Nanotek Warrior
Review from the Net
This game seems to be generating a lot of buzz in the online community, and with good reason. It's a throwback to the grandaddy of all video games: the sci-fi shooter. Ah, my eyes get misty when I think back to games like Super Cobra, Caverns of Mars, Tempest, and R-Type. So how does the new kid on the block fare? Read on! Synopsis: Think of Nanotek Warrior as a constantly moving version of Tempest that is sometimes inverted. You are constantly moving down a tube - sometimes inside the tube, sometimes outside the tube. Meanwhile, baddies are coming at you on the tube and above the tube - all at a very zippy rate (30 frames a second?). At the end of each level, you encounter a boss, which are all some variant on yet another classic shooter, Star Castle. Only this time, it's in 3D. These bosses, although a bit too easy to beat, are for me the highlight of Nanotek Warrior. Graphics: 7.5 Graphics are very fast and fluid. The main levels (the tubes) move so quickly and smoothly it's hard to believe at first. The tube is texture mapped, and looks very nice. The enemies in and outside the tube are simple polygon constructs a bit bland and boring. There are few variations of the enemies as well. The multitude of objects blocking your path, ranging from mines to spikes to sweeping fans which take up an entire screen (my personal favorite), are very well done. The bosses are very cool. Cleverly designed and animated, they spin and move and rotate with fluidity that made me stop a couple of times just to watch them. Needless to say, I lost many a ship in the process. 8) Sound: 7.9 Sounds are very well done. Explosions have a meaty sound to them, especially on a decent sound system. Fans make a swishing noise as you approach, and the humming of mines adds immeasurably to the tension of the game. Music is a techno mix which is rather good. It's probably the second best techno I've heard on the Playstation, behind Tempest X (and yes, ahead of Wipeout XL, which I feel is a way overrated). Gameplay: 8.5 Very good. You'll be jumping about the tube, firing like a madman, and swearing like a sailor as you try to get through the game's 8 levels. The amount of control you have over the ship is astounding - you can jump, roll, and put the ship on its side with the greatest of ease. The ship's weaponry is nothing to sneeze at, either; the special weapons range from a grenade like bomb to a screen filling row of fireballs that take out whatever may be in your path. This game is a bit on the tough side, but not impossible as some onliners are making it out to be. There are only eight levels, with a couple of bonus areas, which may sound short, but trust me, once you get to level 8, you'll be begging for a break. The bosses are a bit too easy to beat (figure out the pattern they fire in and keep moving against it firing until he dies is the order of the day). However, they are so fun to fight they could almost be a game by themselves. Annoyances: Although I really enjoy this game, a few things detract from my enjoyment of Nanotek Warrior. The biggest complaint it a lack of variety. All eight levels feel just like the first. The enemies for the most part look pretty much the same, and the tube is always a tube; a variety of geometric variations (ala Tempest) or branching paths would have been a major improvement. The password system is also annoying. Not only does the game not utilize the memory card (why even bother having a high score table if it doesn't save?), the password system is inherently cheap. Your password takes into account the number of lives you have remaining when you complete the level. Therefore, if you beat a level with no lives remaining, when you start the game again with the password, you start with no lives remaining. The game is difficult enough without this hinderance. Even that is nothing compared to the major password ripoff after you complete the game. Upon completing the game, you are giving a password for a new ship with phenomenal firepower. But everytime you complete a level using your spiffy new ship, you are given the EXACT SAME PASSWORD! Therefore, in order to completely beat the game, you must play through from beginning to end in one sitting. Sheesh! The graphics and sound are quite good, but really could have benefited from a bit more pizazz. Speech announcing what powerup you just got would be a big plus. Overall: 7.9 Although my list of annoyances is rather long, don't be put off. Nanotek Warrior is a pretty good game, and a step in the right direction for next-generation shooters. It beats the hell out of playing Philosoma, that's for sure. Until someone gets it together and releases a new R-Type (or ports the phenomenal Darius Gaiden over from the Saturn), it's about as good as Playstation shooters get. ---Randy Baer---
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