Need For Speed
Review from the Net
Title: The Need For Speed Company: Electronic Arts Format: Sony Playstation Release Date: March 20th, 1996 Reviewed by: William A. Castellano E-mail address: bill@dworkin.wustl.edu Home page: http://dworkin.wustl.edu/~bill --- In December of 1994, I purchased a game for my 3DO system that made me finally start to appreciate the $700.00 game-starved black box that I had so eagerly purchased exactly one year before. This game was The Need for Speed (NFS) by Electronic Arts. NFS is best described as an updated 32-bit Test Drive with a highly-realistic physics model for the automobiles. You control one of eight exotic sports cars and race against the clock (time trials), a computer opponent (head-to-head), a human opponent (2 player head-to-head), or several computer opponents (tournament or single race modes). The object of the game is to cross the finish line before your opponent(s) or to beat the track records in Time Trial mode. In Head to Head mode, cops patrol the roads and attempt to pull you over if you’re driving over the speed limit. If you get pulled over, you get a ticket. Get two tickets and the race ends with a policeman arresting you. You can choose among three open courses and three closed-circuit tracks. Two of the most fun parts of this game are (IMHO) catching air and crashing. I've been able to get some serious hang time using the Diablo on the Alpine track. It’s possible to jump over oncoming cars (a HUGE adrenaline rush) and get involved in 200 MPH head-on collisions. The cars do not take physical graphic damage (as they do in Destruction Derby) but they flip and roll when crashed at high speeds. If a car flips or rolls, after it settles it is "dead" and white smoke rises up from the chassis. A new car is handed out and the race continues. I've spent countless hours deliberately crashing just so I can watch the crash from different angles using the replay feature. IMHO, crashing in NFS is much more fun than crashing in any other racing title, including Destruction Derby and Daytona. You can even slam into the cop car before he/she has a chance to ticket you for speeding. I immediately loved the 3DO version of NFS for two reasons: 1) The graphics were excellent and definitely cutting-edge for a 32-bit game back in late 1994/early 1995. 2) The physics model used to simulate the cars was incredibly realistic and very well designed. I'm not quite sure how to explain this, but before you try NFS for the first time, do NOT expect to play Ridge Racer, Daytona, Sega Rally, or Wipeout. NFS has a totally different game engine than any of the aforementioned titles which are best classified as "arcade-style" racing games. These games place emphasis on high-speed breakneck action and knee-jerk "twitch" responses. While being tons of fun and highly addictive, games like RR and Sega Rally tend to get tiresome after a while because the cars themselves are modeled with arcade-like gameplay in mind. In comparison, NFS cars are modeled with realism in mind and the game should be classified as a "racing simulation". The cars in NFS have much more momentum than the arcade-style cars in RR and Sega Rally. When the Diablo is screaming down the Alpine road at 202 MPH, don't expect to be able to turn on a dime or powerslide through a tight turn at full speed. This takes some getting used to and may frustrate those gamers looking for Ridge Racer-ish gameplay. We're given a parking break (hand brake) which locks the rear wheels when engaged. This leads to fantastic spinouts and donuts. The cars have automatic or manual transmissions and can be driven in reverse. One of my favorite maneuvers is the "Starsky and Hutch move" which is accomplished by driving the car in reverse until a high speed is obtained. Then simultaneously apply the parking break, turn the steering wheel, and shift into drive. The car will spin 180 degrees and continue moving with a minimum loss in speed. The cars also have horns and the transmissions can be shifted into neutral. When turning the steering wheel, you'll notice that the cars tend to lean ever so slightly opposite the direction they are turning. This can be seen best by setting the camera view to Tail-Cam. It is this meticulous attention to detail that sets this game head and shoulders above the other racers in terms of realism. The bottom line is that you should probably try this game before you buy it if you’re hesitant. Even though the framerate and speed have been increased over the pokey 3DO version, the game isn’t as fast- paced as Ridge Racer or Wipeout. Personally, I was able to fully appreciate even the 3DO version immediately because the physics model was fantastic and the cars behaved and controlled like the real thing. For example, the Diablo has a higher top speed compared to the Porsche, but the Porsche has tighter handling and better acceleration because it is lighter. Even the engine noises, steering wheels, and car horns are sampled from the cars’ real-life counterparts. My only complaint about the 3DO version is that it never gave the game player the feeling that he/she was traveling at 150+ MPH. The game’s speed was intentionally slowed to keep the 3DO microprocessor from choking the frame rate. Now that this drawback has been completely eliminated in the Playstation version, I'm almost ready to declare the PS port of NFS as being one of my all-time favorite games. --- Note: The Playstation version of Need for Speed is a direct port of the PC CD-ROM version. However, I haven't seen the PC version and won't be able to make any comments about it. Instead I'll compare the 3DO and Playstation versions because I own both of them and spent long, long hours dreaming up and executing the most spectacular crashes with the 3DO version, just to watch them on the replay. ;-) -------------------------------- Improvements over 3DO version: -------------------------------- The graphics in the PS version are a bit more detailed than the 3DO version, but not by any large factor. This is fine because the graphics in the 3DO version were already excellent. The cars in the PS version leave skid marks when they spin-out or skid. Now you can leave marks when doing a donut with your Diablo. ;-) The PS version has an extra camera view analogous to the "in-car" view in Ridge Racer. Seven tracks in the PS version vs. three tracks in the 3DO version. The seventh track is a bonus track which can only be used after coming in first place on all tracks in the tournament mode. New game modes: tournament mode and single race mode, both which let you race against more than one computer driver at a time. Single race mode allows you to race against the "pack" which is all eight different cars controlled by computer drivers. Ability to save tournament progress, game settings, and records on the memory card. Tournament progress can also be saved using a password. The AI of the cops and computer opponents has been tweaked a bit - the cops are a bit harder to outrun and the computer drivers are harder to pass. Split screen or link cable head-to-head 2 player mode. The detail and framerate of the split-screen mode are incredible. The screen resolution has not been sacrificed in split-screen mode and the high level of detail has been retained. The silky-smooth framerate has also been preserved in 2 player mode. I had a complete blast racing against human opponents! Both players are allowed to choose the same car (with different colors to set them apart on the road) or different cars. The PS version has a much improved sensation of speed which was desperately lacking in the 3DO version. In my opinion, the improved frame rate is worth the price of purchase alone. If there was any big gripe about the 3DO version, it was the inability of the game to portray the sensation of driving at 150+ MPH. IMHO, the PS version is able to bring us this sensation of speed. That annoying and cocky FMV personality, "Mr. X" from the 3DO version is GONE. ;-) The EA programmers mercifully omitted him from the PS version. Although I’m very glad that he’s history because he was so incredibly smug, repetitive, and obnoxious, I loved it when I outraced him in head to head mode because he would become very humbled and apologetic all of a sudden. The 3DO version also had an option to disengage the FMV, so we weren’t stuck with him when he grated on our nerves. --- In closing, I would recommend that everyone who owns a Playstation should definitely rent this title. Those of us who loved the 3DO version will be ecstatic over the PS version based on the above improvements. It is obvious that the programmers and game designers at EA put a lot of time and effort into upgrading NFS for the Playstation. If Road Rash had been given this much of a facelift, I'd be wholeheartedly recommending that title as well. Hopefully EA and other companies will follow this example and make an earnest effort to improve upon already solid games when porting them to the Playstation and Saturn. --- Copyright 1996 - William A. Castellano Please do not reprint or distribute this review without the author's consent. ---
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