Street Fighter Alpha
Review from the Net
Street Fighter Alpha by Capcom for the Sony Playstation Price: $59.95 In a video game world full of 3-D Virtua Fighter clones and blood drenched Mortal Kombat rip-offs, few companies have remained committed to the 2-D sprite-driven fighter. Within an increasingly corporate-driven home arena, many publishers find it easier to generate profits and justify their existence by attempting to cash in on the current craze (which presently seems to be "3-D anything") than by bringing a solidly designed and executed original title to market. Fortunately there are a handful of publishers who remain dedicated to producing quality fighting games, games with true play depth and identifiable characters, each with their own unique graphical presentation. Among these companies is Capcom, who have just released Street Fighter Alpha, perhaps the greatest arcade game ever made, into the 32-bit home market. The game begins with an attractive and beautifully drawn introduction featuring Ken, Ryu, M. Bison and Rose. Although the intro is not arcade-perfect, featuring only one character and one background of actual gameplay as opposed to the multiple characters and backgrounds of the arcade intro, this aspect is forgivable when one considers the difference in RAM between a $2000 arcade game and a 32-bit home console. After watching the introduction the player is then allowed to choose his gameplay options. And what a plethora of options Capcom has included in this game. Besides the requisite choices between Arcade and VS. mode and the ability to edit your button configuration, time limit, etc., we have been given THREE options that help push the replay value of this already classic game above and beyond any fighter in existence. First is the option to choose between the original arcade music and a new arranged soundtrack, which is far less fruity than the original. Additionally, there is a training mode in which you can practice your combos against a computer opponent, who will even block your combos if they can be blocked. You can also allow the computer opponent to be constantly jumping and ducking, forcing you to perfect your moves even more. If you are truly serious about your gameplay, this is the greatest gaming gift you could ever receive. And if you ever do pull off that 23-hit combo you can SAVE the round on your memory card and forever relive your glory. Finally, you can now set the speed from normal up to level 2 Turbo, allowing you to basically play the game as fast or as slow as you desire. Also, the bug in the arcade version which made it impossible for a human player to perform Adon's level three Super Combo has now been corrected. However, there is one additional note. All of the boss codes from the arcade version have been changed in the home version, which means there are a whole new set of secrets to discover. Graphically, the game is IDENTICAL to the arcade version. All of the frames of animation are there for every character, and all are drawn in the same somewhat fantastical style reminiscent of Darkstalkers. While there is a somewhat surprising lack of backgrounds (some characters, such as Ryu and Guy, share palette-swapped settings) and a virtual lack of multi-level parallax scrolling, these were also features of the arcade version and therefore are nothing to be surprised about. In the audio department, the sound and music are also exact to the arcade version. The sound quality is absolutely amazing, and the voice samples and sound effects are thundering and crisp. As mentioned before, Capcom had also included the ability to choose between the original arcade soundtrack and a new arranged soundtrack, which is a bit heavier and more serious sounding than the original music. On to gameplay, which is where the Street Fighter series has always shone. The gameplay depth in Alpha is amazing. The gameplay is simple yet elegant, player movement and blocking are performed logically with the directional-pad or joystick and the button layout is familiar and effective. Each character has their own unique special moves and Super Combos, which add tremendous personality to the title. I have a personal affinity to air-blocking, which is also of great usage, especially with the addition of more airborne special moves. The combo system, however, is of a level unreachable by any current fighter. Unlike the three-button 47 hit combos of Killer Instinct or the "hold down the block button and press high kick and low punch at the same time while standing on your head" combo systems of some other gorefests, Alpha's combo system emphasizes sound basic strategy and mastery of control, and the addition of a practice mode aids all who are in search of true mastery. Control is also perfect, allowing the player to customize their button configuration as desirable. The control is not only perfect when using a joystick, but also when using the standard Playstation control pad. Each move is easy to learn and the hits register solidly and consistently, making the game a joy to play, easy to learn and impossible to master. In conclusion, Capcom has taken the greatest fighting game of all time and brought it home in a 110% perfect arcade translation. The choice of music, the addition of a practice mode, and the tweaking of an already classic arcade game make this a masterpiece, a must-own, and quite possibly THE BEST PLAYSTATION GAME EVER. Period. Buy it now, play it , master it, and wait for part 3. Painfully. Street Fighter Alpha Publisher: Capcom Producer: Capcom Availability: NOW Price: $59.95 Graphics: 9 Sound: 10 Control: 10 Difficulty: 10 FUN: 10 Overall: 97% copyright 1996 by Matthew J. Tunis Matthew J. Tunis you can e-mail questions or comments to: mjt7506@ritvax.rit.edu
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