PGA Tour 96
Review from the Net
Since I haven't seen anybody give a full review of this game yet I might as well be the first. I am reviewing this after a practice round and a tournament round. I will try and give an overview of the game during the review. The first thing I would like to say is this game has many features that are common in it's 16-bit counter parts. Only a few new features have been added that enhance or change the game play. Game Modes --------------------- There are five game modes in PGA '96 - Stroke Play - Play a round of golf. Practice - Practice on any hole. Tournament - Compete in a tournament against 56 professionals and up to 3 of your friends. Skins Game - Win as many holes as possible where each hole is assigned a monetary value. Shoot Out - Four players play three holes of golf. After each hole the player with the highest score is eliminated. Nothing is new here they all operate in about the same way as the 16-bit PGA Tour Golfs. Courses ------------ There are only two courses included with PGA '96 - TPC at River Highlands, and Spyglass Hill Golf Course. Another person posted that there would be add on courses at a later date but I have not found anything that says this in the instruction book. The instruction book does say that there is multiple pin placements on the courses. I think this is a step back from the 16-bit games. In PGA Tour 3 for the Genesis, seven courses were included, plus all facets of that game were upgraded from the previous years. Don't tell me that EA could only fit 2 courses on a CD Rom game. This is just another way EA can bring out upgrades for us to spend our hard earned cash for. Only this time it looks like it won't be yearly upgrades. EA looks like they are taking the route of Links on the PC by putting out new courses every few months. I should have boycotted this games just for this reason alone. Controls ------------ Getting through all the many menus took me a while to master but once I figured it out it was no big deal. On the courses, controlling the swing of the golfer has changed dramatically since the 16-bit games. EA has a new arc feature that looks very much like Pebble Beach on the Saturn and 3DO. You press the square button once to start the swing meter, press the button again to stop your backswing and determine your shot power, and press the square button again to determine the accuracy of the shot. Like the 16-bit golf games there is an overswing area where you can get extra power but the swing meter descends much more rapidly making it harder to get off an accurate shot. A new feature added in the swing meter is the waggle. Before you start your shot, a bar will move back and forth across the bottom of the swing meter. When you start your backswing, the bar must be in the middle of the accuracy band. If you start your backswing while the bar is to the left, you will hit behind the ball, or hit the ball fat. If you start the backswing while the bar is to the right of the band, you will top your ball, or hit it thin. This feature adds much more difficulty to controlling you ball. You can also draw and fade your ball and put backspin on the ball with the use of the L1 button and the direction pad. EA seems to have taken much time in designing the control of your golfer and it shows. This is definitely the best part of the game. Graphics -------------- This is where the review gets pixely, oops, I mean ugly. Pixels, Pixels everywhere. I don't think the programmers of this game have grasped the Playstations graphical powers. The game undoubtedly looks better than the 16-bit games, but I think the graphics could have been much better. For instance, from a distance the trees look pretty good, but the closer you get to them the worse it is. If you are hitting a shot from right next to a tree you may wonder, "Just what is that blob next to me?" The fly by's of the whole are very nice but the FMV is definitely a pixel fest. I wish they would have taken a little more time on this. Sound ---------- This is another dissapointing part of the game. Granted there should not be much sound in golf, but the sound that is in there is not very good. The sounds of the crowd when you drain a birdie sound like they were taken out of the 16-bit versions. When you are on the green an announcer magically comes out of nowhere to tell you what your putt is going to do. Where is the announcer during the rest of the game? It is nice to have someone help me direct my putt, but his voice is a little annoying. Overall ----------- I am not sure I will keep this game or not. I made sure there was a decent return policy at the place I bought the game, before I bought it. I can probably get over the graphics, and I can turn down the sound on my television. I do love the tournaments against the other pros and the gameplay is solid. I just wish there were more courses. If anybody has any information on when and if EA will be putting out course upgrades please email me. Maybe I am just not reading the manual thoroughly enough. I hope I did not miss anything, but I am sure I did. I hope this helps everybody who is thinking of buying the game.
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