Monster Rancher
Review from the Net
I'll start by saying that I was not going to buy this game - it seemed like much too thin a concept to grab my attention. But a friend at work had been jabbering about it for weeks, and somehow I found myself rushing to the EB near work to grab a copy the day it was released. And despite my initial skepticism, I haven't stopped playing the thing yet. Remember an old EA game called "Mail Order Monsters?" It was sort-of a monster construction kit with "Archon" style combat. I always wanted to love that game, but something was missing. "Monster Rancher" is a different game, but keeps a lot of what was wonderful about that old classic, tossing in more interesting gameplay and tons of replay value. So, a breakdown - Graphics - 7 The graphics are perfectly fine, but unremarkable. I like the 3D modeling on the monsters themselves, and I think that in general they're quite well animated, the monsters definitely have a smoother, classier look than your average PSX characters, but the reason for this is that the rest of the environments are really quite lacklustre - the arenas all look more or less the same, and much of the rest is 2D. None of the graphics are bad, imho, it's just that aside from the monsters there isn't too much to look at. Sound - 7 Sound is also fine but not too special. Interface and battle music seems like it's probably red-book audio (skipped a bit because my cd was dusty), battle sound effects and monster voices are well varied and entertaining, but not exactly inspiring. Gameplay - 9 Ok, this is what it's all about, and this is where this sucker shines. It's really an incredibly simple game. On the surface it's not much different than Little Computer People or one of those Tamagochis, but once you start playing it's hard to stop. Through training, work, battles, and exploration you slowly build your monster's stats (fairly standard RPG type categories - Life, power, intelligence, skill, defense, speed) and help them gain new abilities and attacks. What's great about the game is that it takes a lot of effort and many different monsters to progress - it's quite unlikely that your first monster will be able to reach the final battle, which is good, because the real fun comes in cross-breeding your champions and trying to find that one "perfect" monster. The game gives you ample opportunity to try different monster-raising techniques, different monster types (225 different ones), and experiment with items and abilities. As you progress you'll discover new items, monsters, techniques - it just keeps getting more interesting. Battles are, imho, more fun to watch than to fight, but the game gives you a choice of controlling your monster or letting it fight on its own. I find the controls awkward for the human-controlled monster, and find it more interesting to watch the monsters fight on their own and cheer them on. If you're looking for a good fighting game, don't buy this - battles are fun to watch, and they're ok to fight too, but you're not getting Tekken or even Primal Rage-quality fighting game control here, after all this is really much morre of a sim/rpg type of game. Monster creation is very cool - you get a different monster from any CD you own (audio, cd-rom, psx game, whatever), so there's a great deal of opportunity to make different monsters from anyone else - you really get the feeling like you've got a unique little critter to do your bidding. Haven't tried the multiplayer modes yet, but it looks kinda uninspiring to me from a glance. You can fight your monsters against a friend's, but there doesn't seem to be any tournament modes or stat keeping for these battles. It's still a cool feature tho, and I'm looking forward to challenging my coworkers one of these days. Replay value - 10 I'm sure I'll get sick of this someday, but I'm also sure that it's a game I'll keep coming back to. I've put aside FF7, Castlevania to play this, and I don't miss them even tho they're two of my favorites. Because of the huge number of monsters available, the difficulty of the higher level tournaments, and the fun of cross-breeding there's an awful lot to keep coming back to in this game. I've already logged way more time into it than I ever thought I would, and I'm nowhere close to winning. Overall - 9 This is a game that won't appeal to everyone - it doesn't have fast action or complex plotlines, it's a bad fighting game and a mediocre RPG. BUT it's fantastic for what it is, and it's the sort of game that makes you realize just how stale most other games have gotten. If you thought Tamagochis sounded nifty but boring, you'll love this, if you thought the Chocobo breeding was a cool idea but poorly implemented you'll love this, if you've wondered why Japan is gaga over "Pocket Monster" this will answer your questions. All that's missing is killer multiplayer support - this would make an amazing PC game. What can I say - this is a game I wish I had designed, sure there's places it could be better but all in all it's a great game, and one I'll be playing for quite a while to come. --Charley Bandes glyph@papy.com (Just my opinions, not my employer's, yadda yadda yadda...)
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