NBA Live 97
PlayStation Review from the Net
NBA LIVE 97' for Sony's Playstation -------------------------------------------------------- Overview: ----------------- Have you been pissed off with last years offerings from E.A. and Sony, in which each game excelled at the other games failure (great graphics with no gameplay or visa versa). Well, _finally_ a b-ball game that has combined the best of nearly all worlds in one package is here, Live 97' You want slick fluid polygon graphics, with great camera angles along with gameplay that is nearly as deep as the real game itself, along with options and stats galore, look no further, this is you're game. .. Graphics: ---------------- Live features well textured large polygon players which animate as smooth as silk. Each player's face/head is detailed anywhere from stunning to decent. For example R. Harper and Rodman look like there real life counterparts while some other players like Ewing, leaves a bit more to be desired. It's not like the faces are comprised of very many textures, because there not, it's just that they are done so..damn good, you _will_ notice almost every player by looking at his face. Very good use of multiple textures in a limited V-RAM is evident here. And unlike Shootout's players, these players are more textured throughout the rest of the body..not only the face. The uniforms are detailed as well as the real NBA ones, along with the players name and number clearly seen on its back. However, while the names are noticable, they are _very_ small and can only be made out from _very_ up close. The animation of each player is really a sight to behold as they move as smooth as silk..but that's not the best part. The best thing is the _huge_ ammount of types of dunks/steals/alley opps/spin moves/put backs/ect.. all done with superb realism. My only gripe is when many players are together the action slows down..sometimes like slo mo, as it's probably because eithier the P.S. is not fast enough / bad E.A. coding/ or too many frames of animation. Or all of the above. However it is not _nearly_ as bad as the slow motion player shots in NHL 97'. (But don't say i did not warn you :) And unlike last years version the players _do not_ skate around the court, you see when they stop, they stop on a dime. Now each court is rendered exactly like the NBA's, with the same details, and done so with superb clearity. Reflections and player shadows add a nice touch, also. The ball, backboards and net are rendered as detailed as you will ever see, and both the net and ball animate very smoothly. All in all from the player graphics to the detailed _real_ courts, to the smooth player animations, it's realy a sight to behold, and ranks as one of the top graphical sports games ever. However, there are some missing features that would have added more of an enviroment to this..for instance, having a ref on the court/ side benches/ and a shot clock above the backboards. Why E.A. choose to only have an icon appear when the shot clock gets below 10 seconds, instead of a actual shot clock above the backboard, is simply mind boggling. Also, the fans..well they are the same generic non-moving crowd, we have all too often seen in these 32-bit sports games. These few flaws aside, the graphics and animation are very well done, and are top notch. Graphics/Animation Rating: 89% (would have been higher without the sometimes slowdown, and more court objects) Camera Angles: Yes this should _always_ get it's own catagory in a sports game, as it's so damn important to suit any game players needs. And Live has 8 seperate angles, along with 9 types of zooms for each, _along_ with preset options, a reverse angle/closeup in the key/ and 8 types of freethrow camera angles. Plus you can even set up you're own custom view, and save it to the memory card. This is by far the best selection of camera angles _ever_ in a sports game, and each is done with stunning clarity. Plus, you can get as close up to the ball as you could want, which makes the passing hard :) , but the realism, terrific. Camera Rating: 99%..(only a true ball cam is missing) Gameplay: Okay, enough with the eye candy, so how the heck does it play, right? One word, Awsome, Baby! (Sorry Dicky V. :) First off, the strategy that Live 96' had is here and more, as you can customize up to _8_ offensive or 2 defensive plays to just a combination of the L2 or R2 button and one other button. So you can have multiple plays at the flick of a couple buttons, _during_ gameplay. There are 17 different offensive and 2 defensive quick plays to choose from during gameplay.(ie...on the fly play calling) There is also 36 different offensive and 5 defensive set plays (sideline called plays) available and all are shown in in an animated on screen diagram, to show you exactly what they do.