NBA Shoot Out
Review from the Net
======== PRELIMINARY NOTE: I know that there are plenty of people who are wondering whether to buy NBA Live '96 (by EA Sports) or Sony's NBA Shootout. I haven't played the EA title, so I can't answer that question. Anyway, I bought NBA Shootout last night and these are some early thoughts and description for those who haven't seen it yet. First the stuff I like (this may be long :) ): ** The game begins with a nice FMV intro (though I hear EA's is amazing). From there, you can choose to play an Exhibition, New Season, Continue Season, or Playoffs game. You can choose the number of rounds in the playoffs (2, 3, or 4 rounds), the number of minutes in each quarter (2, 3, 4, 6, 9, or 12 minutes), and whether to play in Simulation or Arcade mode (simulation mode allows for player fatigue, fouling out, substitutions, and time outs). You can also choose whether the annoying "computer assist" mode (i.e., the computer makes it easier for the team that is behind) is on or off and whether the equally annoying "replay all dunks in slo-mo" mode is on or off. ** There are all of the NBA teams, including the expansion teams. Also, nearly all of the NBA players are represented (including the elusive Michael Jordan, disguised as Roster Guard #99, and Charles Barkley, aka Roster Forward #99). There is a picture of each player (kind of like his "trading card" picture), though some are dated. Also, some of the more recent trades (e.g., Laettner to Atlanta) are not in the game. There is a trade player mode to correct this. ** There are buttons for Turbo, Dunk, Jump shot, Pass to the man you face, and Pass to the man closest to the basket (on offense); Turbo, Shot block, Steal, and Switch to man nearest ballhandler (on defense). Yes, this means that there is turbo both on offense and defense :). You can also choose between two offensive sets and two defensive sets on the fly. You can pick which two will be available before the game and during timeouts. Offensive sets include Hi-Lo Post, Box, High Triangle, etc. Defensive sets are just full or half-court press. ** Very nice graphics and animation. The players all have nice-looking home and away jerseys, with the number. They have facial features and their body size, skin color, and hair (including facial hair) is pretty accurate. Also, I've heard that Sony used motion capture to animate the movement in this game. It shows -- player movement is fairly realistic. Sometimes, though, it seems almost *too* smooth. This is a bit hard to explain, and maybe I am too used to Genesis basketball games, but your players feel a bit like Hockey players in NBA Shootout... they kind of glide along. You can't stop or turn on a dime, like you can in most video basketball games. And sometimes it seems a bit slow. Still, it looks very good. The stadium floors are all basically correct (but, unfortunately, no beehive pattern in Charlotte), and reflect the lights and the legs (but only the legs!) of the players. It all looks very good. ** The ref calls both offensive and defensive fouls, backcourt violations, ten second violations, and five second (inbounding) violations. A foul can knock other players over (pretty realistically), and your player can get "continuation" on a foul. The ref is unseen, though. I kind of wish you could actually see the ref running along with the players in these games, but I guess that would tax the polygon engine to the point of slowdown. This lack of a "real" referee is most apparent in foul shots, since your player has to run down his own rebound to shoot the second shot. ** During timeouts (in simulation mode only), you can substitute players and decide whether to crash the boards, whether to have the computer automatically "switch" (defensively) when you get beat off the dribble, and whether to double-team the ballhandler. ** There are many usable camera views, including one called "One Player," which chooses the best view on the fly during one-player games. There is a free-camera in Replay mode which is *way* cool, because, unlike the almost-as-cool freecam in FIFA, you can really move it *anywhere* -- up, down, left, right, tilted around, up in the rafters... you can even rotate the angle to the point where it is upside down. The only drawback is that replays are extremely short (only the last very few seconds) compared to most sports games. The attention to graphic detail is evident when you use this free camera; all of the players have faces up close and are not too pixellated. ** Your players actually *do something*, unlike NBA ITZ, in which they stood around for most of the game. If you hold the ball at the top of the key, your players will set picks for you and make cuts. I absolutely love this, and this alone makes the game for me. It certainly makes this game loads better (at least in the simulation department) than NBA ITZ. ** You can use the Multitap for up to eight players at once. Like most sports games, players can be teammates or adversaries. ** There are (working) shot clocks