NHL Powerplay 98
Review from the Net
Review of NHL Powerplay 98 by Mike (mpackage@erie.net) Let me begin by saying that I am a huge hockey fan as well as a long time video game player. If I were to design the ultimate hockey game, it would be a very realistic simulation that contained all the action, excitement, and interesting details of the real thing. The purpose of this review is to try and describe this game in enough detail to give other hockey/game fans out their an in-depth and accurate impression of this game. As such, it may seem long winded, but hopefully gamers who are as into hockey as I am will appreciate the thorough nature of this review. Feel free to e-mail your questions/comments. Now that you know where I'm coming from, I'll get on with it... I've owned every PSX hockey game that has existed to date, with the exception of NHL Open Ice. I was very disappointed with NHL Powerplay 96. Although it was visually stunning, being the first polygonal hockey title, I thought the overall realism and gameplay was rather weak. My biggest complaints were the fact that all the players were represented as right-handed (could you imagine the uproar that would result from a baseball game where all the batters and pitchers were left-handed?!?) and the high camera view. In my opinion, PP 98 is an improvement over PP 96 in many, many areas, with one huge exception--the high camera angle...but more on that later Here's my breakdown: Graphics: The intro and menu graphics are all well done, though the FMV intro is not as good as NHL 97's or Faceoff 97's. The games begin with a rotating view of the ice as the players skate around and line up for the drop of the puck. Immediately noticeable are the attractive arenas. From a low angle, you can see the ceiling and rafters of the arena. The crowd is animated, as in many other sports titles, such as Triple Play '98. The boards and glass are also very attractive. The advertisements on the boards (Bauer, nhl.com, NHLPA, etc.), in particular, are very crisp and readable. The rink appears to be correctly proportioned and shaped, and the center emblems, so far as I can tell, are accurate. There are also reflections of the area lights on the ice. My only complaint would be that, overall, the arenas (not the ice) seem rather small. The player graphics are well done. They are made up of texture-mapped polygons and are sized to match their real life counterparts (Lindros is bigger than Ciccarelli, etc.) Though the players and uniforms look nice, with the player names and numbers clearly visible, they are not quite as crisp or as clear as those in NHL 97. Needless to say, they are much better than the sprites used in Faceoff 97. I'm not sure if the third jerseys are present in the game, but the ordinary jerseys seem accurate and up-to-date (Pittsburgh's third jersey of last year is their away jersey this year, as in real life). The puck is rather small compared to other hockey games, which means it is much closer to reality (no more flying chocolate cakes ). As far as I can tell, signature goalie masks are not there. And, despite what the review in PSExtreme magazine says, there are five playable camera angles--more on that in the Gameplay section. Sound: The sound of PP 98 is one of it's high points. The menu music is hard rock--almost Pantera-ish and very well done. The in-game sound is also good. The crowd is rather lively, though not as rowdy as it should be. Over the P.A. can be heard the requisite organ music and quick snippets of various tunes. As in real life, the music stops with the drop of the puck. The P.A. announcer is adequate. Goals, assists, and penalties are all announced, with the proper level of excitement, depending on which team scored. In my opinion, PP 98's announcer is better than John Davidson in NHL 97, but not as good as the excitable P.A. announcer in Faceoff '97. The skating and shooting sounds are very realistic--this is the first game I know of where a wrist shot doesn't make a "slapping" sound...finally. The sound of the puck hitting the post is also very realistic. One minor disappointment--as far as I can tell, there is only one sound for body checks. Control: Much has been said about PP 98's control. Its been called slow and sluggish and unresponsive. I understand how someone could come away with this impression, but I disagree. I think people may get the impression that the control response is slow--however, this is more a result of the nature of the game of hockey and the physics involved with the movement of the players on the ice than bad programming. You may be able to take Barry Sanders up and down the field in your favorite football game, juking and cutting like some heavily-padded ballerina. Drop Barry Sanders on the ice, and his cuts and jukes translate into a lot of slips and falls. The simple fact