Madden NFL 98
Review from the Net
After playing a game of Madden '98 (with 15 minute quarters), I have come up with a few initial observations. Take these with a grain of salt; they may change as I put im more playing time. Mostly I will compare the game to the recently released NCAA Football '98. The look of the game is a little cleaner than NCAA. The player animations and uniforms are a bit sharper. The stadiums appear to be pretty nice, but of course NCAA's are beautiful and there are so many more. Overall I'd give the graphical edge to Madden. The supposedly innovative "Touch Passing" is a joke. Really, it is the same system used for many years; tap the button to lob, hold it for a bullet pass. I noticed no significant difference from NCAA in the way the QB leads the receiver. How EA can advertise this as a new innovation is beyond me. And personally, neither NCAA nor Madden lead the receiver as well as Sony's GameDay or GameBreaker games, especially on out patterns. The running game is much more like last years Madden than NCAA, which is a bad thing. Running seems to be extrememly tough. Don't even think about sweeps or tosses. You better run inside and hit the hole FAST. My longest gain was 7 yards, and I was thrown for losses quite often. I ended the game with 3 yards rushing on 19 carries with my HB. Granted, the Rams O-line is not very good. But IMO, NCAA's running game blows this away. The AI does seem tougher, which is a good thing for sure. I did not get the feeling that the game was "cheating", but rather that it reacted to my formations and tendencies. Meanwhile, I played the Saints (I was the Rams) and the Saints passed nearly every play, DESPITE the fact in the pregame preview it said the Saints have a weak passing attack and will try to establish the run. Weird, as others so far have had a much more balanced attack. Maybe this was an anomoly. Anyway, the game played tough on defense. I only scored 13 points in the game. Unfortunately, the Saints could not move the ball at all, so I won 13-3. Still, it was a challenge to be sure, which may be the best part about the game. Swinging passes out to the HB's (ala NCAA) does NOT work repeatedly. One thing that was cool was that on the 2nd play the Saints ran, Shuler dropped back into a play-action pass (complete with a cool- looking fake handoff). I was playing as SS Toby Wright and I dropped back into coverage. He threw the ball to the right flat. I raced over, timed my leap and picked the ball off. Very nice. I was glad I didn't just knock the ball away. The Saints used time-outs at the end of the half, so that bug from NCAA is not present. Fatigue bar can be seen over each player, which is a neat touch. As usual, EA crammed the game with great features, including classic teams, a fantasy draft, create player mode, etc. Pat Summerall's speach is a bit disjointed. So to sum up, I find the games running and passing attacks disappointing. The running game is a step down from NCAA, and the passing game, supposedly renovated, feels identical. On the other hand, the game offers a tough CPU opponent (at least on defense) and is loaded with options. I'll be keeping it, especially since I can get a tough game from the CPU, but if I had to choose between Madden and NCAA, I'd definitely go with NCAA. Next up, Sony's NFL GameDay '98! -- Jim S.Serious fan of: *St. Louis Rams *Michigan Wolverines *"JAWS" *St. Louis Cardinals *XTC *MST3K Movie buffs: Check out Jake Gove's excellent "JAWS" homepage. Video, sound, reviews, trivia and more from the 1975 classic! http://www.winternet.com/~tandj04/jaws.html
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.