above the backboards! YES! :))))) Also, Sony got the "shot clock doesn't reset on out of bounds or on shot blocks" rule right. In fact, it seems that Sony got just about all of the NBA rules correct. Big thumbs up. ** The announcer is good and pronounces all names correctly, even using the nickname and "wacky NBA announcer" enunciation in some cases (e.g., "Joe DOOOOOOOOOmars!" or "Bryant 'Big Country' Reeves!"). The sounds in general are good. There is the usual "sneaker squeak" sound and crowd sounds, which react with the action of the game. During timeouts, there is a stadium organ which entertains the crowd. ** The FMV of the cheerleaders during halftime is nice ;). There is a "player standout" from each time at halftime, and game stats are given. ** There are end of game team and player statistics. After an exhibition game is over, you can select "Rematch" to play again without having to go through the whole loading routine over again. Finally, someone thinks of this. ** Saves take up just one memory block. Now, the stuff I don't like... ** NO STATS TRACKING. I guess this is the reason saves only take one memory block. Statistics are important, especially to die-hard sports simulation fans. It really amazes me that such a great game can *not* have statistics tracking. I mean, it has the "season" mode, right? Sony's other excellent sports titles track statistics (maybe not perfectly, but well enough), don't they? I keep thinking that maybe I'm overlooking it, and that there are season statistics there somewhere. Sadly, though, they definitely aren't there. ** Well, there *are* game statistics. These are the statistics that you get after the game ends: Team stats: FGS, FG%, 3PT, 3P%, FT, STLS, BLKS, RBS (O/D), PFS, and (get this) Possession Time ... possession time?? Huh? Plr of the game: PTS, RBS, STLS, BLKS Plr stats: PTS, FGS, FG%, 3PT, 3P%, FT, RBS, STLS, BLKS, PF ** If you look at the above, you'll notice that there is *NO ASSIST STATISTIC*, and no turnover statistic. ** There is no player create mode (but remember, contrary to rumor, Jordan and Barkley are there... sort of). This doesn't bother me as much as it bothers some people. ** It appears that you can make substitutions only during timeouts. This, of course, is not the case in real life, in which you can sub any time the clock is stopped. Also, if you have made subs, for example, at the end of the second quarter to give your guys a breather before halftime, the subs will start the second half and you have to call a timeout to put your starters back in. This is pretty bad. ** There is no pump fake or pass fake. This is a pretty important oversight (I assume it's oversight) by Sony even notwithstanding the simulation aspect, since, if you accidentally tap the shot button, your player will shoot the ball rather than (as he would in most games) pick up his dribble. For this reason, you'll find yourself accidentally shooting full-court shots as you go for a rebound and you'll notice that your players, once they start moving, *never* pick up their dribble. ** When there is pressure by the computer on the inbounds play, *no one comes back to help*! This is an annoying AI flaw and often results in a quick turnover. ** The score is only shown immediately after made baskets, and doesn't stay on the screen for a second as you bring up the ball (as it does in the old NBA Live games). It isn't in a corner of the screen, either. You'll find yourself wondering "What's the score?" quite a bit. ** There is no scoring breakdown by quarters at the end of the game. ** It's a little too easy to steal and block. At the same time, it's tough to intentionally foul. Intentional fouling is necessary for a basketball simulation, IMO, and I have yet to see it done well. ** The announcer, like most video game announcers, often says things like "That was awesome!" or "Incredible shot!" when the shot was neither awesome nor incredible. ** Like many PSX games, the manual is lacking, and leaves many things for the player to figure out. I still don't understand the "status" area next to your player when you foul... I think it's personal fouls and technical fouls. If this is the case, though, at one point it said that one of my players had two technical fouls but he was still playing, *and* I didn't notice when he picked up the technicals. Anyone know? That's about it. In summary, NBA Shootout is a good looking, fun, extremely playable basketball *simulation* (finally!) which is really lacking in only one department -- statistics tracking. However, that's a pretty big deal to a lot of fans. That said, I was surprised at how much I like this game in spite of the lack of good statistics tracking. I have a friend from Penn who loves it because the rosters are so extensive that Jerome Allen (T'wolves rookie) is actually in it. I look forward to playing against him in the two-player mode. -------------------------------------------------------------- Brian Kennedy brk@acpub.duke.edu
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