The Havoc takes awhile getting used to, as it should if you ask me. The game is compatible with the analog controller (please go out and buy one already), and cannot be fully enjoyed without one. Of the flying games I've played to date using this controller - Ace Combat2, Colony Wars, and now G-Police - this one required the most practice. You have to concentrate on learning how to move the stick gradually. In the other games there's alot more frantic mashing of the sticks from side to side to get the job done. I've heard some complaints about this game's poor control and I'm sure those gamers haven't taken the time to learn how to glide around gracefully. I've also heard complaints about the lack of strafing capability. Personally, I do not believe it's an issue. Look at the design of the Havoc. It is not a true helicopter, which can move sideways. The Havoc moves forward, backward, up and down, and must turn it's nose to move side to side. So, how would it strafe? Gameplay. Done very well too. The difficulty level is tough, and it's made even harder sometimes by the aforementioned draw-in distractions. However, once you get the hang of your Havoc, and later in the game, the more powerful "Venom", it is an incredibly fun game to play. There some minimal collision problems which may result in you briefly getting hung up on a wall or rooftop. Once you get good enough though, you're control will be excellent, and you'll rarely fly into any structures anyway. The missions are long enough to contain several primary and secondary objectives. I also like the fact that if you fail a mission, you can immediately start it over without load times. My favorite missions are the ones where you're flying around the city domes amongst the skyscrapers fighting flying enemies. It's a visual treat, and hard too because the enemies know how to hide around the buildings. One thing I should mention is because you're flying around in domes, you are limited to where you can fly, i.e, there is a barrier around the dome. Not a big deal if you ask me. My estimate is that in the larger city domes, the ceiling height is around 500 feet. Presentation. The in-game menu system is also done well. It's no nonsense, and the menu music is to. The memory card management is about as good as it gets. If you like, you can adjust not only the audio, but the graphics as well. Apparently, Psyg realized that with the draw-in problems, folks would want to try and maybe slowdown the frame rate to improve the situation. Well, I'm not sure if I noticed any difference. The FMV cut scenes were outstanding and long, some of the best I've seen to date. They're sprinkled throughout the game to lead you along the story of Jeff Slater and his quest to avenge his sister's death. The load times are too long for me, but then I'm an impatient fellow. Summary: + Outstanding graphics and sound - cool explosions, great looking vehicles + The best FMV scenes to date? + Very fun to play once you get the hang of it + Great menu systems and mem card management + Control that becomes a joy with practice - Distracting draw-in - somewhat claustrophobic - Difficult learning curve - Load times are on the long side - No strafing ability may be a problem to some (not me) - Flying restricted by dome barriers There are reasons why some gamers will not like this game. For me it's as fun to play as Colony Wars, and I play it more than any other game in my collection, which includes the latest games like FFVII, CW, F1:CE, Gameday 98, TP98, etc. It's one of those rare games that's so good you're willing to learn how to deal with it's shortcomings, you know, actually treat them like part of the game's challenge. I recommend it highly. D. Davila
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