Adventures of Lomax
Review from the Net
Genre 2D Platformer 1 Player Qsound/surround sound Kids to Adults No Save option 40 + levels ‘Lomax is in way over his head. Evil Ed has nabbed his pals tricked them into doing diabolical deeds. Only Lomax has the power to break the sinister HEX!’ Does this grab your attention yet? I continued reading the preview on the reverse side of the jewel case. ‘Leap into action with Lomax as he battles Ed’s evildoers and travels through bizarre lands in this fast and frantic thriller!’ * Over 40 levels of zoomin’ action * 4 Exotic landscapes with fantastic animated effects * Dash in and out of platforms up to 10 layers deep * Conquer tons of enemies, bats, zombies, blowfish & more! Hmmm, this all sounded pretty good to me, although I don’t generally pay much attention to the merits it really tries to sale. But being a platformer addict myself, I couldn’t resist the temptation and eventually picked up the game. Was it worth the purchase? Read on: This game came out late in 96. The game was never hyped or given the media attention as other popular Psygnosis titles received, mainly Wipeout Xl, and DD2. In other words, Lomax came into the PSX game library with a quiet reception that barely anyone paid attention as other more popular titles stole the lime light. This, I personally thought was a mistake, and Psygnosis should have done everything to hype this game! The 2D platforming genre for the PSX has received little justice over the years, mainly due to Sony’s philosophy in the 3D spectacle for next-generation gaming. Thus, the library of 2D platformers is indeed very small. Capcom has recently stated that their recent release of MegaMan 8 in the States has been well received and sold well, and although this software points a departure from originality, the game is being picked up from the store shelves. This could well mean a couple factors. Either gamers crave nostalgia, or simply want to play 2D genres. If the latter is the fact, you better scoop through the PSX library and try finding Lomax. The MENU SCREEN: Enter three Main selections: Enter password, Options, or start the game from its inception. OPTIONS Include: Controller Set Up: There are 3 pre-set Controller set-ups you can use. Music Volume: Self explanatory. SFX Volume: Self-explanatory. Ambient Volume: Allows you to alter the volume of the game’s atmosphere Fx. Screen Center: Center the screen correctly on your Tv set. MAP SCREEN: The Map screen shows Lomax’s progress on his mission to reach Evil Ed and defeat him. You will be returned to this screen each time you have completed a level. Continue: etc. Password: Let’s you return to your previous completed level. GRAPHICS Well, as graphics is concerned, all I need to mention is ‘Psygnosis’. The preview had stated ‘4 Exotic landscapes with fantastic animated effects’. And by its numerable mention, it lives by its words. Graphically, the game is a masterpiece. The look is very sharp, excellent animation, and colours abound to rival anything Disney did for the Genesis. The game is so great looking, I often found my eye swaying from the main action, pursuing the fine details and lavishing parallel backgrounds found all throughout the game. There’s a level of quality here that is not often replicated and hard to top off. This level of perfection is almost uncanny and apparently a mark of complexity never found in the 16-bit machines. This game is not just a simple 2D platformer, a found a lot of ingenuity abundant in this game, not just graphically, but with also a strong gameplay engine. What I enjoyed was the wing effect of blowing leaves passing with the current, and when Lomax pals’ transform from their evil ways, the sprinkle of graphics spray bits of flashes and colours with picturesque clarity, and afterwards you see his saved pals running and jumping of the ledges with umbrellas. Very cute! The backdrops are so meticulous in detail they’re breath taking. I never seen such beautiful backgrounds in a 2D platformer before, and I seen plenty in my days. This absolutely is perfection, and I must say Lomax is the best looking 2D platformer I ever laid eyes on. Period! Psygnosis have always created great graphics for their software, but they truly have top themselves with this little project. All the characters in the game have received equal treatment on their make-up traits, and carefully each piece in the game is a contention to great artists who can actually interpret great looking landscapes with distinguishing fine detail. But what’s more impressive is the level of colours used to paint such a fine portrait. It seems every colour imaginable was used in the game, with a concluding effect of great brightness, fades, and mystic veiling pigments. Well done! GAMEPLAY! Well, when I picked up Lomax, I wasn’t expecting much. After all, since the game lacks popularity, it floats in the gloomy shadow grandeur of the PSX’s library. So when I bought this software, I was expecting selling it once finished. Uhhh, NOT! Most PSX games have been noted for their great graphics and eye candy, however, some lack depth and gameplay. But with Lomax, the graphics miraculous brilliance actually is just another factor in the game’s exciting final package. First and first most, the game engine is similar to that of *Rayman*, another great PSX platformer with ingenuity and great level designs. The luxuriant mold in the similar play mechanics is only found in the Special abilities Lomax earns during gameplay. While in Rayman the