PGA Tour 96 reviewed @ www.vidgames.com

PGA Tour 96
Review from the Net


Since I haven't seen anybody give a full review of this game yet I
might as well be the first. I am reviewing this after a practice round
and a tournament round.
I will try and give an overview of the game during the review. 
The first thing I would like to say is this game has many features
that are common in it's 16-bit counter parts. Only a few new features
have been added that enhance or change the game play.
Game Modes
---------------------
There are five game modes in PGA '96 - 
Stroke Play - Play a round of golf.
Practice - Practice on any hole.
Tournament - Compete in a tournament against 56 professionals and up
   	to 3 of your friends.
Skins Game - Win as many holes as possible where each hole is assigned
	a monetary value.
Shoot Out - Four players play three holes of golf. After each hole the
	player with the highest score is eliminated.
Nothing is new here they all operate in about the same way as the
16-bit PGA Tour Golfs.
Courses
------------
There are only two courses included with PGA '96 - TPC at River
Highlands, and Spyglass Hill Golf Course. Another person posted that
there would be add on courses at a later date but I have not found
anything that says this in the instruction book. The instruction book
does say that there is multiple pin placements on the courses.
I think this is a step back from the 16-bit games. In PGA Tour 3 for
the Genesis, seven courses were included, plus all facets of that game
were upgraded from the previous years. Don't tell me that EA could
only fit 2 courses on a CD Rom game. This is just another way EA can
bring out upgrades for us to spend our hard earned cash for. Only this
time it looks like it won't be yearly upgrades. EA looks like they are
taking the route of Links on the PC by putting out new courses every
few months. I should have boycotted this games just for this reason
alone.
Controls
------------
Getting through all the many menus took me a while to master but once
I figured it out it was no big deal. On the courses, controlling the
swing of the golfer has changed dramatically since the 16-bit games. 
EA has a new arc feature that looks very much like Pebble Beach on the
Saturn and 3DO. You press the square button once to start the swing
meter, press the button again to stop your backswing and determine
your shot power, and press the square button again to determine the
accuracy of the shot. Like the 16-bit golf games there is an overswing
area where you can get extra power but the swing meter descends much
more rapidly making it harder to get off an accurate shot. 
A new feature added in the swing meter is the waggle. Before you start
your shot, a bar will move back and forth across the bottom of the
swing meter. When you start your backswing, the bar must be in the
middle of the accuracy band. If you start your backswing while the bar
is to the left, you will hit behind the ball, or hit the ball fat. If
you start the backswing while the bar is to the right of the band, you
will top your ball, or hit it thin. This feature adds much more
difficulty to controlling you ball.
You can also draw and fade your ball and put backspin on the ball with
the use of the L1 button and the direction pad. 
EA seems to have taken much time in designing the control of your
golfer and it shows. This is definitely the best part of the game.
Graphics
--------------
This is where the review gets pixely, oops, I mean ugly. Pixels,
Pixels everywhere. I don't think the programmers of this game have
grasped the Playstations graphical powers. The game undoubtedly looks
better than the 16-bit games, but I think the graphics could have been
much better. For instance, from a distance the trees look pretty good,
but the closer you get to them the worse it is. If you are hitting a
shot from right next to a tree you may wonder, "Just what is that blob
next to me?" The fly by's of the whole are very nice but the FMV is
definitely a pixel fest. I wish they would have taken a little more
time on this.
Sound
----------
This is another dissapointing part of the game. Granted there should
not be much sound in golf, but the sound that is in there is not very
good. The sounds of the crowd when you drain a birdie sound like they
were taken out of the 16-bit versions. When you are on the green an
announcer magically comes out of nowhere to tell you what your putt is
going to do. Where is the announcer during the rest of the game? It is
nice to have someone help me direct my putt, but his voice is a little
annoying.
Overall
-----------
I am not sure I will keep this game or not. I made sure there was a
decent return policy at the place I bought the game, before I bought
it. I can probably get over the graphics, and I can turn down the
sound on my television. I do love the tournaments against the other
pros and the gameplay is solid. I just wish there were more courses.
If anybody has any information on when and if EA will be putting out
course upgrades please email me. Maybe I am just not reading the
manual thoroughly enough. I hope I did not miss anything, but I am
sure I did. 
I hope this helps everybody who is thinking of buying the game.

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