is that skating on ice is much different than running on the ground, or on a basketball court. Its impossible to move the same way in these very different environments. That said, I think that the control in PP 98 accurately reflects this reality. It may take a moment for your player to reverse his direction after you change direction with the control pad. Welcome to the world of ice hockey. Further evidence that the control is not inherently slow is the fact the the players respond instantly to button presses. In my opinion, the control is just fine. Gameplay: Ahh, the all-important gameplay. Although I found it disappointing, many reviewers praised the gameplay of Powerplay '96. In my opinion, the gameplay of PP 98 is much better. In fact, it may be the best of any PSX hockey game yet. I'll begin by listing the available controls and options. On offense, you've got wrist shots, slap shots, fake shots, one-timers, deflections, speed bursts, regular passes, flip passes, and drop passes at your disposal. On defense, you can hook, block shots by kneeling or sliding, poke check, body check/speed burst, and switch between forward and backwards skating, all at the touch of a button. As a goalie, you've got a save/smother button and a dive button--you can also pass like an ordinary offensive player if you've got the puck. The saves include butterfly-style saves, stick and glove saves, kick saves, blocker saves, diving saves, and standing chest-saves (on high shots). Supposedly, the goalies accurately reflect the styles (butterfly, stand-up, etc.) of their real-life counterparts. I haven't played enough teams to corroborate or refute this claim. Now, many games boast of the numerous moves/animations in their games. What makes Powerplay 98 stand out from all of these games is the beauty and fluidity and realism with which these moves are executed. For example, when you successfully hook someone, or get hooked, the player getting hooked actually slows down as they drag the other player behind them. Once you get a handle on the timing, you can use your defenseman to shadow the puck carrier down the boards and, at the right moment, switch to backwards skating and hip check him into the boards. Excellent. It's too bad that you can't use backwards skating on offense, as well. Overall, the animation of the players in the game is the best I've seen. Imagine you're on a powerplay, taking the draw down in your opponent's end. You win the faceoff back to your pointman. He glides a few feet backwards and then turns and skates up to the point. He slides the puck down the boards to the winger, who in turn passes to his teammate in front of the net. He receives the pass, and in one fluid motion, turns towards the net and whips a wrister through the five-hole. This is the kind of stuff you can do in this game. One complaint I have is that the body checking is not quite as ferocious as it should be. The passing is accurate enough to set up the powerplay and move the puck around the perimeter to find the open shot. It is also inaccurate enough to be realistic. One-timers are not always pulled-off successfully. Passes may deflect off of skates, and wrist shots taken quickly in a hectic situation may go wide of the net. Unlike NHL 97, shots do not float towards the net--they get there in a hurry, depending on the shot power and fatigue level of the shooter. Should you choose to take control of the goalie, you aren't tethered to the net as in many other games. You can skate out as far as you want to challenge the puck carrier, cut down the shooting angle, or grab a puck thats trickling down into your defensive zone and throw it up the ice. As a goalie, you can get checked and knocked down, which will leave you with an open net until you can get up and scamper back to the crease, though checking the goalie often results in a whistle and an interference call. The various saves all look very cool, especially when a goalie does the splits and reaches the glove out to snag a slapper. Being able to control the backwards skating option adds greatly to the realism of the game. When playing defense, it helps to be able to back into your zone as you try to poke the puck away from the puck carrier, as opposed to just trying to catch the puckcarrier and knock him down, as in many other games. The realism comes in when you're caught backwards and flat-footed as Jaromir Jagr or Pavel Bure blows past you and walks in alone on your goalie. This is when you need to know when to switch back to forwards skating so you can move around a little faster and maybe put the hook on 'em. It's also cool to be on the other end, blowing past the defensemen with the speed burst, trying to fight off the hooks from behind. PP 98 also has the edge on NHL 97 in that there is a ref there to drop the puck for faceoffs. It's much cooler