(in case you forget) For the sake of reading, see below of all the set play options available in this game. And in case you forget and you're not sure which play you called, just toggle the "play notification" to on, to display an overlay on the screen. Along with this you can choose many options from a stategy menu which includes crashing the boards,different defensive sets,different amounts of pressure,ect.... Now that you realize this game is deep as far as stategic elements are concerned, lets get down to the different gameplay features. When you shoot, you press the button to jump and release it at the time you want at that players arc. Tapping the shoot button will fake a shot, and pressing another button will call for the cpu player to shoot. Tip ins and put backs are very frequent and are done quite realisticly. As is, an ill advised pass that will go out of bounds. Midair passes are also possible at the flick of a couple buttons. Players will make behind the back passes(cpu random determined), over the back passes, long bomb one arm passes, alley opp passes,, bounce passes, and many others. One real sweet feature is the ability to play give and go with two players just by holding and releasing one button. Crossover dribbles and Deke moves are executed with a flick of one button, and seeing the fluidlity of these different animations and the variety is _so_ realistic. Of course you can reject shots..heck even play volleyball (like Oakley on the Knicks :) against the backboard with a press of one button. Damn, even _hand checking_ is possible, and there's even a _hard_ hand check (ala Knicks..) button option. Naturally you can steal at the press of a button, also. Now here's a real nice feature, you can flagrantly foul a player or them you .which results in two foul shots and possesion. And you can get fouled during the shot(yes!..and it counts) and get the customery extra free throw. All infractions are included including illegal defense calls / 3 in the key/ 5 second violations/ ect..., and each can be turned off independently. You can substitute manually or have the cpu do it for you, call timeouts, have injuries during play also :) The game plays smooth as silk, and you'll notice many types of passes/dunks/signatue moves(even though the manual does not say it..heck i seen Mr. Robinson's Tomahawk many times..and Jordan one handed from the foul line dunk, also.) And don't expect players that nomally can not dunk (ie..Oakley) to dunk..this is no arcade crap. A couple things did bother me such as there are too many bank shots when close to the basket(facing diagonal)..heck i could see Pippoin doing it, but not almost everyone! And some animations of a right handed shooter looks like he's pushing the ball instead of letting it "flow". One other thing, is like in last years version, when you foul a player intentionally, he will almost tackle him..which is _far_ from realistic. ( Come on E.A. !) But there are so many positives..heck even spectacular features like a player throwing his elbows..or ripping the ball down _with authority!_, that these couple minor flaws can be _well_ overlooked. Also the A.I. is very good, as if you have a breakaway, the cpu will foul you're teamate, to stop the easy basket. (Nice) Damn, the gameplay is superb :) Gameplay Rating: 97% Control: Pretty damn good, as last years "skating" has been almost _totally_ wiped out, and when a player stops..he _stops_. Passing is crisp..sometimes a bit slow in the up close view, but fast in the other views. There nothing bad to say about the control..it's that good, and you can get used to it in 5 minuties, it's that easy, plus with the amount of offensive/defensive/"on the fly" plays asigned to almost _all_ the P.S. buttons, it deep as well. Control Rating: 98% Sound O.K., here's my biggest complaint, as there is no damn play by play announcer..uhh, you would think having a cd system this would be a _given_, instead too many games simply forget it. One other problem is the lack of crowd noise when you beat the visiting team, at the end of the game. It's like they all left the arena (ala.. L.A.) There is a good deal of superb sound effects however, and a P.A. announcer, which is done well by TBS's Ernie Johnson and a few others. Ernie does the sound bites between the action. Sqreetching(sp?) sneakers, whistles, the "swish" of the net..and "bang" off the glass, the crowd _really_ getting into it in the fourth quarter, the crowd appropiatly booing and cheering when you expect it..but not loud enough(imho), and a terrific PA announcer calling everything from the amount of fouls on a player/who the foul is on/player who scores and who assisted/telling who's at the foul line..and for how many shots, ect...especially the announcer emphasizing one player per team player (ie..the Bulls "Luuuuck" Longley) with a resounding voice. Little arena sounds are also evident such as music in Chicago(few seconds), but the game could have used more(imho) Overall, the sounds effects are very crisp..., when they are done, but you would expect more with a cd system, _especially_ a play by play announcer. Sound Rating: 74% Overall, this is as solid a sports game as i have _ever_ played on a console system, with great graphics/smooth animation/terrific gameplay/great control/ option's and stats galore / and decent-good sound. it's _easily_ the best b-ball game out on consoles..and probably the best overall sports package out now. (note,i did'nt try NBA ITZ 2 yet) Overall Rating: 94% Here's a rundown of most of Live's features; Rosters updated as of Sept 25th 12 man rosters and the ability to trade/sign/release players and also create as many as 40 players. Creating a player is done quite well, with options for facial hair/hair color-type/facial expressions/height/weight/skin type/shooting and/agility/dunking/passing/shooting/stealing/blocking.. and so