The Raiden Project
Review from the Net
The Raiden Project was one of the playstation's earliest titles, and although it never really demonstrates the full potential of the system, it has a tremendous amount of nostalgic value. a faithful, pixel-perfect recreation of both the original arcade coin-op Raiden, as well as its sequel (cleverly titled "Raiden II"), the Raiden Project offers sixteen levels of two-player cooperative carnage in the classic vertical shooter vein. in numbers: ORIGINALITY - 2 - its age alone scores the Raiden Project both of its points in this category--as shooters go, it's not terribly creative. the enemies never really deviate from their rather predictable patterns, and even the bosses are fairly non-threatening. Raiden offers only two weapons: a weak spread shot and a powerful, concentrated laser beam. Raiden II offers only one more weapon than its predecessor (though it must be noted that it is a cool one), for a grand total of three different cannons. the power-up system is fairly standard, as well--simply shoot the easily identifiable power-up carriers, and then fly into the remaining icons, which will give you bombs, missiles, or gun power. RESPONSE - 10 - though the Raiden Project is no powerhouse of originality, it is a very solid title in its category--and the control is part of the reason why. every move you make happens in instant syncronization with your control pad, leaving you no one to blame but yourself when you get shot down. GRAPHICS - 7 - Raiden is graphically dated, and it shows. Raiden II, on the other hand, is really quite subtley impressive, visually. your bombs may be either of two kinds--one is a single blast, a gigantic firestorm that rolls up the screen. the other is a hail of smaller bombs, which explode independently of each other as they hit the ground, leaving you with a warm, fuzzy, "i just killed a lot of people" feeling inside. Raiden II also features the homing, twisting purple laser, another great visual effect; but most impressive of all are the individually rotating, scaling pieces of shrapnel that hurtle to the ground after you've eliminated an enemy ship or tank--although the effect is subtle, it really adds a great deal of depth to the visual impact of this classic. ANIMATION - 6 - nothing really special is going on in the animation category for the Raiden Project; again, this game's value lies more in its nostalgia than in its once-stunning visual effects. however, the animation is by no means poor, and players won't be dissatisfied--the Raiden Project runs about as smooth as any other shooter. SOUND FX - 7 - all the sound effects throughout the Raiden Project come across as weak, or too quiet... except the big explosions. if you've turned up your stereo at all, these unnaturally loud bursts of volume will have you and everyone else in the room pasted up against the wall opposite your stereo's speakers--and that's a real nice feeling. MUSIC - 3 - well! let's just move right along to the final score, shall we? in practice: on the M.A.R.C.H. scale (of IGNORE IT, RENT IT, or BUY IT)... THE RAIDEN PROJECT SEIBU KAIHATSU/SONY COMPUTER ENTERTAINMENT RENT IT RENT IT RENT IT RENT IT RENT IT RENT IT RENT IT RENT IT RENT IT anyone who plays video games and is over the age of 10 has most likely played some incarnation of Raiden at least once in their lives--and because of the game's status as an arcade shooter classic, the Raiden Project, with a total of 16 levels spanning two games, is a great show of sony's respect for the old favorites. while it doesn't offer any thrilling next-generation special effects, it does still get your pulse going, and is definitely worth checking out.
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