Rampage: World Tour
Review from the Net
"Yay!", I thought to myself when I saw this game in Babbages. "A 32 bit version of one of my very favorite NES games! Alright! It's just got to be a winner!" And I had that thought in my head all the way home from the store too. When I finally got home, I literally jumped right out of the car (Convertibles. You know I love 'em.), and ran into the house to play it. If it sounds like I was worked up, it's because I was. Rampage used to be one of my favorite games, and I hadn't played it in years. So, I make a mad dash for my entertainment room, toss the CD in the PSX (No, really, I did. I have remarkable tossing skills), hit the power button, pick my fancy-pants Alps pad up off the floor, and sit back for what I'm just sure will be an excellent gaming experience. Well, you can imagine my surprise when it wasn't. The disappointment set in almost immediately for me, as I was 'treated' to some of the worst music and sound effects that I've had the misfortunes of hearing in a very long time. There's only like three different tracks in the whole game, and it's all cliche 'rock' music. Very, very bad. And the sound... oy, is it bad. There's no meat or bass to the sound at all, which is absolutely ridiculous for a game like this. When a 200 ton Gorilla pounds a skyscraper into the ground with his fists, you can't help but expect the building to make a bit of a racket when it hits the ground. Do you get that? Nope. What do you get? A slight (and I mean slight) crumbling sound. And it's tinny to boot. It didn't take five minutes for me to just turn on the radio and listen to that while I played. The next big disappointment came in the form of control. You can't bash the hell out of a building with your fists while you climb down it any more. Something which was a major part of the original game. Now, granted, the game offers you better (read: faster) ways of knocking things over, but why on earth did they remove this? It just doesn't make sense to me. It seems petty, I know, but it's a big thing to me. When you want to knock a building down in World Tour, you either cling to the side and kick the hell out of it. Which is slow, and fairly pointless. Or, you can climb up on top and jump up and down on it till it falls over Which is fairly quick, and has the added bonus of knocking all those pesky army men out of the windows. Or, you can just stand up there and punch the bejesus out of the roof. Why that would knock the building down, I'm not sure, but it's definitely the fastest and easiest way to do things. Too fast, and too easy as a matter of fact. You can take even the biggest building down in under five seconds now, which I happen to think is a little silly. It doesn't take more than a minute to beat any given level in this game. Two if you take the time to eat everything, and destroy all the vehicles. I much preferred the slower pace of the original. Now, all of this is alright, for the first ten levels or so, but it wears very thin, very quickly after that. The game becomes an exercise in tedium before long, and I found that I had to force myself to play it. And force myself, I did. Believe me. I actually sat down and played through all 130 levels of this game last night, and when it was over I literally had to fight with myself to keep from snapping the CD in two. I didn't like the game after level 20, and I truly despised it by the time I had finished it. The whole point to the game is to rid the world of 'Scumlabs'. Why? I don't know, and I don't really care. In order to do this, you have to find World Tour Flags hidden in a building on certain levels, and use them to travel around and find the Scumlabs. Now, this is much easier said than done. When you've gone 10+ levels without seeing a single flag, frustration sets in. Fortunately, you can save your game at any time and come back to it later. Why you would want to is beyond me, though. Another of this games critical flaws is the fact that you have unlimited continues. So, why worry about taking damage from anything, or losing lives? And why do they offer you extra lives at 500,000 and 1,000,000 points? It just doesn't make sense. At around level 30 I just stopped paying attention to the 'hostiles' at all, and concentrated on winning the levels as quickly as possible so I could move on with the damn game. About the only thing I think this game has going for it are the graphics. George, Lizzie, and Ralph are all rendered nicely, and the whole game is very bright and colorful. And while the levels themselves never change (you just bash the same buildings over and over again in every city), the backgrounds always do. They suit whatever city you're in, and they all have a nice comic book look to them. Now, you're probably wondering of the 2 player mode improves this game any, and the answer is: Yes. Of course it does. But, by much? Nope. The two player game wears thin just as quickly as the single player game does. My friend and I played about ten levels, said "Forget this." and just played Bushido Blade instead. So, what exactly has happened here? Is it that my tastes have changed so drastically over the past ten years that I just can't get into a game that's this shallow anymore? Or is it that Rampage: World Tour just isn't a very good game? Maybe it's a mixture of both. Either way, I think this game is a rental at best. This review is over. Shut those cameras off!
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