many more. Damn, you can even pick from a variety of colleges for that player and years in the pros Most or all players are in the game(for instance all three new rookies are on the Knicks roster), Shaq, Jordan and Barkley are in the starting lineups, but with different numers and without there name being announced. (Jordan is just named Player) However both are textured (facially) correctly. :) An overlay on the screen will appear when a team goes on a "run" (ex.. Knicks on a 10-0 run) You can turn on/off score overlays/slow motion dunks/and keeping the score close Players fatique and have injuries A fmv 10 second "halftime show" is included (no big deal) Full 82, or 56, 28 game, season modes Rosters can be shuffled or viewed from main menu 3, 5, 8, or 12 minute quarters Loading Time to start a game can be up to 45 sec..uhhh Playoff length can be set for different # of games A Feb 20th trading deadline can be declared FULL Stat tracking..but takes up an additional 2 mem. blocks. (if no stats, 2 blocks are used for a season) Starting Lineups are shown in pictures and names before game..not announced You can configure ANY button on the controller Shot control can be manual or auto Player movement can be absolute(default) or screen relative There are 36 total offensive sets: 7 types of motion plays / 3 high post plays 4 3 point plays / 5 isolation plays 6 box plays / 5 inside triangle plays 6 sideline triangle plays 5 types of defensive set plays Full court / 3/4 court / half court trap / half court press / quarter court 17 Offensive quick plays (on the fly): baseline drive / middle drive / post entry low post entry high / ds accept / ds reject ds fade / ds curl / ds slip / dribble entry hand-off / back-door 1 / back-door 2 pick and roll / pick and fade pick and slip / timeout 2 types of Defensive quick plays (on the fly) intentional foul and double team These quick plays can be assigned, up to 8 different buttons at one time (ie..8 plays during gameplay) 3 type of pressure defences low/mid/high Auto substitutions/ sub. notification/ and play notification can be turned on or off Option to crash the boards The 8 different camera angles include: Behind / Classic / Sideline / Press / End / Sky / Overhead / Autoselect 9 types of zooms for each of these angles (Damn, that's 72 different camera angles) 8 user custom camera angle presets (saved to card) or 8 defaults presets 8 types of free throw camera angles: random / behind / side / diagonal low / high / facing / facing close Reverse angle and closups in the key, options.. Change Defensive matchups and double teaming Intentional fouls and Flagrent fouls User /player/ and team stats 20 Types of Team Stats: points / bench scoring / field goals / field goal % / 3 point FG's / 3 point % / free throws / free throw % / offensive rebounds / defensive rebounds / total rebounds / blocks / steals /assists /turnovers/ fouls/ team fouls / timeouts / longest run / scoring drought 17 type of Player stats: fatigue(1-9 rating) / points / field goals / field goal % / 3 point fg's / 3 point % / free throw / free throw % / offensive rebounds / defensive rebounds / total rebounds / blocks / steals / assists / turnovers / fouls / minutes played 15 types of User stats: points / field goals / field goal % / 3 point fd's / 3 point % / free throws / free throw % / offensive rebounds / defensive rebounds / total rebounds / blocks/ steals / assists / turnovers / fouls (is that enough stats?) Substitutions-manual or automatic Timeouts (7) 12 second (or so) Instant Replay which includes: Slow mo / reverse / fast rewind / forward / fast forward / varitable zoom in and out / highlight one player Mid air/behind the back/long bomb/bounce passes/put backs/ tip ins/ many types of dunks/ ...ect Crossover dribble/dekes/ and two types of hand checks Hot Streaks..NICE!, the players icon will flash when so Icon also shows when a player is tired A pretty damn good A.I. (got beat 123 -28 with the Bulls in hardest setting...12 min. quarters) Up to 8 player support which includes user records Arcade/Simulation/Custom play Season/Exhibition/Grudge matches/Playoff options Announcer/sound effects/crowd/music all are adjustable Stereo or Mono sound Able to set how often replays are shown Three types of difficulty levels Able to adjust the offensive and/ or defensive frequentcy of fouls with up to 9 settings Able to set foul out from 2-8 or off Can turn off/on out of bounds/backcourt violation/traveling/goaltending/3 in the key//inbound clock/illegal defence/Half court clock/shot clock/fatique/ and injuries NBA on TBS logo always on (good or bad?) Ernie Johnson of TBS does the pre game/ between quarters/ and end game commentary...not in fmv, just in sound bites. TV like updates on rebounds/points/ high scorers/ ect... , on the bottom of screen during play TV like upper left corner team / points /quarter /and time left that is easy to read, but small enough to not get in the way. Speed bursts D. Rodman has green hair (heh..). I think i just about covered all options..whew (now on to _finally_ get some sleep :) ( I'll review Fifa 97' tomorrow, ..hopefully) I hope this all helped, Phil... *** Note, please forgive any spelling errors or bad grammer as i had to rush this review so all you can get an idea if it's worth buying.****
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