NFL Quarterback Club '97
PlayStation Review from the Net
Boy, was this a tough game to get used to. My initial reaction was "Jeez, this game is choppy and pixelated" (I could be biased after purchasing Tekken 2), but after playing it for about 3 hours, I can say that I'm pleased with my purchase. Before I start, if you are looking for a game that will supposedly beat out the new Madden or Gameday, do not look at Quarterback Club. It is a great game, but the mechanics take awhile to get used to. Unless you are a videogame football fanatic like myself, wait for Madden(I think...the game is not even out yet, but oh does the Madden name carry a great reputation!). QB Club has multiple playing view which are all playable. As for choppiness and pixelation, the game suffers a bit here. But the playing fields look great. Pixelation relates to the players and is curable if you select either the passing view or create your own view with about 350 zoom. Oh yeah, the create your own view feature is very nice. You can adjust the tilt, zoom and playing angle. The uniforms have taken a great leap from the previous version, but if you ever played that version, a great leap is not that difficult. The colors seem just right(unlike the previous washed out colors), yet their is not enough detail. Yes the players uniforms have the jersey numbers and overall the uniforms look right, but the gamebox states that you have helmet logos. The helmet logos mostly resemble a different colored rectangular blotch. Does this make the game bad? No, the playability in this game(once you master the mechanics) more than makes up for this. The players have their names and numbers printed below them as they run(like Gameday) The referee animation is very well done. There are 4 stadiums and "like Gameday" the stadium is littered with hand painted sheets from the stadiums fans: I'm playing a season as the Redskins and there is a tarp that says "Make it Monumental" -- you get it, Washington Monument, a-hum! Things that set this game apart from the current alternatives: the interceptions are not as likely as in Gameday, Weather really affects the gameplay (it seems that completing passes is more difficult), multiple, playable views. This game is closer to a sim than Gameday is. I've grown to love Gameday, but you have to admit that with the amount of turnovers that game produces, it is more arcade like than sim. Instant replay is much like the previous version: VERY good! You have all kinds of views to rub a scoring drive in the face of your best friend! As for sound, QB Club has turned a 180(again not that difficult if you knew about the previous version). The crowd sounds realistic, the referees calls sound very clear, and the sounds of the gridiron are well done. In fact, the announcer that yells "FUMBLE" and "INTERCEPTION" is the same one used in NBA Jam TE. So far the AI is satisfying. Usually after playing a game about 3 hours, I find plays that the computer cannot stop, and can score almost at will if I use them or variations of them. It is probably still likely that QB Club will not react that well to a human opponent, but so far the AI has kept me honest. Sorry this is so long, but the improvement over the previous version make it so. Player positions. I'm not sure what ganjah smoking dweeb did the first version of this game (he thought that reversing the fullback with the halfback would be 'innovative') but Iguana has reversed themselves on this and it makes such a big difference for quality. Stats: It's a little lacking here as you can only see the over the season stats for your team. There are no "league leaders" in this game but then again, I've always found this frustrating with sports games. If you play 5 minute quarters, you usually hinder your team's players chances of getting in the top 5 as the other league players are 'assumed' to play 15 minute periods. But, the stats for your team are fairly complete. Other things lacking: No scores from other seasonal games, you only see the standings! Pretty weak. Playability: While it takes some time to get use to, this is where this game scores! Pass completion percentages seem about right. Scoring levels also seem about right. Turnovers are fair. Sacks are about right as well. I haven't tried too many laterals yet but this is built into the game. The controls allow you to stiff arm with either your left or right hand. You can play as a receiver and call for the ball. The game supports 12 players. The passing interface is very much improved with much larger and more fluid receiver target arrows. Overall I feel that this game really makes one optimistic for the future of sports sims. It takes some time to get used to the mechanics of the game, but once you do, you'll be enjoying a season of whatever team you like. I rate this game an '8'. I really think that Iguana must have read our complaints about the first game and made improvements. Schmev
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