Magic Carpet
Review from the Net
Magic Carpet (Playstation) Original dev: Bullfrog Playstation: Krysalis Distributor: Electronic Arts Magic Carpet, a port of the PC game of the same name, is an intense- action 3D shooting game. Fly your magic carpet over fractal-generated landscapes, fight evil creatures and other carpet-fliers, and gather some pretty amazing spells. This game may have the most value of any Playstation game. The game contains 70 levels, which take from 10 minutes to who knows how many hours to complete (Level 11 took me about 2 hours the first time); 20-30 (estimated) different enemies; and about 20 spells. If you don't play for sheer fun of blasting, or for the intricate evolution of the world as you play, you can play to acquire the next spell, because some of them are pretty amazing. THE GAME On arrival on a particular level (world), play first consists of downing a few baddies, taking possession of the golden balls of manna that result, and building a castle to hold your manna. Your castle comes complete with a hot-air balloon, which flies about collecting manna and depositing it back in your castle. All you have to do to complete the level is find a certain anount of manna (shown on your castle manna indicator) and possess it so that the balloon can carry it back to your castle. You begin with three spells - fireball, possess, and castle. The third spell is acquired on the first level. Fireball throws a single fireball; possess is used for taking possession of manna or communities; castle is for building and enlarging your castle. Various indicators are shown at the top of the screen to give health and manna status. The more manna you have, the faster your spells replenish, and the faster you can dish out major hurt. Fireballs home in somewhat on the nearest enemy, making the game less of a target shooting game and more of a game about which enemies to attack, when to run, and where to place the castle. On the other hand, this is one intense shooter. Action can get very intense when your castle is small and 40 birds are attacking it from overhead. Not only do you have to bring down each bird, but you also need to grab the falling manna. Also, other creatures are attracted by your weak condition, and will also come attack your castle. Other wizards come to steal manna (and help out destroy creatures, but if your castle should happen to get in the way, they're not shy about fireballing it as well). Gameplay is rich. Birds, giant worms, giant flying worms, and a host of other creatures exhibit semi-intelligent behavior and some operate in groups. Manna rolls down hills into valleys. Strategic dispatching of a worm can land the manna right next to your castle. Communities can be possessed and will grow an army, which does its best to help you out. Hordes of undead march toward your castle, attacking your communities and adding the killed to their ranks. Your castle may even have to be moved (use L1+L2 to downgrade and eventually erase your castle size so it can be rebuilt elsewhere). You can wither the landscape with fireball spells, and set trees on fire, which will kill creatures who wander into them. And in general, flying and fighting around the varied fractal landscapes can be a lot of fun. Because you can fly sideways, you can do many maneuvers, such as encircling enemies as you blast them. This makes for some really nice visuals, as you circle around your castle or an interesting mountain. Then there are your interactions with the other wizards, which basically wander around doing the same things you do. How you interact with them (stealing, attacking balloons/castles, cooperation, etc) affects how they interact with you. What awaits you later in the game? Varied terrain, new enemies, smarter wizards, interesting puzzles, and some pretty amazing spells, with which to wreak havoc on creaturedom (and any area of land that may happen to be in the vicinity at the time). Graphics are very good. Although only 256-color, the fractal-generated land formations are varied and look really nice. Castle graphics and community buildings are also good. Animation is also really good; castles morph as you enlarge them, and the land deforms to accomodate them. Some powerful spells cause volcanos to sprout up from the ground. Sound is also good. Background sounds of wind or water (depending on whether you're flying over land or sea) help set the mood. THE PORT Krysalis ported this game to the Playstation from the PC. The looks and sounds are mostly identical. The same 256-color (or less -- some colors are dither patterns on the Playstation) graphics, the same clipped horizon, and the same bitmap scaling for enemies mar otherwise excellent visuals. Sound is pretty much the same as in the original, very good. The original music seems to have been rearranged (unless I remember only the 8-bit version); the original had better modulation (as in chord changes). The PC had a variety of effects, such as reflections and a high-resolution mode. These two effects are not in the Playstation version. Objects cast shadows, but no reflections are shown over the water. Effects that have stayed from the PC version: fog, lighting, and shadows. Krysalis added a gouraud-shaded polygon sky, which sometimes looks fabulous, and sometimes looks like a polygon sky. It warps and scales in proper perspective, like the rest of the scenery, enhancing the 3D effect. The frame rate is low, and varies quite a bit. The median rate is perhaps 15, which is quite choppy. Often it reaches 20, and may top out at 30 occasionally. This game makes the best use of the Playstation memory card of any Playstation game. You can hot-insert cards at any time into either slot, because it checks for cards before each operation. Saves are very fast. The thing that amazes me is how they fit the entire level, which contributed to the 8 MB memory requirement on the PC, into 3 MB of memory. Overall this is a fairly good port of an outstanding game. The game has good looks, rich gameplay, high play value, and some amazing spells. Mike W.
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