Ridge Racer Revolution
Review from the Net
Just got Ridge Racer Revolution. - Its faster and smoother (but still not as smooth as wipeout) - No slowdown at any point, (unlike RR as you approach the bridge) - Only one place with visible popup, and its minor - Hitting cars and the wall doesnt wash off as much speed as RR - It seems easier than RR, or maybe I got used to Negcon on wipeout - You start with 4 car choices - The whole track still fits in memory, but there is more detail - There are many more announcer snippets, eg, come up behind a car or group of cars, and he will say "Target locked...", and he will tease you if you fail to catch someone, reward you for fast passing. - The game initially offers only one track, but in short, medium and long forms. - Beat the three track varitions and you get them mirrored - six "tracks" - The two-player track looks different (cant check that though) - The black car and the cooler white car is there to be beat - each car comes in three, and later four, speed versions, this is actually more a speed control on the game since opponents also move faster if you choose a high speed car variation. - The girl with the signboard wears differently coloured high cut bikinis - the tracks have more tunnels and walls, this probably helps reduce popup - the beach-side has 100s of 3d palm trees, which look great - the water is a lovely azure blue, the track goes over the water. - there is a helicopter, a 747 and a smaller plane (?) - game loading delay is minimal to nonexistent - the 3d track maps can be rotated and spun - the music CD swap trick works as long as you dont change courses - the title page spotlight can be shifted around - there are more music tracks on the CD (12 or so?) some are good, but most are amsterdam style hard-techno which is a little edgy. The Wipeout tracks are much much better. - supports link-up Summary: Improved in almost every area. just a little too easy? Linkup would be insanely fun. -- Justin.
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