Rampage: World Tour
Review from the Net
*** Rampage: World Tour ***
Developed by Game Refuge
Published by Midway
2d Action
1-2 player(s) simultaneous.
It seems bringing back titles from our youth of gaming are all the rage
these days. Not that that's that long ago really, but in terms of
technology, I guess, it's eons. One of the popular quarter munchers
back in the not-so-long-ago past was Rampage. The premise was simple.
Smash, devour, loot, pillage, repeat. It appealed to a beserker nature
in gamers and was subsequently fairly popular despite it's simplicity.
And as what normally happens to popular arcade games, it's ported to
every home console imaginable until it's marketability fades away.
A year ago or so, to cash in on all the retro-gaming nostalgia, Midway
released an update of Rampage into the arcades. The 2d graphics were
given that CGI look, which most assume is the "in" thing now, and the
gameplay was tweaked, albeit a minor tweak. The game was still
basically the same, and I guess because of that, it got a fair amount
more play. Everybody loves Rampage on some level for some amount of
time, don't they?
Well, the home port was inevitable, and now, here it is, on our beloved
Playstation. The question is, as always, how did it port? Fairly
well. Apart from the drop in quality of the sound effects, and the
lack of a third player, the game is practically identical to the arcade
code it was ported from. Even the ability to continue as many times as
you want has been converted, however it doesn't cost you a quarter this
time.
Graphically, the game is the arcade, and let's face it, the arcade
wasn't anything visually impressive. It did an adequate job of what it
was trying to convey given current standards. All of the sprites have
that CGI look that started with titles such as Donkey Kong Country.
The stages and play elements are vibrant with color, and the overall
look has a Saturday morning cartoon atmosphere. The variety in
backgrounds seems to be fairly large. Unlike the original, it isn't
very often that you'll be smashing buildings in front of the same
backdrop. The whole graphics package is definitely pleasant to the
eyes.
The sound, however, hasn't ported quite as well. Given past
Playstation 2d achievements, the sound is usually a title's strong
points, unless the game's graphical requirements are more demanding
than the machine is capable. Honestly, I don't find the game to be
much of a 2d accomplishment on the Playstation, especially since the
third player is missing. So when the sound effects end up with a lower
sample rate than the arcade, there is an understandable
dissappointment. I guess maybe that's partially the fault of the
arcade, or at least the arcade where I originally played Rampage:World
Tour. Using my memory of playing this game in a noisy arcade perhaps
isn't a fair comparison, but when I imagine playing large monsters
demolishing a city, I want to hear real loud explosive booms as
structures fall to the ground, all with alot of bass. And, sadly, this
game doesn't have that. I found myself pumping up the volume of the
sound effects in the option menu to help compensate, but it still
wasn't enough to satisfy me.
The background music is straight from the arcade, which is to say, it's
just as bland. There seems to be about 2 or possibly 3 background
tunes, with the majority of the time it being the same music, which is
some sort of cheesy rock n'roll.
When this title was upgraded in the arcades, Midway basically only
enhanced the graphics. Some play mechanics have been modified or
added, but they're pretty minor as the gameplay still is, for the most
part, simple Rampage. Destroy buildings, pick up goodies to sustain
health, repeat. The punch button has been tweaked. No longer can you
cling to the side of a building, hold down on the joystick and keep on
pressing the punch button. This tactic, which was the main method of
destroying buildings in the original, no longer works. However, now
you can bring buildings from the top down merely by sitting on the roof
and pummelling it with your fist, or jumping on top of it. Jumping on
top of a building will also shake out all those pesky soldiers who are
shooting at you from the windows. A kick button has been added, and
with this, you can shake the whole floor of a building, or, if you're
at the bottom, destroy the base and topple it from the bottom. As a
result of these minor tweaks, buildings come down much faster than in
the original.
A couple of other power ups and play elements exist, although they're
pretty minor in the scheme of things as they aren't a very regular
occurence. They don't last very long, save for the VERN power up which
morphs you into an invincible flying purple gremlin, but they are
catastrophic to the poor local buildings for a short period of time. A
neat little addition is the ability to ride some of the man-made
vehicles and use them against the buildings. Problem is, jumping on
them at the precise spot to be able to use them is difficult, so you're
probably just better off using the three punches it takes to destroy
them.
