Resident Evil 2
Previews from the Net
Resident Evil 2 Review by Mr. Grimm -------------------------------------------------------------------- This is THE game of '98 so far. Toted as the most anticipated game of the year (Already? Geez.), it doesn't dissapoint. If you're looking for more Resident Evil goodness, open the door and step inside. They're waiting... GRAPHICS Remember the blockbustin' graphics of the first game? Welcome to number #2, where they're better. The same CGI backgrounds are here, and almost seem a bit grainy to me. But now, animations such as fires and ceiling fans are incorporated into the setting to give it a more attached feel. However, the new animations are not computer generated, just regular sprites, so don't expect pixilation not to pop up. The great character graphics have been heightened with better looking textures and additional polygons, and the zombies now have various "skins": cop, punk, and regular-guy flavors among others. Add new creatures, such as gators, and we're having fun. Absolutely no slowdown, even with 9 or 10 zombies on screen. By the way, for those who liked the door opening sequences of the first game, they're back. Damn good stuff, if you ask me. SCORE!: 10 out of 10 (spooky stuff!) SOUND The sound is crucial to this game. The haunting music and the dragging feet of a nearby zombie always sent a chill down my spine. Now, in additionial to more creepy music, there is new sounds for outdoors, such as the wind howling and zombies groaning in the distance. And while music makes things creepy, there is nothing worse than walking into a room with complete silence. While you might not technically consider it -sound-, these "music-less" rooms can really make you very tense and anxious. The same footstep noises are back from the first game, and now more attention was paid to what was being walked on. For instance, when you walk over broken glass, it crunches. When you walk down a dark alley in the open, it echos. Wooden floors knock. And the action sounds are mighty fine, too. Gun sounds vary, as they should. The pistol "thunks", the shotgun "crack-shk-shk"s and the zombies squish and drag. Perfect. SKOR: 10 out of 10 (aiieee) CONTROL When there are 4 or 5 zombies coming after you, the last thing you need is shoody controls, and running staight into the arms of a meat- lover. No problem -- the controls are as tight as the first game. The controls are EXACTLY the same as Resident Evil 1, except for the new control scheme that lets you use the auto-aim button. This is good -- no more difficult swiviling just to aim at a zombie. I can't really think of anything really bad for this categorie, except for the fact that the game doesn't use the new Analog controller. That would have been awesome. SCORE: 9 out of 10 (no analog support?) REPLAYABILITY AND FUN FACTOR Hang on tight, it's gonna be a fun ride. With two different stories (A CD for each story! Yah!), one for Leon and one for Claire, the boy cop and girl cop, respectivly, there's plenty of game time to go around. For the fun part, I haven't quite finished the game yet, but I assure you, this game is as spooky and full of fun as RE1. Don't look anywhere else on the PSX shelves for bloody fun besides this game. Go get some kicks. SCORE: 9.75 out of 10 (Probably not "infinetly" replayable)- Conclusion Like The Playstation Galleria at VIDGAMES.COM saids, "STAMPEDE!!!!". This game absolutely rocks the house. Go get some! TOTALS ------------------------------------- GRAPHICS: 10 out of 10 SOUND: 10 out of 10 CONTROL: 9 out of 10 (no analog support) R&FF: 9.75 out of 10 (not true high replay) TOTALS: 38.75 out of 40, which equals a 97%. You can do the rest of the math. SOME FUN FACTS ----------------------------------------------------------------------- This game was delayed A LOT (Altho' it was suspose to come out at May this year...). We're talking months. Not good stuff They actually put up one of those "This Game has Explicit Graphics" signs when you start up the game. Squishy. This has been a GRIMM THINKING production (c)1998 All Rights Reserved (hee hee)
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