NBA: In The Zone
Review from the Net
Summary: Konami offers PSX owners a visually stunning game of round ball featuring spectacular dunks, spins, and behind the back passes. Those who enjoy fast paced arcade basketball will be very happy with this game. However, those looking for a deep basketball simulation will be left wanting. NBA: In the Zone is closer to NBA JAM than it is to EA’s NBA Live. As I previously mentioned, NBA: In the Zone looks beautiful. Every object on the screen is very detailed. Each court has its trademark logos and colours. Team uniforms are incredibly accurate right down to logos, numbers, and names. Many of the players look like their real-life counterpart. Horace Grant has his goggles, Rodman’s hair changes colour, and every player has wristbands and kneepads in the right places. In the Zones’ players are a cross between Sega’s Virtua Fighter 1(square features) and Namco’s Tekken(detailed texture maps). Player movement is very fluid. One can clearly see between-the-leg dribbles, fade-aways, spins, and a variety of jams. To compliment this, In the Zone displays an instant replay after every score, and three different camera perspectives in which to view the action. All camera angles are practical with the quarter view, similar to NBA Live, being my favourite. It is quite obvious that Konami’s programmers put a great deal of effort towards visuals. Unfortunately, In the Zone’s designers paid less attention to the game’s sound and music. Crowd noises and effects, i.e. the ball bouncing on the court, are average. Music is typical video game hip-hop/dance music. Their is an announcer, but he quickly becomes annoying. I refuse to choose the announcer option during a Houston Rocket’s game because he pronounces Robert Horry’s name as Oley. The click used to denote a block shot is just as bad. As I stated earlier, NBA: In the Zone is more arcade than simulation. The game does not allow substitutions as there are only five players per team. While most teams have their entire starting line up, there are a number of glaring omissions (most likely due to licensing restrictions?). Shaq, Jordan, and Barkley to name a few. Also, teams are composed of their pre-draft rosters. B. J. Armstrong is the Raptors’ guard, not Stoudimire(sp?). Majerle and Mourning are still on their original teams. Controlling your player will be awkward for those accustomed to NBA Live’s scheme. One must select a player to pass to by pressing either L1, R1, or Circle (button assignments can be change). I prefer holding the D-pad in the direction of my intended team mate instead of Konami’s scheme. You can make your players spin or dribble behind his back by pressing a button, but which one he does seems to be random. The AI in this game needs more work. One does not have the ability to call set offensive and defensive plays. On offense, your team mates seem to just stand around. Only the player you select to receive a pass will try to get open. Your team’s defense is poor. The opposing players do not have any problem driving the lane. The only way to prevent this is to switch to the player closest to the ball. One can not rely on the computer controlled players to play tight D. The opposing team’s defense is uneven. I can score at will in the first half, but always get my shot blocked in the second half. The AI has one major flaw that allows you to win a game if you can get the lead. If you’re ahead a basket or two, just take the ball near the sidelines and let your opponent knock the ball out of bounds. You will get a new shot clock (knocking the ball out of bound does not give you a new shot clock in real basketball unless it gets kicked out). Once you inbound the ball, the defender will not try to steal the ball until you start to dribble. Therefore, just stand there. Once your shot clock starts running out, dribble close to the sidelines and your opponent will knock it out of bounds again. Repeat. With this method, I won the NBA championship defeating San Antonio, 11-6, using Orlando. Even with these flaws, NBA: In the Zone is still fun. It is like watching Rewind, or Jam Session, on NBA Inside Stuff. However, I’ll gladly trade it in for a basketball game that adds player trades, play calling, substitutions, and season play (In the Zone only allows exhibition and playoffs). Maybe NBA Live ‘96 for the PSX will be the answer. For those who are looking for a fun game of arcade basketball: 9/10 For those interested in serious hoops, control freaks, and armchair coaches: 7/10
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