NFL GameDay 98
Review from the Net
Graphics - What can I say. They are excellent. The new polygon graphics are so tight that it's amazing. With this sharp polygon based display though, you also get less detail. As to if this is good or bad, it's simply what ever floats your boat. Madden's graphics are no where near as clean and crisp, but they do offer WAY more detail in every aspect of the game (players, stadiums, etc...). Bottom line - a new twist and much welcomed addition to football graphics (except wouldn't it be cool to see Laura from Tomb Raider on the field in all her polygonal glory!!). The fields while not nearly as detailed as Madden '98 are much wider it seems, and this is good. The plays are much harder to figure out than in Madden '98. The opposite had been true in years past but I think Sony screwed up the play calling this year and EA Sports finally figured it out. Gameday is way to hard to find the correct play and figure out what they do. Features - Two ways to look at it. Tons of feature are either a great addition or overkill. I think that it's somewhere in the middle, just bordering on overkill. Once all of these great features (such as tackling high or low, diving over the pile, forearm shivers, stiff-arms, double spin moves, total control passing w/leading the receiver or under-throwing the receiver, breaking from the grasp of the defenders) has been learned, the possibilities are greater than Madden '98. It's just a matter of do you want to try this hard to learn all of these moves or just play some basic football. A side note - the x button for speed burst is a joke. Little to no bursting happens. Gameplay - Smooth. Very easy to spot open receivers and the blockers actually give you some time to see up the field (unlike Madden'98). I still don't like the tackling. It seems that the computer decides you are going to get tackled before you are getting tackled. What I mean by this is that most of the time, the defenders start a tackle sequence that once it starts, your going down, period. It might be fun to some, but for me, after I make a nice 8 yard run, I don't want to get spanked back 5 yards by a defender that is standing still! It's just a bummer for me that this happens with almost EVERY tackle. Also in question is the way that a pass looks. It still looks like a blooping high arcing pass even when you throw a bullet. An advantage in gameplay over Madden '98 is that the actual game moves faster between plays. Calling a timeout in Madden results in about a 10 second affair. In Gameday '98, a time out can be called in about 2 seconds. The only drawback is that after a touchdown, you still move to the next kickoff WAY to quickly. Gameplay is smoother overall due to the polygon graphics. Sound - The sound is basic but good. Some nice Triple Play '98 like commentary comedy such as announcing someone's lights are on in their car or welcome to the East High Marching Band. The announcer does a nice job but nothing extraordinary. Madden '98 Vs Gameday - So hard to say which is better. They are both GREAT games and you couldn't go wrong in buying either (or both for that matter). I rented them both for the week before I made my purchase so I did give both a fair shake. The winner is....Madden '98 by the smallest of hairs. I wasn't even sure right after I bought it, but after playing more of both games, I have more fun playing Madden. I feel more in control of my team and the outcome, while in Gameday it just seem more 'arcade game like' to me. It doesn't flow up field the same way. Not as true a simulation of football. If Sony could just fix up a few things, Gameday actually would be the king of ALL football games. At 1st appearance Gameday is the winner, but after extended play, Madden is still the winner by split decision! -Todd R. rosey@now-online.com
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