NBA: In The Zone 2
PlayStation Review from the Net
In The Zone 2 - Konami Sports Konami recently released this follow up to last years decent effort, In the Zone. While the game shares the same name as last year's version, this one bares little resemblance to last years Run-n-Gun slam fest. While Defensive A-I was an after thought at best last year, and substitutions weren't even possible in last year's game, this year's game is improved all around. Konami won praises for their efforts last year, and got an early jump on the competition by being early to market with their sports offerings in the various categories. While the rest of the competition has caught up them in many ways, and passed them in others, Konami's efforts with this "sequel" show that they haven't given up on the idea of being the best in the sports arena. How has it changed from last year? It would be nice to compare this year's version with last year, but unfortunately, like many of the other folks that bought the first In The Zone, I traded it in (didn't everyone? It wasn't like you couldn't find tons of 'em in the used games bins in the various stores!) when NBA Live '96 (EA Sports) and NBA Shootout (Sony) were coming out. It wasn't that last year's version wasn't fun, it just wasn't a complete game. It didn't allow for substitutions, didn't feature all of the players, didn't have a clue what defense was -- no matter how difficult you set it for, and just left everyone wanting more. Unless you only wanted a running slam dunk fest, the smooth fluid motion, and interesting graphics just couldn't compensate for the other features that these competing products brought to the marketplace. For the rest of this review, please understand that thoughts about last years version are based on memory that has been known at times to be faulty. I apologize in advance if I forget how good -- or bad -- something was last year, and will do my best to be fair in any case. Some of the biggest complaints about last years game were the poor defensive play (it was referred to as a constant Slam Dunk fest) and the lack of any real simulation features. This years version has made very marked improvements in the artificial intelligence (AI), especially in the defensive area. While last year the primary method of scoring was the slam dunk, ITZ2 knows defense, and doesn't give up the slam dunks so easily. This years version forces you to take outside shots, and plays defense that makes you work to get inside position. Simulation and season mode features have been added to the game also, and provide the challenge of playing towards a championship. There are also trades, player creation, substitions, fouls and more. All areas that were sorely lacking in last years version have been hit on in one way or another, and the end result shows that Konami paid attention to the comments that folks made about last year's game. It still looks good, doesn't it? The graphics that were different and interesting last year (texture mapped polygonal figures) have been changed too. This years version features more rounded edges instead of the squares and rectangular edges of last year. The arenas look very sharp in this year's version, and feature all of the appropriate logos, court side signage, and light and shadow effects that should be there. I will say that the original NBA Shootout features a little bit better light and shadow effect on the court, but it doesn't affect game play, and is merely a nice little bonus in the eye candy area. Watching the game play for a while, or the demos for instance, do show that the programmers/producers of ITZ2 have gone all out to reproduce the effects in the real games graphical artistry. When a player dunks the ball, you see the back board bouncing up and down as it does in a real game. The players in the game even stand around panting during foul shots, or at the end of shots that are taken. You can just see how tired the players are. Very slick! The fans in the stands look relatively nice and show depth nicely. Rather than the typical splotchy colors, or flat repeated patterns that we've seen so many times before, the fans look more realistic and actually fade nicely into the background giving a better illusion of 3-D than most of the current sports titles have done. Did they work on the sounds? Yes, the sounds have been (to my memory) improved this year. There is fluid play by play announcement in the game this year. If I guess right, the same announcer that was in NBA Jam Tournament Edition, is featured in ITZ2. Even if it's not the same guy, there is definitely the "He's heating up" and "He's on fire" call that you hear in the Jam games. The announcer is timely with his calls though, and pronounces the players names smoothly. There's a slight hint of choppiness in the game call as the team names are announced and the scores are ticked off, but only a hint of it, and considering the speed of the game play that is going on, it's not bad at all. The rest of the sounds are the typical tennis shoes squeaking on the floor, the bounce of the ball that you'd expect, and clanging of the ball off the hoop for instance. Nothing that really sticks out, but nothing glaringly missing either. What still needs work? Well for one the documentation this year is in no way an improvement over last year. In fact, it seems that they've actually slipped in this area. Sadly though, this seems to have happened to virtually all of the games that have been released since the jewel boxes were changed to the standard music CD size case. The game companies all seem to have taken the size change as an opportunity to cheapen out on the documentation and game instructions. In ITZ2 the documentation is lacking in completeness and doesn't even explain all of the options found in the games option menus. That is just plain inexcusable. One major complaint now that the game features the season and playoff modes is the lack of statistical tracking over the season that is found in Live for instance. As some folks in the newsgroups have already been complaining, it's apparent that Konami just didn't understand how important such features are to us US folk. Hopefully this is something that will be improved in next years version of the game, but of course that means paying more hard earned money to Konami to find out later. One thing that this reviewer found lacking was a way to turn off the announcer once a game has started. The announcer isn't annoying, but still, if you want to turn him off, you have to do it before getting into the game, and can't do it once the game is going. So it's not really a slam dunk? This is a very solid effort, and as stated above, a definite improvement over the original. It's still not the perfect game though, and as with most sports games, has enough room for improvement to leave you wanting to buy next year's version when it's released. Best recommendation, rent ITZ2, Live '96 or Live '97, and NBA Shootout from last year (hopefully a new version will come out soon!). Compare them yourself, and pick the one you like best. All are fine choices, and each has it's own stand out features. Buying any one of them would be a good choice, but knowing the features of them all makes for an educated customer. Rating: 7/10 Barry C. Dowell Vital Statistics Genre: Sports/Basketball Game Format: 1 CD for Sony Playstation Publisher: Konami Audience: K-A (Kids to Adults) Players: 1 or 8 (multi-tap adaptable) Memory card: 1 block Street price: $39.95 - $59.95
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.