Unfortunately, Midway kept too many of the original Rampage play
elements in the upgrade, meaning, they kept in some things that really
should have been taken out or modified. Just like the original, this
new version has well over a hundred levels, 130 in all I believe. Who
will be able to sit through 130 stages of Rampagin' is beyond me, as I
find it difficult to play more than 30. What this game needed was a
shorter goal, one that would cut the game time to get to the finish
down to something reasonable. Or at least they should have implimented
some sort of stage warp system. An option to save your highest
achieved level and replay the game from there is available, so, you
don't have to play the game all in one sitting if you want to see the
end. Even then, there's still too many levels to play through, one
could argue that it's a painful amount.
Another of the game's biggest faults, and one which seriously detracts
from any serious replayability, is the lack of any skill settings of
any sort. You are given unlimited continues. So, if you wanted, you
could play this game from beginning to end, although it would take a
whiles. It wouldn't have taken much for the developers to have added a
"Number of Continues" option. Make "Easy" unlimited continues,
"Normal" 9 continues, and "Hard" 3 continues. As it stands now,
skilled Rampagin' isn't that big of a deal. Go after the tank head-on
instead of jumping from building to building around it. If you die in
the process, so what? Just hit start and try again for the umpteenth
time. It just doesn't feel like you're being rewarded for good
gameplay. Your score doesn't even reset to zero when you continue, so
acquiring an extra life when you hit half-a-million isn't much of an
accomplishment, nor is getting your name on the high score list.
Sadly, these faults filter through to the 2 player mode as well.
Fortunately the game indicates who scored more points in a given stage
during the point tabulation screen. So, I guess, one could make a
competitive game out of that aspect. Maybe even a party game could be
based on this, by making the person who lost the point score to give up
their controller to another player. But it still would have been nice
if a Versus mode was already in the game to select and play. As it
stands now, there is only one option for playing the game available on
the menu, and this is the arcade mode.
The exclusion of a 3 player mode holds back the home port from
achieving true party title status. Alot of the game's faults could
have been overlooked easier had this element been retained. When I
look at the game as a whole, it seems this option was left out for one
reason, and that is, of course, money. Midway has always been a
company quick to capitalize off of any title's success in as short
amount of time as possible. Witness the MK phenomenon, or the rush of
barely mediocre Nintendo 64 titles for examples. Slowdown seldomly
occurs during the 2 player mode when there's quite alot of animated
sprites on screen. Programming in a 3 player mode would most likely
have made this fault obvious, and would have required more code
optimization, which in turn would have lead to more development time,
which in turn leads to more money. As is the norm, Midway's more
concerned with making a quick buck than putting in a little extra
effort and releasing a great game. And this is the true tragedy here,
as with a few minor and obvious tweaks, mainly in the available game
options, this game could have been great. As it is now, it's merely
ok, and a direct port of the arcade for 2 players, continue option and
all.
Is this update of Rampage worth your time or money? Well, I have to
admit, despite the game's faults, it's still some mindless fun. It's
that simplicity of bashing and destroying everything in sight which
appeals to gamers, and is part of the game's undeniable charm. Then
there's also the nostalgia factor, but that does dissipate fairly
quickly. Just don't expect any deep gameplay here, as there is none to
be found. The updated arcade version was kept as simple and basic as
possible, and this port of it is unbelievably direct, no extras added
whatsoever. Because of this, I believe it might be best to wait until
you can pick this title up when it's been discounted. Had the 3 player
mode survived in the conversion, it might have been worth the money to
have as a party title. Everybody loves Rampage on some level or
another, but, when you think about it, it only warranted a couple
dollars worth of tokens in the arcade when it was originally introduced
and later rehashed anyway.
Peter Bott
faethor@ptd.net
*** Overall - 5.3 ***
*** Graphics - 7 ***
+ Characters and environments achieve a Saturday morning cartoonlike
monster atmosphere.
+ Graphics are practically identical to the arcade.
+/- Play elements are all composed of 2d sprites.
*** Sound - 5 ***
- Sound effects have a low sample rate, barely average.
- Background music isn't much to write home about.
- Only 2, or perhaps 3, background tunes altogether.
- Majority of the time, it's the cheesy rock n'roll tune.
*** Gameplay - 5 ***
+ 2 player cooperative gameplay.
+/- Game mechanics are only a minor improvement over the original.
- Repetitious gameplay.
- No skill level options as there is unlimited continues.
- No extra gameplay options, arcade mode only.
*** Replayability - 4 ***
+ Excellent conversion of the arcade hit.
+ 2 player simultaneous play.
+/- Nostalgia factor.
+/- Ability to save highest level achieved and replay from there.
- Repetitious gameplay.
- Novelty wears off after 30 levels, and there's over 130 in all.
- No 3 player support like in the arcade.
- Unlimited credits.
- 10 second load times between levels.
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