Nanotek Warrior
Review from the Net
Game description:
This game is somewhat like an updated Tempest. The
craft flies down a tube and you shoot everything that comes
your way. For the most part the craft is attached to the
tube, but jumps and flips are allowed. This game would
definitly fit into the shooter genre, but it so far extends
the genre into the 32 bit era that any comparisions to
classical shooters are pointless.
Graphics: 9/10
Objects are well done. The game has a unique style
that clearly differentiates it from the crowd. Details and
lightsourcing are both handled very well. The game really
shines in the details. As the craft passes by turret like
objects, the turrets change their aim towards the craft. I
detected no slow down, even on the busier boards. This game
would have gotten a 10/10 except for the design of the
bosses. While the bosses are original, they can be a little
too abstract. In the end, its some of the best graphics I've
seen in a long, long time.
Sound: 10/10
'Nuff said. All the tracks are high quality techno.
13 tracks of music that play just as well in a CD-Player as in
the PSX.
Gameplay: 8.5/10
Basic controls are extremely easy to pick up.
Addition control of the craft takes a bit longer. Most of the
weapons are original, although some look like they've been
snagged from TM2. If the controls were a little more
intuitive I would give the game a higher rating. In addition
the boards are set. A good hunk of the game is spent learning
the correct routes through the board.
Overall: 9.25/10
Highpoints: This game is a terrific addition to almost any PSX
library. Replay value is terrific, and the game itself is
innovative. Eye candy AND gameplay (a rare combination). I
am looking forward to Tetragon turning out to be another Single
Trac. One other highpoint is that one of the members on the
design team regularly travels the NGs, and the company seems
open and receptive to input from the gaming community.
Lowpoints: The game could use a 2 player mode. It would also
benefit if it could save the game as opposed to just having a
password system. A practice mode could also be VERY useful.
The only other addition would be a 'random' mode where the
boards change (even if only slightly).
Extra: The designers left a nice surpise on the game...
Regards,
Brett Moseley
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