NCAA Basketball Final Four 1997
Review from the Net
Let me start by saying that NCAA Final Four '97 is probably the most realistic basketball game on the market. Features which separate it from others include a variety of impressive animations, many key aspects of basketball (e.g., reverse pivot), good CPU ball movement, an extensive playbook, realistic ball physics, several useful game views, and unique "timed" player identifier! All this translates into the feeling of actually being at a real basketball game (unlike In the Zone 2 or ShootOut '97, which both leave you with the feeling of merely playing an arcade game). When compared to NBA Live '97, NCAA Final Four '97 has smoother polygon characters with more realistic movements. Live '97 however, delivers better CPU artificial intelligence and stunning sounds -- "NBA style". The bottom line: NCAA Final Four '97 has strong competition with NBA Live '97 for best basketball simulation. Where NCAA needs most improvement is in it's sluggish controller response and sometimes "choppy" animation. I don't believe that NCAA will take this year's crown, but with some improvement, will definitely take the crown next year. Its arrival is a dream come true for b-ball purists. If you like realism and strategy, I suggest checking this "baby" out! I can't wait for the NBA version. Look out EA! _________________________________________________________________ I've broken NCAA Final Four '97 into two categories under which I'll outline features which are outstanding or horrible: What's really Good? 1) GRAPHICS - character full bodies reflected in court - variety of impressive dunks - working shot clock visible in high baseline view - characters actual bend down to pick up ball - characters actually move their heads to see action around them - characters can actually be seen moving into set positions when plays are called 2) REALISM - includes many aspects of basketball (backing in, reverse pivot, pushing and blocking loose ball fouls, goal tending, 20 sec timeout, 10 sec free throw rule, defensive and offensive basket interference, sliding, etc) - CPU passes ball around very well while trying to find open man - extensive selection of offensive and defensive plays - includes realistic ball physics (overshoot or undershoot basket, ball rolling on rim, ball being pinned on and blocked off backboard) 3) GAMEPLAY - several useful game views - timed player identifier and game stats displays which eliminate distractions during gameplay 4) SOUNDS - actual sound of ball rolling on rim 5) OPTIONS - assign four offensive and four defensive plays which can be called on the fly What's really Bad? 1) GRAPHICS - sometimes choppy animation 2) GAMEPLAY - poor passing and free throw control - difficulty executing actions due to delay response from controller (stealing, rebounding, lateral blocking, intentional fouling, and tip-ins) - stealing and passing uses same button resulting in several backcourt violations. This is because if your opponent inbounds the ball on your side of the court, the rest of your team remains at the opposite end of the court on defense. So, if the ball is stolen before half court, a pass to the backcourt is very likely. - no written explanation of plays including how to execute alley-oop 3) SOUNDS - announcer's voice tone too passive (needs more punctuation or excitement, not commentary) - ball makes slight annoying "thumping" sound as it's passed around 4) PRESENTATION - display text too bold - fictitious players (more realistic to always identify by jersey number and school) - no team introductions 5) OPTION - no option to turn off play-by-play display text - Alvin Easter
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