Resident Evil: Director's Cut
Review from the Net
RESIDENT EVIL : DIRECTOR'S CUT Developer: Capcom Publisher: Capcom Release: October 1997 Players: 1 Difficulty: Easy to Frustrating After claiming the best-selling Playstation title, Capcom felt quite good about themselves. The game was Resident Evil, and it sold millions of copies worldwide. Immediately, the developers set to work on the sequel. Fans patiently waited for a chance to once again dive into a horrific world of zombies and other terrifying beasts. Capcom worked feverishly, but it was in vain. Resident Evil 2 was pushed months back, and fans were already beating at their doors. The company ceased manufacturing the original game, thus driving up demand from the many new Playstation owners. A few months later they unleashed Resident Evil : Director's Cut. It's a compilation of the Original game, the much easier Japanese version, and a new advanced version, all on one disc. In essence, REDC is a collection of the classic game, which Capcom hopes will keep fans busy while they wait for the inevitable sequel. Thoughtfully, Capcom has set the MSRP to a reasonable $34.99, which makes it a bargain to those first time buyers, and a reasonable deal to fanatics of the original ( if you want to trade in the original game for REDC, the price goes down to $19.99 ). You are either Jill or Chris, members of the S.T.A.R.S. team, a type of special SWAT that is the equivalent to the Navy Seals in terms of personale. The team was sent to investigate the happenings of Raccoon City, where monsters have been reported to tear people apart. You land your chopper somewhere in the foothills of Raccoon Forest, the source of these evils, where you quickly learn the problem. You and the team are chased into a strange mansion by undead dogs, and the chopper takes off in fright. That is where the game leaves you, and from then on it is up to you to uncover the rest of the story. It's been a year and a half since the first game let loose, and playing the original mode again proved that it is still a heck of a game, both in quality and fright-factor. Because of the enormous size of the mansion, you won't remember much from previous plays ( which were probably a year and a half ago :)! ), and the undead will still bring chills as you tip-toe through dark halls. Of course, much of surprises are over on the second time (assuming it is a second time player, which may not be the case ). The crashing dogs, while they do pump the adrenaline as you dash for the door, don't make you leap out of you seat in terror like they originally did The zombies don't have the same magnitude of building horror as you listen to their footsteps get closer and closer. That's the way it is with most things, kind of like how a slasher flick won't make you jump when you know where "It" is going to pop out. Still, this could be a person's first play, and we have to assume that for a fair review. The graphics are a tad less impressive. We now notice the low color ( 256 color ) pre-rendered backgrounds, which tend to look a little dithered and washed out at certain points. We also notice the low resolution used ( 320 x 240 ), in order to preserve RAM capacity. The polygonal models are also a little raw. The polygons are a bit boxy, the textures not too clear, and the joints unsure of themselves. Luckily, the frame rate is still good ( 30 fps ), but certain animations ( aim up or aim down ) lack frames. The sound is the old Resident Evil self. Wonderful clasps of ammo, eerie moaning of zombies and wolves, ominous crickets, superbly atmospheric PCM music, and horrible voice-acting. Yup... The voice acting has stayed the same, in all versions. We have out of place pauses, stupid pronunciations, brainless comments ( Jill and Barry walk over to a pool of blood, "What is this?", Barry stoops down, "Bllllood.." ), dumb common-sense However, it gives the game a B-Movie feel, and if you were smart and stuck together, the mood of the game would be ruined. The title is filled with close encounters with scary monsters, mind-bending puzzles, heart-pounding exploration, and an incredible adventure... Now.... The other versions included on the disc. First, the Japanese version ( entitled Training ). This mode is for the beginner player, or just for an easier time on a subsequent visit. All weapons have twice as much ammo, and ink ribbons are twice as plentiful. This, and the monsters inflict half as much damage, effectively doulbling your healing items. In other words, you get plenty of leftover ammo to clear the enemies with ease, unlike the original mode where you have to manage supplies carefully, and sometimes resort to using your Combat Knife for protection. This is a fun mode to play when