abilities where specifically earned during specific points in the game, Lomax abilities are earned on the *go*. Here’s a run down of what Lomax can earn: Digging Icon: Gives Lomax the ability to dig horizontally through certain obstacles. Building Icon: This ability will help Lomax build a bridge by placing small platforms that float in the air. Use it to reach upper platformers and across long distances between platfomers. Each last approximately 10 sec. Bomb Helmet Icon: If you have a helmet, you can use this ability to throw hand grenades. These can inflict self damage if too close to the grenade explosion. Flaming Helmet Icon: If you have a helmet, this ability will throw your helmet much further and take out enemies in packs. Hover Helmet Icon: If you have a helmet, this will give you a temporary flight in air. use it to jump over long areas covered with spikes. Grab Helmet Icon: If you have the helmet, this special ability will allow you to grab onto hovering platformers and pull yourself in. Also very handy for getting across gaps which are too wide to jump. Aside from these special abilities, Lomax can Run, Spin attack, run on barrels, use spring loaded platforms, and climb ropes. There’s alot thrown into the game to keep you on your toes. I found out the game has a good mixture of thrilling action, mix with some suspense as you jump into the unknown and solve the levels with your special abilities. Lomax is not terribly original, but then again what platformer is! Your Lomax character works about through the impression perils of landscapes the same way *Rayman* did with a good amount of skill, attack, and jumping precision. Like Rayman, Lomax succeeds with a dangerous paternal environment that is not easy to master and walk through with little danger to circumstantial deadly environments. In other words, this platformer is challenging and the levels have enough thrills and suspense action that the game demands replay value. If you blindly just run around carelessly, and ignore the law of precision of jumping and attack, there’s a good chance you’ll lose a life, and if care is ignored, you won’t get too far into the game. This game requires good coordination, not as much skill in timing your jumps as in Rayman, but does require a level of patience as you move about, and carefully choosing your spots to attack as you progress further into the level. The level designed is quite intricate, and smart programming went into the often tricky designs of the worlds of Lomax. Rayman dealt much more with the stature of precision jumping and mastering the designs over spikes, moving platforms and deadly objects. But Lomax has a more balance combination of slight of hand design infrastructure, and enemy interaction. Some of the enemies can be tricky to destroy! Which adds to the depth of Lomax. For example: some zombies require double spin attacks, while others can be destroyed with one single attack. They often will suddenly appear from below the ground and try to surprise you -- they can also surprise you from behind when you’re busy digging. A bat can sometimes linger above you, and suddenly descend to attack, and if miss, will suddenly change to a witch and fire in your general direction. Pirates can lunge swords at you if you get too close, which they often do as they always spot you. While running on barrels to get across the water, baby whales will attack you from below, or plunge up into the air and descend below you. Wild-west shooters will transform after being attack and lunge a self-propelled exploding bomb that gradually seeks your standing area. Etc. What this means is, the playful charm of enemy attacks involves good use of your spin attacks and mastering your special abilities. These rascals don’t line up like ducks in the hail days of 16-bit platformers. Some are tricky to rid of and can be alot of fun just dealing with this element. This is one of the main reasons why I like Lomax so much and sets it apart from mediocre status. The action between enemies and environment was well executed, with a difficulty staircase increase as you progress further into the game. But I’m saving the best part of Lomax for Last! The action don’t just takes place in the traditional foreground, but with the intention of preserving some innovation into platfomers, the actions can scroll into the background! Yes, that’s right, you can actually transcend into the background, which consequently becomes the foreground, while a new backdrop replaces the old. Sometimes you will actually see your character play in the backdrop! This effect is done well as you see the backdrop lighting up over the shaded colours influencing the background scenery. Very interesting, and to take this required path. One must do a couple things, One: find boards or bridges to cross into the backdrop, second, use spring boards that will lunch Lomax into the background, or vise-versa. This, as stated in the preview can go as far as ten layers deep. Cool! It actually works well and adds a new twist to 2D, freshening up gameplay. This new revenue of foreground and background interactions makes Lomax an original and twisty game to play. More and more I actually longed to play more levels in this style, and certainly, Lomax doesn’t disappoint you there. More gameplay: Along the way, Lomax will encounter check points. ‘Rope Barriers’. If you die, you’ll automatically return to the last checked ‘Rope Barrier’. NIT-PICKING: Some levels don’t have rope barriers at all. Also, the Wise Old