Kileak: The DNA Imperative reviewed @ www.vidgames.com

Kileak: The DNA Imperative
Review from the Net


Well, let me start by saying that I like the genre of games that this
is from more than most others.  But, on the merits of this game alone
it is very good.  Of the selection of games on 9/9, this and Toshiden
were the only ones that really interested me.

In my opinion, the opening sequence to Kileak is the most impressive
that I've seen yet (though the demo for Philosoma is a very close 
second).  

The game itself reminds me of Doom or Zero Tolerance.  Basically, you
are in a suit of powered armor in a series of corridors and rooms.
Along the way to the end you have to fight various enemies and solve
some puzzles.  So far the "puzzles" have been very simple, but I may
have missed some more complicated ones that lead to hidden areas.

The perspective is that of you looking out of the HUD of a battle suit.
You see what is in front of you, plus some translucent display panels 
in the corners.  The controls are simple: you can move forwards and
backwards, turn, sidestep, fire and select weapons, access an info
menu, and use an item / open a door.

I have no idea exactly how many levels this game has.  The instruction
booklet says that there are five basement levels and two above ground.
This is misinformation however, because I am currently on level six on
a mission to reach level ten.  Hopefully there are at least twenty or
thirty levels, I hate buying a game and beating it in a week.  I want
something that will take me some real time and effort to beat, without
being totally frustrating.


 NOTE: A memory card is a *must have* for this game.  Unless you want to
 try to beat the thing in one sitting or leave your machine on for days,
 you have to have a memory card to save your game between levels.

 I don't see a really good reason why Sony couldn't have built in a 
 flash RAM card to save one or two games, plus made money from selling
 add-on cards.  I suppose that's just one of the "hidden costs" that
 they build into their systems, just like the RF modulator.


I hope this helps someone, and if anyone else has some more information
on it, let us all know.


Jim S.
sorcerer@telerama.lm.com

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