than simply having a puck floating in mid air. After the drop, the ref moves towards the boards and then disappears. Yes, he literally disappears so as not to interfere with the gameplay. He reappears when the whistle is blown. This may not be very realistic, but it does cut down on some of the on-screen clutter. All the necessary infractions are available--roughing, hooking, tripping, cross-checking, elbowing, interference, etc. However, they left out the ultimate touch of realism, the video goal judge. ; ) Another great feature of this game is the element of strategy . You can set up your strategy for each element of the game: offense, defense, powerplay, and penalty killling. This allows you to play dump and chase, or carry the puck in, use aggressive forechecking, man or zone defense, etc. You can edit your lines: 4 sets of forwards, 3 defensive pairings, two powerplay units, and two penalty killing units. The big drawback with implementing this strategy is that, during the game, you have to pause the game, adjust the settings, and then wait for the game to load again. This can really kill the mood when you're down by one, there's a minute left in the third, and you want your defense to pinch. You can, however, do line changes on the fly, and change the camera angle, pull your goalie, or view the instant replay without enduring the loading time. The instant replay is adequate, but not great. You've got a free roaming camera that you can pan, zoom, elevate, rotate, etc. I say it's not great because the control is a little clumsy. Rather than have the usual play, pause, frame advance, fforward, rewind controls, you use the circle button to advance the replay forward and the square button to rewind. As you hold down either button, the speed of the replay increases. So you hold down the button until you reach the desired speed and then release the button. If you wand to stop the replay you hit the opposite button. It works, but it's neither intuitive nor efficient. Summary: Now, if the review ended here, I'd give the game a 95 out of a hundred, give praise to Virgin Interactive, and say run, don't walk, to your local game emporium, yada yada yada. My only complaints would be the minor ones I mentioned earlier, plus the lack of updated rosters (Mess is still on the Rangers, Lemieux is still with the Pens, etc.) This is a minor complaint because you can always create and trade players. But the review doesn't end here. Earlier I made mention of Powerplay 96's high camera angle. Powerplay 98 has the same high, moving camera that is likely to induce motion sickness is some gamers. But wait, Powerplay 98 has 5 camera angles, right? Right, but did I forget to mention that they all suck! You've got the high default camera, an overhead camera that is just that, directly overhead (they should call it the rafter-cam). There's also a TV angle, which is sort of a 3/4 roving kind of thing, a side-scroller, and a strict diagonal view. If you happen to be a fan of the side-scrolling camera angle (a la NBA Jam and NHL Open Ice) or the high overhead (think Atari 2600 boxing from a mile away) or diagonal views, then skip back to the previous paragraph and enjoy. On the other hand, if you would prefer to actually SEE what is going on down on the ice, you may be disappointed. It is truly a crying shame that with all of the great animation and gameplay contained in this game, that a good camera angle is nowhere to be found. Shame on you Virgin. How hard could it possibly be to add a useable camera angle? For those of you who, like me, prefer the standard EA Sports NHL Series type camera angle, you will, like me, be disappointed. Nine times out of ten, you've got to look at the instant replay to see how/why/who when a goal is scored Before I wrap it up, let me say this. My initial disappointment at the lack of a good camera angle has faded somewhat as I've gotten deeper into the control and gameplay aspects of the game. For the most part, I use the default camera angle. From this angle, you can identify players by their jersey numbers and you can see most of the action fairly well. It only becomes a major problem in and around the net. As I said before, the puck is fairly small, as it should be. However, you absolutely cannot see the puck when it is in or around the net. This can make things very difficult at times. Like I said, it is truly a shame. So, please take my review for what it is worth and make your own decision. Hopefully I have helped to make it an informed decision. I plan on sticking with the game until (if?) something better replaces it. Until then, it will fulfill my hockey needs. It may do the same for you. Again, please e-mail any questions, comments, complaints, etc. if I can be of any further help. Mike mpackage@erie.net
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