Philosoma
Review from the Net
FUTURE FIGHTER... AY DASH THIRTY-SEVEN STREGA... anyone who actually browsed through the demo disc that came with the first generation of playstations certainly remembers philosoma's cinematic teaser. quick, hard to see blips of the game complete with hokey voice-over, it looked like another attempt to spice up a boring game idea with some cool (looking) cinemas--yet it maintained an air of mystery. something about the preview stuck with me, and i couldn't help but pick it up. in numbers: ORIGINALITY - 9 - i am pleasantly surprised--not only are there many different shooter styles used throughout the game, they change constantly! i was under the impression that the whole of any one board would be played from, for example, an overhead view. not so; the perspective shifts constantly, generally before you've had a chance to get comfortable with the view. this keeps you off your balance--which keeps the gameplay fresh. it is because of this constant shift that the patterns of enemy attack are much harder to remember, so you'll have to rely on pure playing skill to win, instead of reciting the strategy you used last time through the board. also note that your ship has a shield, so you don't lose all your power when you get shot once; in addition, only the weapon you were using when you were shot down is returned to its weakest stage. CONTROL - 8 - my single biggest complaint about the control is that, to switch between any of the four weapon systems your ship carries, you use a heirarchical scrolling system. i.e., first vulcan, then laser, then charge-up, then rear shot. jumping to charge-up from the vulcan is more difficult than it needs to be (a small complaint; the vulcan kicks ass better anyways... ). GRAPHICS - 10 - absolutely stunning. not even including the cinemas, the graphics in this game are very, very sharp. the explosions actually have some remnants of black garbage that blocks your view, making it difficult to follow the action when there's tons of carnage going on. though some will find this highly irritating (myself not excluded, at times), i think it adds a very nice level of realism. the frequent use of brief hi-res intermissions is well-coordinated. ANIMATION - 8 - your ship moves with wonderful fluidity. enemy ships can, however, be a little stilted here and there. SOUND FX - 10 - very cool explosions, and the constant communication from your squadron only helps the "wow, i'm playing a movie" feel. MUSIC - 10 - very ominous stuff, it coordinates well with the sound and graphics to complete the very theatrical mood the game generates. in practice: on the M.A.R.C.H. scale (of IGNORE IT, RENT IT, or BUY IT)... PHILOSOMA SONY COMPUTER ENTERTAINMENT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT BUY IT if any game will convince you to like the shooting spaceship genre of video gaming, this is it. not only does it offer just about every viewpoint ever seen, it also throws in some neat variations--such as seeing the action from below your ship in the "overhead" view, or seeing the front of your ship come rocketing towards you as you use the rear cannon to fend off bogies behind you. in addition, the cinemas are far and away the best i've seen... truly an earth-shaking display of next generation power (good thing they did away with the william shatner wanna-be voice-over man from the demo disc preview!). all in all, this game combines both great cinema sequences (which suffer from a minimum of cheese) with extremely high-paced shooting action to become what a "next generation" game really ought to be... a step forward.
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