NHL Face Off '97
PlayStation Review from the Net
NHL Faceoff '97 SCEA, 1-4 blocks, 1-8 players, $59.99 Let me start this review by saying that I LOVE HOCKEY GAMES. I own NHL Faceoff 96 and NHL PowerPlay 96, so comparisons will surface where relevant in this review. My first impression of this game was that it is just last year's version with a ton of great improvements and additions. That said, let's get into this: Graphics (8/10): The graphics are virtually unchanged from last year. There are new animations for all players and goalies, and new presentation screens, but overall the game looks much like last year. Of course, last year's graphics were pretty darn good, so why the 8? I would rate them higher if they had actually done more work to improve on them, but as it is they get an 8. Goalies can now do butterfly saves, cover up, etc. Players can skate backward, hip check, fake shot, give and go, one timer, etc. Sony continues to trump up the fact that "all 26 arenas are included." They did this for NFL GameDay as well, but the truth of the matter is that every arena is actually the same. All they do is slap a new logo on centre ice and call it the "actual arena." The same playing perspectives exist, giving Faceoff '97 a leg up on Powerplay 96, which has only one far away view. Sound (10/10): Again, the sound is very similar to last year, which means that it is quite good. Added sounds include new checking sounds, and different skating noise. They changed last years sound when you hit the crossbar (now it is a wimpy 'ting' instead of a hearty 'clang.'). Also, they should have changed the goal siren. The fog horn in Powerplay 96 is much better. So, why the 10 in sound? Two words: the announcer. This is THE BEST announcer I've heard in a hockey game. When the home team scores, you get (with much enthusiasm and embellishment) "Canucks goal scored by AlexanderrrrrrrrMooooooooogillllneyyy." If a player has multiple goals, he will say "his second of the night" or "his third of the night, for the hat trick." He'll also let you know if it was a power play or short handed goal. The crowd reacts accordingly to the situation, but boos more than last year, especially if the home goalie lets by a soft one. Options (10/10): All options are here, every stat, every play mode (even practice), basically all bases are covered here. This department really sets the game apart from Powerplay 96, which was woefully short on options. Team strategy can be changed so you can trap, get more offensive chances for a specific position, run specific formations. I won't go into more detail here, since you can get that info from Sony's site. Gameplay (8/10): This section will be split into multiple sections, since this is the most relevant part. AI: This is a major improvement over last year. It actually feels like you're on the powerplay or shorthanded. Defenseman pinch in and actually take part in the offence this year! Teammates will actually try and get in front of the net. This is obviously where the developers spent the majority of their time. One complaint: The goalies are actually easier to score on this year. Playing on All-Star with ten minute periods, my Canucks beat the Flames 9-8. Granted these aren't exactly great defencive teams, but still it shouldn't be this easy to score. Penalties: All the penalties are here, including penalty shots, and majors. Also new this year is the two line pass, which cuts down on the number of breakaways. Speaking of breakaways, if you have a reasonably fast player they are very easy to score on. Powerplay situations: As I've said, now it actually feels like you're down a man or up a man. Passing: There's a new passing interface that you can use in addition to the traditional 'nearest man' pass. If you hold down L2, a symbol will come up under each player. You can be sure of who its going to, but I find that the game moves too fast to really worry about exactly who its going to. You can also drop pass, flip pass, and do some other passing moves. Shooting: Wrist shot, Slap shot, Fake shot, what more do you need? General: The game still moves too fast, but at least its not too slow like Powerplay 96. The new passing control may be revolutionary, but I prefer good old fashioned aim and pass. On defence, it really helps to be able to skate backward. Sure, the animation may not be the best (for lateral movement, it looks like the electric slide), but it sure feels good to give a crunching hip check. Another area where this game excels over Powerplay 96 is in the responsiveness of the controls. Control is very tight like last year, though it will take me some time to master some of the new moves. Replay Value (6/10): This is a guess, since I just got the game, but I can already tell that the goalies are just way too easy to score on. I hate having to handicap myself by playing Edmonton all the way to the Stanley Cup on All-Star level. On the positive side, the abundance of stats will keep me simulating seasons for the rest of the year. - Chad Peterson
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