Game
Review from the Net
Mickey's Wild Adventure was released last week in Europe and I now have spent two hours or so playing it. What will first strike you after completing the first stage (which is easy): It gets increasingly difficult. The collision detection with enemies is very lax, so if you are near anything that sucks your life energy, it will. Based on the almost ancient, first cartoons with Mickey Mouse and his friends, Wild Adventure takes the player into several levels (Steamboat Willie, The Mad Doctor, ...) that are based on the look of the films they are titled after, while each level is seperated into several stages. The first level, Steamboat Willie, is black-and-white at first, with a beautifully staged coloring in a later stage. The stages come in various flavors. While most of them are standard platform levels (with interesting obstacles and platforms here and there), some are fast and sideways scrolling and telling from the demo mode, there are even 3D levels, where Mickey runs in the direction of the player, while being chased by a huge bad guy. This looks great! Another type of stage is a round tower with steps on it's side, where Mickey can run around, while the tower is turning in the background. There was once an Amiga game using the same technique, but I forgot the name... The graphics are very nice, although not as great as in Rayman or Johnny Bazookatone. Perhaps this is due to the comic origin of the characters - they look exactly like in the comics, while the background and other enemies look more "advanced". The sound is appropriate, CD music in the background and Mickey occasionally saying something like "Oooh, these are sharp" when approaching some swords. Apart from jumping, Mickey can also throw marbles at the enemies, which is vital because you cannot get past some of them by only jumping. There are two things about this game that I don't like. First of all, there is no password system and no memory card saving. You get several lives and several continues and after you used all up, you have to start at the very beginning of the game! When you lose all lives, you have to start at the beginning of the level, which isn't that great, either. The other criticism I have is that often you can't see what hit you. I've had it several times that Mickey said "Ouch" (losing energy) and I didn't know WHY! There was nothing. There's also some inconsistency: When you kill a large skeleton, several large and small bones fly through the air. You lose energy when you get hit by a large bone. Later in the game, there are other skeletons that only generate small bones when they are destroyed. But this time, you lose energy when being hit by a small bone! Criticism aside, Mickey's Wild Adventure is a very good and entertaining game, which I think is far better than Rayman and Johnny Bazookatone because it's FASTER. The character doesn't shuffle along while almost falling into sleep... If you like a not-so-easy game (I don't want to say difficult because I'm sure there are 4-year-old kids that are better than me), Mickey is for you! -- Thomas Meyer Student of Computer Science @ University of Bremen, Germany E-Mail: i03a@zfn.uni-bremen.de WWW: http://www.uni-bremen.de/~i03a
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