Lorock’s Hat, which is hanging in the air, if touched, will appear a magic wizard who will occasionally give you advise upon what to expect in the level, and what you can do with your special abilities. NIT-PICKING: I wished the wizard had appeared a few more time in the latter part of the game. When you rescue 50 lemmings, the word ‘Bonus’ will appear in the Bonus/helmet window, you’ll be allowed to enter a bonus level once the current section is complete. However, this is one of the main weaknesses I found in Lomax. There’s only one bonus level, and sadly, is not goal oriented like those found in Rayman. The only redeeming purpose found in Lomax bonus level is simply collecting coins. Collect 100 coins and earn a much needed extra life. This is compounded by the fact the bonus level is uninspired. Just punch the hanging bags and loosen the coins, collect, and punch another bag again, and collect more coins. Boring! BOSSES: One tackling boss you’ll encounter over and over again is a floating giant balloon who attacks you from the background lunching missiles in your general direction. As you move eastward, you’ll jump avoiding zombies, or spinning to attack them. If any of the flying projectiles hit large stones on your path, you’ll divert the projectile back from whence it came, puncturing a hole into the balloon, and thereby damaging it. The effects in this level alone are excellent. Afterwards the balloon will move into the foreground and disappear, taking its place is a giant platform that will occasionally try to squash you and you seek ditches, and will than bring moving iron spiked balls hanging by chains, which you must constantly dodge. Every time you meet this boss level, the variation will change, and the Giant Air Balloon will required more hits. Not particular hard, with practice, it won’t be too frustrating to beat. The difficulty is just right. CONTROL: Lomax has three forms of attacking. The first is his basic, spin attack. This is a bit tricky at first, ‘cause to activate the spin attack you must use the same button you use to jump/spin: the X button. So you can first jump, and again press the ‘X’ button to use your spinning attack. Or tapping the ‘X’ button rather quickly will activate the spin attack. Second, you can lunge your helmet for a safer attack. (The helmet always comes back to you.) But you have to collect your helmet by destroying pots scattered in strategic places. If you receive a hit, you will lose the helmet, and if you’re hit the second time without carrying a helmet, you lose a life. Third, you can use one of the stronger ability helmets as the last additional attack against superior, and stronger enemies. This will be needed in the latter levels. In order to access your special abilities, by pressing the select button a screen will open up, showing you a circle of icons, with each icon showing the number of abilities per item. Choose an ability and return to the action and use it by pressing the ‘square’ button. The L1&L2 shoulder buttons are use to look up or down, while pressing the R1 with left/right direction will cause Lomax to run. The ‘Triangle’ button is use to activate any extra helmets you have collected, in case you lose the first, and a helmet window on top of the screen notifies if you have any. Over all, controlling Lomax is very simple with initiative, and responsive controls. Other objects you manipulate in the game are responsive and have a good feel, for example, the floating water barrels and air bubble rides. Climbing jumps and jumping is a snap, although I wished the running could have been a little more responsive. Lomax can also jump out of the water once. He’ll struggle for a slight moment in the water as he imitates his struggling when drowning, jumping again will save him, but if you land on water again, you lose a life. MUSIC/FX Will, again, the music has received special attention. Qsound Virtual audio was incorporated to enhance soundfield beyond the bounds of regular stereo, adding more realism. Since Qsound is a stereo process, you will need a stereo playback system. I don’t have a stereo system set up, but I used my headphones and was able to pick up the difference. The atmosphere sounds of bird chirping, cow mooo’s etc, will shift from one field to the next. The music is very descent, and is well appropriate for a Platformer. Some tunes are light-hearted, while some have an element of suspense, like in the pirate levels. The Fx is nothing short but excellent. I love the atmosphere noises accompanying the music, and that deep booming noise when the lemmings are freed is tantalizing. Lomax utters a few lines: ‘Oh no!’, ‘Lets go’, ‘WOhww’ when he attempts long jumps, and shrieks when drowning. BOTTOM LINE: This game rules. It’s one of Psygnosis best games ever created for the PSX, and certainly Lomax ranks amongst *the* best three PSX platformers. Rayman, Crash, and Lomax. Frankly, this is one of the main games that make the PSX special, and is a strong asset to have in your library collection. With 40 plus levels of challenging 2D platforming, this game should keep you busy for 2-3 weeks. This one is for keeps! Over and out! 96% Graphics 10 Control 9 Funfactor 10 replay Value 9 Music/Fx 8/10 BEST FEATURES: Graphics, Fx-Qsound, 40+ levels, challenging, great gameplay depth and replay value, 2D platforming with a new twist! WORST FEATURES: No save option, bonus level is not goal oriented, repeated boss. Reviewed by Leogamer....
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