you don't want to have to bother with that aspect of the game. Here is where we get to the mainpoint of the review; the Advanced mode or Director's Cut game. This is for those fans who could beat the original blindfolded, and who craved RE2 night and day. The difficulty has been upped considerably. First off, the outfits for the characters have been changed to more comfortable fitting attire. Next, the camera angles have been tweaked. Forty percent of the previous one's have been changed to even spookier degrees. Sometimes the camera is at a very dramatic spot, sometimes one that gives you less vision, and others are just weird. Still, it gives the game a fresh outlook. Third, some of the important items of the game have been switched around and placed in different parts of the mansion. I learned this too soon as I rushed to get the emblem atop the fireplace, only to find it gone! Fourth, there is a new monster. I won't tell what it is, but it will shock. Fifth, the ammo is less plentiful then in the original mode ( Yikes! ), and it doesn't help as the enemy count ( mostly zombies ), have been doubled in most areas. Some rooms which used to be save havens for a breather now are danger zones as a zombie will pop out to scare the $%!^ out of you. However, there are slight gameplay changes. Fans of the original game complained about the aiming system. If you needed to turn around quickly to fend off an attacker, you had to slowly pivot around, manually. Now, if you click the "Ready" button, you will automatically ( and QUICKLY ) turn around and point your weapon at the monster. You can manually aim, but because of this feature, you won't have to waste so much ammo to the fact of careless positioning mistakes. Another cool feature is the "Sweet Spot" of the zombies. Sometimes, and I'm not quite sure how or why, you will fire one shot of your Beretta ( 9mm ), and the head will be blown cleanly off, allowing for an easy kill. This doesn't happen all the time, but it happens sometimes, and really saves you ammo for the other onslaught of enemies. The polygonal models of the characters are slightly cleaner and more detailed, but that is about it. So there it is.... You have the classic Original US version, the fun, easy Japanese version, and the advanced Director's Cut version. A perfect compilation, with a mode for everyone. Very fun! It's scary, entertaining, and just plain enjoyable and addicting. Get it! Wait! That's NOT all! Included with each and every REDC game is a playable demo of Resident Evil 2 !!! Coming on a seperate disc, the 45 minute demo shows you what Capcom has been slaving on for over a year and a half. While Resident Evil had the feel of Night of the Living Dead ( trapped in a house ), Resident Evil 2 has the feel of Day of the Dead, or most of the other sequels. You start out completely surrounded by the undead in the middle of Raccoon City. The prerendered backgrounds are detailed to the finest extremity. "Post It" notes can be seen on computer screens, for crying out loud! The undead are all unique, and behave in different ways. Each one looks different ( like previous civilians ), and the game is extremely frightening, as you are pretty much all by yourself ( whereas the first had you as part of a group ). Just the thought of the premise scares you, thinking that there are virtually limitless zombies roaming about the city. One of the coolest parts of the demo is of you walking by an inner-city basketball court, which is fenced in. All the dead players get up and start rattling on the chain fence, wanting your flesh, but you are safe. You can antagonize them, kill them, or just walk by. COOL! Another great fact of the improved engine is that there are more camera angles per load. You might get 10 angles or more before you have to stop and load a new set of them. This leads to an eerie concept. You can see much further ahead, and a distant wavering figure brings chills to your bones. Another cool concept is that the zombies can follow you to a better extent. They rattle on gates, some doors, and generally won't get caught between you and a wall ( as they did in the original ). The graphics are much more detailed, can support many more polygons and screens, and are a nice step forward. The sound is even better. Remember how scary the moans of the original zombies were? The ones you get now make the others sound fake. Eerie stuff..... Believe me, giving away too much isn't fair to you. You must check it out! Capcom certainly has an incredible high-caliber game coming along..... - Kristian Mroczko Final Ratings: Graphics (x2): 9.5 Sound (x1): 10.0 Control (x1): 9.5 Pres. (x1): 10.0 Fun (x5): 9.5 Total Score : 96.5 %
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