Oddworld: Abe's Oddysee
Review from the Net
I just picked up Oddworld: Abe's Oddysee (the first of an Oddworld "Quintology") and have played it for about one hour now. These are my initial impressions so far... Oddworld allows you to take on the identity of Abe, a lowly meat-packing plant worker/slave laborer working for Rupture Farms, a rather sinister and notorious place to work. As a Mudokon (Abe ain't human if you didn't know that already), he is rather alarmed when he accidentally spies in on a conference by the higher-ups (Glukkons) to introduce a new product: Mudokons! Yes, Abe and his fellow workers are to become the products instead, and as Abe is noticed, he's number one on the list. This is where you step in to play the game and begin by helping Abe escape from Rupture Farms and (whenever possible) save as many other Mudokons as you can. The manual insists that the plot thickens as the escape is just the tip of the iceberg for the game. Abe will eventually enter all kinds of new areas as the plot develops, but I just made it to the outdoor area and thusfar nothing new has occurred. Graphically, the game has some incredible 2-d super-fluid animation with highly detailed and lightsourced backgrounds. For this style, it's about the best I've ever seen--very professional and amazing attention to detail. When you arrive at new areas, the atmosphere changes and lighting effects are used to really emphasize this. Example: You arrive outside and the moon is full overhead. Everything is very dark and silhouetted against the starlit backdrop. Creatures can be seen moving in the shadows, and Abe's very survival depends on sneaking around and hiding in shadows to avoid being noticed. NO complaints here with regards to the graphics in Abe's--highly impressive all the way. There's even integrated FMV sequences (ala Final Fantasy VII) adding to the feel of depth and 3-d in what is essentially a fully 2-d game. The sound in the game is essentially atmospheric. There is little in the way of music, but lots of background sounds appropriate to the area give a very immersive feel to the game. Sound effects from actions and talking/communicating are nice. Instead of dialogue boxes, various two button commands cause Abe to communicate with audible "Hellos," whistles, and even farting (don't know if this has any practical use though). This does lend itself to initiate farting contests with other Mudokons you meet, etc. which caused me to laugh hysterically ;) You can even cause guards to make annoyed noises when you start filling up a room with farts! Okay, okay, I digress... Gameplay should not be new to anyone who's played games like Prince of Persia, Out of this World, Flashback, Blackthorne, etc. You can walk, run, sneak, jump, running jump, jump up/grab, hang, duck, roll like its predecesors. You cannot "inch" however like most others for fine tuned movement. This is probably a good thing though, so that you don't have to be pixel perfect in movement. Small chunk movement allows you to not have to guess if you're close enough for a jump, etc. most of the time. Also, noticeably not found in the game, is a standard method of attack. Abe's got no weapons of any kind, so avoidance is key for his survival. You CAN operate various machinery and devices to creatively (and often messily) kill guards (or accidentally kill Modukons). Also, Abe can sometimes pick up and throw things which may be used as weapons (but not commonly). There is often more than one way you can go, and the book mentions that there are MANY secrets to find, which can lead eventually to a secret "good" ending. Also, saving all the Modukons (there are 100) is a SERIOUS feat indeed, and just part of the beginning of the game... (seems like it could be quite long). There are no inventory lists, stats, submenus, etc. once you start, except when you pause you can look at the controls, save your game or quit. You can save anywhere, but it's not really necessary until you're ready to quit. You see, Abe's got infinite lives--you die and you start back at one of the many unmarked continuaiton points. Every few screens or so is a new part where you'll automatically start when you die (not IF, but WHEN). Yes, Abe has a rather hard to break habit of dying, OFTEN. You just have to accept that to play this game. Each new area offers new threats, challenges, and puzzles to offercome, and trial and error are necessary to figure out how to pass each one. Enevitably, Abe will die numerous horrible (yet creative and fun to watch) deaths throughout the course of the adventure. It's a good thing that there is basically no penalty for dying... Anyone who liked Flashback, will probably love Abe's (that's what it most reminds me of). The other similar games are also comparable, so odds are that if you liked any of the other similar games, Abe's should be a real treat. If you've never played Abe's, well, it's hard to say. But if you like new things, you aren't overly obsessed with polygonal graphics, and appreciate a great degree of attention to detail, I'd say odds are that Abe's Oddysee would be a good buy. I am thoroughly impressed so far! Back to the game..... _--~~--__--~~--__--~~--__--~~--__--~~--__--~~--__--~~--__--~~--__--~~--_ | | | ,o888b `?88666b | | ,8888 888 ?8666b It may be that your whole purpose in life | | 8888888P' 88666b is to serve as a warning to others. | | 888P' 88666P | | `88 O d8666P Alex Pelton: University of Colorado, Boulder | | `?._ _.o888666P E-mail: peltona@ucsu.Colorado.EDU | ~-______________________________________________________________________-~
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